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 Zombie Synchro (updated)

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Ron
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 5:50 pm

LOL its very unlikely u can recover from multiple Gyzarus rampages... Having tried that lol... 1 Gyzarus = 1 Heraklinos = GG for your opponent... that happens very often I must say.
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 5:51 pm

My bad... My Gyzarus always get killed by Bottomless Trap Hole and TAKE YOU WITH ME (WTF?!)... I don't know why

Edit: Ron, there are plenty of ways to get rid of an early Heraklinos... Trust me... Exiled Force, Mole, Warrior Lady +++++++++ Dont get your Heraklinos out too early, its going to go your opponent's way.
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Ron
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 6:01 pm

Sometimes I get the on the second turn and lol I always have solemns and chariots behind... for some reason... unless i got no choice must contact fuse...

If i know that my opponent has an alternative removal effect that can target my hera, i won't even contact fuse.
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 6:16 pm

Beware of AOJ Catastor... =)
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 6:22 pm

Chariot says hi. When Catastor's effect to destroy any non dark monster activates Chariot can be used against it afaik.

How come most of the decks I post turn into a discussion? Shocked
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 6:28 pm

Catastor's effect is continuous? I think so...
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Ron
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 6:52 pm

Its a trigger effect.
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Pradian
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 8:21 pm

Beware of D.D. crow unless you use chariot
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Ron
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 9:05 pm

Beware of bottomless too lol
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 9:39 pm

Beware of Osiris the Sky Dragon... Your Heraklinos will only have 1000 attack if I summon my Osiris first.
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Ron
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 9:44 pm

o.o its a banned card ==
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 10:02 pm

Not found on the banlist Razz
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Pradian
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 10:59 pm

God cards not allowed in tournaments. Razz
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Ron
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PostSubject: Re: Zombie Synchro (updated)   Wed Sep 03, 2008 10:59 pm

Well it is banned, its a fact =D
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Thu Sep 04, 2008 11:09 am

Wtf? Chatting again ._.
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Thu Sep 04, 2008 11:33 am

SCREW THE RULES!!! I HAVE MONEY!!!

~Seto Kaiba~
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Ron
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PostSubject: Re: Zombie Synchro (updated)   Thu Sep 04, 2008 3:23 pm

Apparently its not applicable in the current world context lol... k back to the topic of deck discussion please
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Fri Sep 26, 2008 6:19 pm

upz, need fixes
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Fri Sep 26, 2008 8:29 pm

Maelstrom wrote:
Monsters [18]

3 Mezuki
3 Zombie Carrier
2 Pyramid Turtle
2 Zombie Master
2 Goblin Zombie
1 Darkness Gear - Gokuen <<< WHY?! You can easily kill with 4 6 star synchros
1 Spirit Reaper
1 Sangan
1 Card Trooper
2 Lightlord Hunter Raikou


Why no Goblin Zombie?
Strongly recommend playing Psychic Commander + Krebons

Spells [15]

2 Book of Life << Max out to 3
2 Undead World << Strongly recommend Urgent Teleport
2 Card of Safe Return
2 Burial from a Different Dimension
1 Brain Control
1 Monster Reborn
1 Heavy Storm
1 Lightning Vortex
1 Foolish Burial << NO Wulf, No point.
1 Cyclone
1 Hurricane



Traps [7]

3 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
1 Crush Card Virus
1 Raigeki Break


Extra Deck [14]

1 Doomkaiser Dragon
2 Chain Dragon << ????
2 Magical Android
1 Black Rose Dragon
1 Stardust Dragon
1 Red Dragon Archfiend
1 Revived King Ha Des
1 Goyou Guardian <<< Need 3
3 Gladiator Beast Gyzarus (for fun)
1 Gladiator Beast Heraklinos (for fun)

NO Brionac?!

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Pradian
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PostSubject: Re: Zombie Synchro (updated)   Fri Sep 26, 2008 10:39 pm

Quote :

Creature: (18 )
3 Mezuki
3 Zombie Carrier
3 Zombie Master
2 Goblin Zombie
1 Spirit Reaper
1 Sangan
1 Card Trooper
2 Lightlord Hunter Raikou/ 2 Magical Merchant
2 Wulf, Lightsworn Beast
1 D.D. Crow

Spells (14)

2 Book of Life
1 Undead World
2 Card of Safe Return
2 Burial from a Different Dimension
1 Brain Control
1 Monster Reborn
1 Heavy Storm
1 Lightning Vortex
1 Foolish Burial
1 Cyclone
1 Hurricane



Traps [7]

3 Solemn Judgment
1 Torrential Tribute
1 Crush Card Virus
2 Raigeki Break

Extra Deck [14]

1 A.O.J Castrator
1 Mist Wurm
2 Doomkaiser Dragon
1 Brionac, Dragon Of Ice Boundary
1 Mental Sphere Demon
1 Black Rose Dragon
1 Stardust Dragon
1 Red Dragon Archfiend
1 Revived King Ha Des
2 Goyou Guardian
1 Gladiator Beast Gyzarus
1 Gladiator Beast Heraklinos
1 Chimeratech Fortress Dragon

