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 zombiesynchro.

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frostystorms
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PostSubject: zombiesynchro.   Fri Sep 26, 2008 12:34 am

main deck - 42 cards.

monsters - 21 cards

1x emissary of hades - gors
2x zombie master
3x mezuki
2x knight of the end
3x goblin zombie
2x necro gardna
1x sangan
2x clevonce
2x bolt hedgehog
3x zombie carrier

spells - 16 cards

2x hand severing
2x card of safe return
2x emergency teleport
1x hurricane
1x heavy storm
1x brain control
1x monster reborn
2x book of life
2x foolish burial
2x burial from another dimension

traps - 5 cards

1x torrential tribute
2x phoenix wing wind blast
1x raigeki break
1x deck destruction virus of death

extra deck - 15 cards

synchros - 15 cards

2x arms aid
2x brionac, dragon of the ice boundary
1x death kaiser dragon
1x resurrected dark ruler ha des
3x goyou guardian
1x stardust dragon
1x mental sphere daemon
2x gigantech fighter
2x red demon's dragon


Last edited by frostystorms on Sat Oct 25, 2008 1:31 am; edited 18 times in total
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PostSubject: Re: zombiesynchro.   Fri Sep 26, 2008 12:49 am

I dont think you need any magical merchant.

Lightsworn hunter,Ryco would be better.

Buriel from other dimension shld put minimum two copies.

Since you have wulf in your deck,Putting foolish buriel can utilise even more. =)
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frostystorms
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PostSubject: Re: zombiesynchro.   Fri Sep 26, 2008 12:57 am

okay sure thanks alot i'll try that out =D
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PostSubject: Re: zombiesynchro.   Fri Sep 26, 2008 1:04 am

You are welcome.

Actually i didnt see much also.^^"

Goblin zombie should max out also.
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PostSubject: Re: zombiesynchro.   Fri Sep 26, 2008 6:19 pm

frostystorms wrote:
main deck - 41 cards

monsters - 23 cards

1x dark armed dragon
2x lightlord beast wulf
2x zombie master
2x lightlord magician laila
3x mezuki
1x snipe hunter
2x goblin zombie
1x sangan
1x card trooper
1x spirit reaper
3x zombie carrier
2x magical merchant
2x d.d. crow

spells - 13 cards

1x zombie world
2x card of safe return
1x golden chest of sealing
2x allure of darkness
1x book of life
1x monster reborn
1x cyclone
1x giant trunade
1x heavy storm
1x lightning vortex
1x burial from another dimension

traps - 5 cards

1x torrential tribute
1x bottomless trap hole
2x raigeki break
1x crush card virus

extra deck - 15 cards

1x a.o.j. catastor
2x brionac, dragon of the ice boundary
2x deathkaiser dragon
2x resurrected dark ruler ha des
3x goyou guardian
1x black rose dragon
2x stardust dragon
1x mental sphere daemon
1x red demon's dragon

Where are the Solemn? DAD is a bit extra in here since you run Light, but that's just personal... Giant Trunade is for OTKing I suppose, you don't really need it mained. Side? Same with Golden Chest and Magical Merchant. Dust Tornados instead of Laila I think. Go with what kKbz said, but you could take what I suggested into consideration =)
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frostystorms
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PostSubject: Re: zombiesynchro.   Mon Sep 29, 2008 12:21 am

maelstrom: hey man thanks for your suggestions Very Happy well, i didn't put in solemns because most of the time i play i feel that zombie synchro does not have enough life points to support playing solemns. dad i just my situational back-up, but most of the time it'll end up in rfg because of allure. golden chest is to make sure my cosr doesn't get milled into grave, haha, its a really good safety mechanism Very Happy i would prefer laila to dust tornado since it can help me mill into grave...

new updates! took out wulf, because when i was test playing last sunday if i comes to my hand its shit >.< decided to keep to magical merchant instead of raikou since magical merchant is always a +1 and raikou milled out my cosr a couple of times =X thinking of playing 1x magical merchant and 1x raikou though. maxed out goblin zombie this time, and increased burial from another different dimension to 2 also. added morphing jar also. what do you all people think about the deck now?

p.s. just a ruling question: after you allure, if there's dark in your hand, is it compulsory to out it? because at one time i had 3 mezukis in my hand and i had a dark armed lols then people were like telling me "must out the dark la" just clarifying here...
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bahamut84
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PostSubject: Re: zombiesynchro.   Mon Sep 29, 2008 12:37 am

Undead Synchro wont need any Solemn imo. You just need to keep looping and special summon like really alot of times and waste all the traps and stuff =D

And yes if you have a dark,you must out. Sometimes I wish I can don't out also lol.