Fixes in quote.
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Blueyx
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PostSubject: Re: Zombie Synchro (updated)   Sat Sep 27, 2008 10:21 am

IMO

Monsters [22]

EDITTED:

3 Mezuki
2 Zombie Carrier
3 Zombie Master
3 Goblin Zombie
1 Sangan
3 Lumina
3 Wulf
2 Lyla
2 Caius

Spells [14]

3 Book of Life
2 Card of Safe Return
1 Brain Control
1 Monster Reborn
1 Heavy Storm
1 Lightning Vortex
2 Foolish Burial
1 Cyclone
2 Solar Exchange

Traps [6]

3 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
1 Trap Dustshoot


Last edited by Blueyx on Sat Sep 27, 2008 3:20 pm; edited 1 time in total (Reason for editing : Added Solar Exchange)
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yewsoon
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PostSubject: Re: Zombie Synchro (updated)   Sat Sep 27, 2008 12:20 pm

solar exchange to blueyx 's decklist
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Sat Sep 27, 2008 3:57 pm

Yes, no Brionac. No money. Don't have that much of a great Extra Deck so had to put in crap... What I have is enough to fill the field for an OTK though. BTW sometimes when I play I find that I run out of hand without CoSR quickly(duh). Don't suggest Allure btw. No targets, is counter-productive for the theme of the deck and is a pain in the [censored by admin] to get.

1. Zombies played in teleport fashion is kinda weird, might as well play DAD synchro.

2. Foolish Burial isn't just to get Wulf out.

3. Book of Life doesn't have to be maxed, I found that sometimes 3 clogs the hand when there are no monsters to out in your opponent's GY.

4. I might consider Wulf... o_O

5. Goblin Zombie is in the decklist at 2.

Thanks for all your opinions... Might consider Wulf. Zombies, like every other deck, are all subject to personal touches and I think that there is no "cookie cutter" build that is the absolute best in Zombies, unlike, say... Gladiator Beasts(not saying that Glads are all the same. I know.)?

EDIT: I don't really feel that mixing half Lightlord and half Zombie is a good idea. Totally different concepts. Zombies--> get out synchros and otk asap. Lightlords ---> get out as many Judgments or swarm field and win. So far I think my deck is a bit of a cross between Pradian's suggestions and sp1nn3r's suggestions, cause sp1nn3r's is pure Zombies and Pradian's has a bit of Lightlords in it. I wouldn't mind adding in Wulf, but then I would need much more mill in the deck than usual.
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Sat Sep 27, 2008 8:13 pm

Up to you. Lightlord is able to combine with Zombies well because Lightlord mill deck and when you mill Mezuki and Carrier, it helps a lot. Even a normal Zombie Master can benefit from it.
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kKbz
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PostSubject: Re: Zombie Synchro (updated)   Sun Sep 28, 2008 11:37 am

Err .. Goblin Zombie would be a better idea if you max them.

Gokuen is for Zombie Control/Light Oppression Zombie.

Zombie syncro need Bronic Badly. It fetches well either when you are having bad hand or good hand. ^^"
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Pradian
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PostSubject: Re: Zombie Synchro (updated)   Sun Sep 28, 2008 11:43 am

Light Oppression Zombie? Kkbz enlighten me on how it works =P

Magical Merchant is fun for zombies.
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Sun Sep 28, 2008 1:29 pm

Basically, play Gokuen + some other high attack light monsters like Raiou and maybe Banisher of The Radiance and then play Honest (well, when we talk about light, its time to tell the truth). Then, play some Oppression and Fossil Dyna to prevent sp summoning. Basically, thats all....... I guess =)
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Sun Sep 28, 2008 2:45 pm

Well I added in Wulf and maxed out Zombie Master. Took out Pyramid Turtle cause it's really very situational and not going to do much against GB and DAD Synchro. Since all of you are so anti-Gokuen I took it out =(

Here I think Zombie Master is more important than Goblin Zombie... So I max'd it. Undead World becomes more useful since there are 4 Lightlords and other non-Zombie cards inside.

Guess I'll have to use Doomkaiser or some other lv 6 synchro to get out Stardust and Red Daemon o_O

EDIT: Damn now it looks as though I've netdecked Pradian ._. just kidding.
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kKbz
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PostSubject: Re: Zombie Synchro (updated)   Mon Sep 29, 2008 2:53 am

Chillz guys, i sense some 'spicyness' here.

All decks are equally strong,thats all i can say.




Quote :
Anyway I will not be convinced into making a zombie synchro until I have been completely and utterly owned while using GB, at least when it's completed with test tigers...

I think you should settle down with Gbeast first since can see that you have more interest in it . like wise Undead syncro can wait ..^^"
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lingbu
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PostSubject: Re: Zombie Synchro (updated)   Mon Sep 29, 2008 2:59 pm

Maelstrom wrote:
Well I added in Wulf and maxed out Zombie Master. Took out Pyramid Turtle cause it's really very situational and not going to do much against GB and DAD Synchro. Since all of you are so anti-Gokuen I took it out =(

Here I think Zombie Master is more important than Goblin Zombie... So I max'd it. Undead World becomes more useful since there are 4 Lightlords and other non-Zombie cards inside.