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frostystorms
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PostSubject: Re: zombiesynchro.   Mon Sep 29, 2008 12:52 am

yeah same. all zombie synchro has to do is just to hang on for a few turns and get all the materials out and start synchroing out like crazy. solemns will deny the chance of surviving i suppose?

sianz if can choose i would have won that turn 3 mezukis in grave at one shot >.<
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PostSubject: Re: zombiesynchro.   Mon Sep 29, 2008 12:54 am

card destruction.
its fast oso.
i have one in the leading zombie deck
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frostystorms
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PostSubject: Re: zombiesynchro.   Mon Sep 29, 2008 12:59 am

one thing im worried about card d is when i draw it with full spell/trap hand its kind of stupid >.<

and late game card d is really useless, anyway to solve it? XD
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PostSubject: Re: zombiesynchro.   Mon Sep 29, 2008 1:30 am

Problem Solving number 1
Remove the problem entirely.v

Don't put loh lol.

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frostystorms
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PostSubject: Re: zombiesynchro.   Mon Sep 29, 2008 1:32 am

LOLS!

okay then...
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PostSubject: Re: zombiesynchro.   Tue Sep 30, 2008 2:21 pm

frostystorms wrote:
maelstrom: hey man thanks for your suggestions Very Happy well, i didn't put in solemns because most of the time i play i feel that zombie synchro does not have enough life points to support playing solemns. dad i just my situational back-up, but most of the time it'll end up in rfg because of allure. golden chest is to make sure my cosr doesn't get milled into grave, haha, its a really good safety mechanism Very Happy i would prefer laila to dust tornado since it can help me mill into grave...

new updates! took out wulf, because when i was test playing last sunday if i comes to my hand its shit >.< decided to keep to magical merchant instead of raikou since magical merchant is always a +1 and raikou milled out my cosr a couple of times =X thinking of playing 1x magical merchant and 1x raikou though. maxed out goblin zombie this time, and increased burial from another different dimension to 2 also. added morphing jar also. what do you all people think about the deck now?

p.s. just a ruling question: after you allure, if there's dark in your hand, is it compulsory to out it? because at one time i had 3 mezukis in my hand and i had a dark armed lols then people were like telling me "must out the dark la" just clarifying here...

Meh. I like to have a set Solemn just to be safe cause when you're gonna swarm and OTK and don't have Hurricane/Heavy Storm then you might get owned by a Mirror Force or something... Wulf in your hand is screwy sometimes but you can throw it with Zombie Master and the other discarding cards... Hmm forgot about Card D. Maybe side it? CoSR isn't the 100% key card in the deck but yeah it is important. Sometimes you don't draw CoSR at all =(

Hmm forgot about Laila's milling effect... Hey since I have one unused 3D UDE Lyla(NOT showing off) that I'm really really itching to use should I just throw it in? Lol...
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PostSubject: Re: zombiesynchro.   Wed Oct 01, 2008 12:15 am

oh i see...i just come out brionac and bounce back all the back row XD proxy for the timebeing of course haha...

of course you should add in the laila, if you have a breaker in the deck, just replace it!
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 2:00 am

thinking of taking out 2x allure and 2x magical merchant and bottomless trap hole for 3x hand destruction (idea from lingbu), but i'm afraid that the hand destruction might help opponent to throw necro gardna and diabolicguys into grave...

what do you think? should i play allures or hand ds =X
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 2:06 am

i vote card Destruction Smile
DPDP
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frostystorms
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 2:34 am

okay some modifications to deck le...i added both hand d and allure! haha
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 11:57 am

It's all DPDP but I say Allure and Hand D both suck. There are... 16 darks in your deck. Only 2 (DAD, Spirit Reaper) would be trivial enough to RFG with Allure, unless you want to remove your Mezuki/Carrier/Zombie Master/D.D. Crow/Sangan/Goblin lol.

Hand D is screaming "I want you to drop your Diabolic and Guardna for FREE! AND draw 2 cards to replenish your hand as well, while I -1 card advantage to drop Mezuki/Carrier into grave!" Anyway you should try not to drop Carrier unless with Zombie Master, I find that it works better when you normal summon, synchro, then special summon and synchro again. Even better if you have CoSR on field.