Guess I'll have to use Doomkaiser or some other lv 6 synchro to get out Stardust and Red Daemon o_O

EDIT: Damn now it looks as though I've netdecked Pradian ._. just kidding.

hmm wulf is very unstable when u draw in hand but carrier can help u top deck wulf for cards like card trooper to overturn but still i would not consider wulf after i have tried in a zombie deck...

and magical merchant has slowed down when u are facing a faster deck like mirror, so do consider knight of e end as it filters faster than merchant without flipping effect...

ya deathkaiser dragon is strong against mirror deck..
steal opponent's grave zombie for synchro as well...
HAHA
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kKbz
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 11:43 am

Quote :
Light Oppression Zombie? Kkbz enlighten me on how it works =P

Magical Merchant is fun for zombies.

things like what sp1nn3r had mentioned , just that he left out this (《闇竜の黒騎士》).

Err.. Metabeat is quite famous / and common also. Not sure i can enlighten you much.

Aiyoo , you ask yi jie/clarence they all for more details ba..

Back to topic : wulf is to adjust the numbers of dark element in graveyard via zombie master etc...-> advanatge to darkarmed dragon summoning condition.


Personal preference : i prefer ryco more than merchant. ^^"..

Quote :
Yes, no Brionac. No money.

Something need to buy,i saw people who dont buy cards also have a bronic . Not sure did they buy but its not up to us to find out at the moment ^^".
Simply means 1xbronic , but if the money factor... i would suggest you concentrade fully onto allures of darkness as it speed up your deck even more .

This card is more important than bronic in someway in your deck now ^^"..
your deck seems to be 'zombie master loop' deck . without bronic = no loop.
Not much craze stun =x
Anywayz,

Bronic can wait.Find allures first bahz =) gogo.. =)
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ah jie
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 12:36 pm

hmm ppl who dun buy card also have bronic ? are u toking about yrself ??haha

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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 12:39 pm

i dun get this part oso...
ZZZ
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kKbz
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 12:41 pm

If you want spam hor , go ahead..

Dont ask simple question that can be answered yourself..

Seriously...

Try not to make much topic-off topic. It will gives other mods and admin a hard time.

Hope you understands. =)
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ah jie
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 12:56 pm

wooo... dun fight la peace.. always see u both kpkb...

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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 12:58 pm

he said dun buy bra but gt bra...
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 1:00 pm

aiya then mean borrow from ppl de lo... wat wrong with borrow from ppl sia got return can liao

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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 1:02 pm

but i laugh ma cos my short form for braonic is bra...
so i read thru is buy bra gt bra etc
XD
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kKbz
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 1:02 pm

Nah, not quarreling la..

Dont tink will ba in future ba unless too 'kua zhang'
-_-" btw i give up already ..lolx

Anyway I Just trying to maintain the forum abit. Thats allz
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 1:05 pm

where gt quarrel???

all i see is BRA
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ah jie
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 1:05 pm

O.o.. i see

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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 1:06 pm

where gt quarrel???

all i see is BRA
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 2:14 pm

lingbu wrote:
where gt quarrel???

all i see is BRA

lingbu! Double post arh! Faster delete Evil or Very Mad

Anyway... Allure I might be able to afford but I would prefer Brionac cause I think Allure=waste space in my deck. As you can see only a few dark monsters in my deck and most of them are those that I do NOT want to RFG... So kinda useless. Wulf actually quite fun... Actually my deck is meant for swarming with Synchros and OTK... Possible actually, managed to OTK a few times le... Zombie Master at 2 is good enough for me, Goblins can search out(and I am quite lucky with my starting hands sometimes). So I guess I am going to take out 1 Master and throw in 1 extra Foolish Burial. Can drop Wulf and also drop Mezuki, no harm in that ya?
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 2:33 pm

ya i prefer BRA than allure, i sometimes have to FORCE myself to out my zombie when i nid to filter fast for draw ...

hmm still dun like to have luk wif the wulf.. DPDP...
zombie master is very fast when its in grave than in hand.

another DPDP haha

i tink my com lagging ZZ so double posted...
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 3:17 pm

Lol... Zombie Master is good yeah... But currently I'm still waiting for 1 more, testing out 2 Foolish first... So far quite good huh, there was once I was short of 2k attack to OTK and boom! Top decked a Foolish Burial. Haha.

EDIT: Go delete your post nao o.o
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 6:36 pm

The cost of Brionac is more than 3x Allure... At the moment.
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 7:01 pm

I know... I still think Brionac is worth it. In short: I do not intend on adding Allures to my deck even if 3 copies flew into my hands from the sky.
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Tue Sep 30, 2008 7:33 pm

Brionac is the key to the OTK.
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PostSubject: Re: Zombie Synchro (updated)   Wed Oct 01, 2008 12:52 am

Brionac is overpriced =D

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PostSubject: Re: Zombie Synchro (updated)   Today at 7:37 pm

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