Btw, I just realised that if you say you're scared of milling CoSR into grave with Ryko then why run Lyla? Lol... Same isn't it, except that you get to destroy any card on the field with Ryko?
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 4:14 pm

hahas you're right maelstrom...maybe i should just take both out but wouldn't that slow the deck down? most probably playing 3 allure of darkness in the end...i can afford to rfg my d.d. crow and goblin zombie most of the time...whilst hand d helps to throw mezuki faster at the same time! argh headache >.<

well, laila is much faster and effective compared to raikou. raikou is so slow and flip effect monsters shouldn't be really played now since so many otk decks are out there =X
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 7:05 pm

for yr info. I did not include in DAD. DPDP
its a grave base deck. y DAD when u can create (BRA) so fast and do teh job of DAD.
nvm if some players disagree wif me cos its all DPDP and DAD is not my style. Very Happy

card destruction = both players discard all hands
hand severing = both players discard 2 cards Cool

jus stick to making the deck to suit yr play style, u dun have to follow the flow Razz

NOTE: these 2 cards are different. nvm if u get the name wrong.
Another thing: there is 3 spell called book of life, tats y i have card D and hand D in zombie deck. force opponent out his guardna and out diabolic.
ITS ALL DPDP Smile
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 8:53 pm

I never love hand destruction to begin with... fighting a mirror deck with it is like asking to die. The meta now is like so grave dependent unless you got crows than maybe different case...

I would recommand adding 1 more book of life, undead world ftw. =P
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 8:59 pm

if u fight mirror decks and used card D , u shld say thank you for his carrier and zombie master, u can synchro summon death kaiser and say thanks for yr zombies or use yr own zombie master to revive his zombie master or carrier. Dun u tink this is fun?

u just have to plan thru when u use card D and which cards to keep ( set 1st thn card D) , book of life is certainly a must for me when using zombie.

death kaiser dragon ROX Twisted Evil
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 9:09 pm

I am aware that death kaiser is good cuz i personally use it to punish mirror decks or other decks using undead world. But if you hit necro gadna or malicious and dont have book of life. What are you gonna do? Summon Kycoo?
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 9:15 pm

ZZZ
how can there be diabolic in mirror deck...

anyway, its all luk when u use card D, i remember i had mezuki(s) in hand and i drew card D, but after that i didnt draw foolish burial, zombie master or carrier...
nvm its personal preference but i cherish my card D Smile cos it saved me more than once when opponent cannot OTK me, i dropped all his stored cards in hand and counter attack.

teleport DAD is fast but once they cant finish me off, its my turn as tele DAD deck runs out of hand fast.

jus dun mind their diabolics and guardna, if u plan well, things may go yr way HAHA...

but to conclude: DEATH KAISER is not a crap card when its out in booster in the beginning!!!, many ppl sold it to me for $2 , IM SO HAPPY!!! but they said its crap card...
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 9:16 pm

lol.death kaiser dragon + carrier = free stardust dragon.

where got crap. quite useful ah.
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 9:19 pm

Probably i didn't phrase it better. "Other decks like tel dark armed" I remember people sold to me like damn cheap too cuz everyone see the card where got good... somemore say undead world so suck. =P i proved that wrong. xD
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 9:40 pm

Omg this type of deck got future.
i tried this deck differently and it worked quite well
my decklist as follows:
Monsters
3x Armaggeddon Knight
3x Zombie Master
3x Zombie Carrier
1x Sangan
3x Baby Jinzo
3x Jinzo
2x Mezuki
2x Dark Armed Dragon

Spells
2x Card of Safe return
1x Gold Sarcophagus
2x Magical Stone Excavation
3x Zombie World
3x Book of Life
1x Monster Reborn
1x Brain Control
2x Foolish Burial

Traps
1x Torrential Tribute
1x Deck Virus of Death
1x Mirror Force
2x Imperial Iron Wall
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 9:45 pm

wad is imperial iron wall??
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 9:53 pm

yangkai36 wrote:
wad is imperial iron wall??

all cards cannot be remove from game.
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 10:01 pm

^.- Imperial Iron Wall contradicts dark armed dragon, mezuki and Jinzo.

Then i feel that you add too many undead world as it would clog your hand? Furthermore you can't book of life when imperial iron wall is on the field. Yes i know you can continue to zombie carrier IF you have card of safe return. If cosr is blown away and iron wall remains on the field, won't this deck collaspe? Zombie Master discarding of jinzo baby is a cost though, =(
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 10:28 pm

AceNeos wrote:
Omg this type of deck got future.
i tried this deck differently and it worked quite well
my decklist as follows:
Monsters
3x Armaggeddon Knight
3x Zombie Master
3x Zombie Carrier
1x Sangan
3x Baby Jinzo
3x Jinzo
2x Mezuki
2x Dark Armed Dragon

Spells
2x Card of Safe return
1x Gold Sarcophagus
2x Magical Stone Excavation
3x Zombie World
3x Book of Life
1x Monster Reborn
1x Brain Control
2x Foolish Burial

Traps
1x Torrential Tribute
1x Deck Virus of Death
1x Mirror Force
2x Imperial Iron Wall

hey u can create a new deck topic to post yr deck.
this belongs to another user's deck topic.
hope u understand cos u are posting a different deck here.
cya
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frostystorms
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PostSubject: Re: zombiesynchro.   Thu Oct 02, 2008 11:56 pm

wah so many comments i left and came back from dinner >.< thanks anw, modified decklist again!

-1 dark armed dragon
+1 book of life

Very Happy
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PostSubject: Re: zombiesynchro.   Fri Oct 03, 2008 8:11 am

Jinzo effect can negate iron wall, that is wad keeps happening to me.
Imperial Iron wall lets me protect my stardust once it is summoned and baby jinzo effect activates with zombie master effect coz its effect is when sent to graveyard from anywhere then can special summon jinzo.
This deck dangerously afraid of heavy storm like cards.
As in this deck the field is can spam easily.
Imagine: With imperial iron wall and card of safe return on the field, Summon zombie master discard baby jinzo to special summon another zombie master together with jinzo u get to draw 2 cards then activate 2nd zombie master effect special summon another zombie master, draw one card then activate 3rd zombie master effect summon zombie carrier then draw one card tune with jinzo summon stardust, activate effect of zombie carrier tune with 1st zombie master repeat until got 2 goyo guardian and 1 brionac to control the field, if unhappy with goyo then activate zombie carrier effect tune with goyo summon level 8 synchro
This deck is capable of otk that is totally secure.
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PostSubject: Re: zombiesynchro.   Fri Oct 03, 2008 8:20 am

Sry to ling bu i will create new topic thanks for reminding
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PostSubject: Re: zombiesynchro.   Fri Oct 03, 2008 11:38 am

Quote :
Summon zombie master discard baby jinzo to special summon another zombie master together with jinzo u get to draw 2 cards

Does not work.

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PostSubject: Re: zombiesynchro.   Fri Oct 03, 2008 2:35 pm

cost dropping jinzo kid cannot revive jinzo.
eg cards like lightning vortex, zombie master cannot revive jinzo.
LOST timing...

u can ask DS to post this ruling for u..
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PostSubject: Re: zombiesynchro.   Fri Oct 03, 2008 9:56 pm

K thnx for the reminder i shud have checked the rulings.
anyways i changed the jinzo part to diabolic guy... although slower but hand advantage coz no nid to discard.
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PostSubject: Re: zombiesynchro.   Fri Oct 03, 2008 11:10 pm

bump! updated again...give ur comments!
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PostSubject: Re: zombiesynchro.   Sat Oct 04, 2008 2:09 pm

Zombie World +1. Really. You run only a few zombies o.o Have you tried OTKing with Zombie Master, Mezuki, Goblin Zombie loop? Summon Zombie, throw Mezuki, get back Carrier, out Mezuki and spcl Goblin, synchro, get another Mezuki, repeat till field is full. Can be repeated as long as you have hand. Brionac or Hurricane/Storm to clear back row, have 1 Ha Des in case of any crappy stuff face down.
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PostSubject: Re: zombiesynchro.   Sat Oct 04, 2008 11:34 pm

hahas zombie world is jus my fun backup for deathkaiser. it isn't even suppose to be in this deck actually, so i will keep it at one just for the sake of deathkaiser.

yeah that's usual for zombie synchro, althou most of the time i'll leave zombie master out of the whole thing. zombie masters only used when i want to draw finish the whole deck, the zombie master/brionac loop rocks!
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