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 Zombie Synchro (updated)

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lingbu
Judai Yuki
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PostSubject: Re: Zombie Synchro (updated)   Thu Oct 02, 2008 11:40 pm

actually is i no money to buy allure, so i tested my card D and hand severing ( which is cheaper Smile ) and they works well!!!

the hamtaro oso can play wif COSR and burial from DD but is lame!!...
anyway modified and psycho ppl here to use card D...
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kKbz
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PostSubject: Re: Zombie Synchro (updated)   Fri Oct 03, 2008 12:00 am

Quote :
actually is i no money to buy allure, so i tested my card D and hand severing ( which is cheaper ) and they works well!!!

the hamtaro oso can play wif COSR and burial from DD but is lame!!...
anyway modified and psycho ppl here to use card D...

Allure Of darkness... Ya man, now the market is kind of average or high ..hard to find cheap or low..

Yupz, you told me on the hamtaro.. ka waiiiiii =x
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Pradian
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PostSubject: Re: Zombie Synchro (updated)   Fri Oct 03, 2008 12:02 am

I want to play hamtaro in my dark armed synchro... T.T but no emergency teleport. T.T
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lingbu
Judai Yuki
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PostSubject: Re: Zombie Synchro (updated)   Fri Oct 03, 2008 12:05 am

YESH promote the non hairy machine fellow!!!
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Fri Oct 03, 2008 12:19 pm

frostystorms wrote:
brionac is a gay card. btw maelstrom you should have gotten from one of the guys at paya lebar that day, he had 2 and selling each at 60! i only got one from him, the other one is with pradian now >.<

Yes I know. The Brandon guy right? People over there have no idea about how much some cards are worth, some guy sold a Holo Honest to Oknow at 40 and the seller said he scammed Oknow -.- (reverse psychology). I was too late I guess. Zzz. I smsed him with a quote of 70 and he said he already sold. Curse youuuuuuuuuuuuuuuuuuuu (buzz lightyear)!!!!!!!!!!!!!!!!!!!!!!!!!

Damn frosty you earned a huge pile of cash just by dealing that freaking airman with me Mad

What the hell is hamtaro? Bolt Hedgehog? lol

Anyway. After frosty reminded me that Ryko is slow I think I should replace 1 Ryko with Lyla. Comments?

About the issue of Brionac... I tried proxying it against a match with a friend in school this morning. I feel sorry for him... He usually gets overwhelmed after I summon a few synchros. Anyway I think Brionac only helps with speeding up the OTK. Nothing more. If only they unlimited CoSR lol... Sure draw Hurricane/Storm.
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Blueyx
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PostSubject: Re: Zombie Synchro (updated)   Fri Oct 03, 2008 3:07 pm

I would rather replace both Ryko with Lyla and put in Lumina since Lyla will be reusable.

Card Trooper is kinda risky to me.
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ah jie
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PostSubject: Re: Zombie Synchro (updated)   Fri Oct 03, 2008 3:16 pm

card trooper can draw card and is atk 400 dun get ddv
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lingbu
Judai Yuki
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PostSubject: Re: Zombie Synchro (updated)   Fri Oct 03, 2008 3:16 pm

i dun like the card trooper oso
owaes overturn COSR!!!
WTF

nice idea to combine lumina since it has grave revival ability.
but still it has to overturn cards end phase...
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Blueyx
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PostSubject: Re: Zombie Synchro (updated)   Fri Oct 03, 2008 3:23 pm

lingbu wrote:
i dun like the card trooper oso
owaes overturn COSR!!!
WTF

nice idea to combine lumina since it has grave revival ability.
but still it has to overturn cards end phase...

Magical Stone Excavation?
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ah jie
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PostSubject: Re: Zombie Synchro (updated)   Fri Oct 03, 2008 3:26 pm

u lousy tat y overturn CSOR....

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lingbu
Judai Yuki
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PostSubject: Re: Zombie Synchro (updated)   Fri Oct 03, 2008 3:31 pm

Blueyx wrote:
lingbu wrote:
i dun like the card trooper oso
owaes overturn COSR!!!
WTF

nice idea to combine lumina since it has grave revival ability.
but still it has to overturn cards end phase...

Magical Stone Excavation?

ya i gt put 1 stone.
kidney stone XD
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Pradian
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PostSubject: Re: Zombie Synchro (updated)   Fri Oct 03, 2008 9:20 pm

Don't lie samuel. You didn't buy the brionac.
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frostystorms
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PostSubject: Re: Zombie Synchro (updated)   Fri Oct 03, 2008 11:08 pm

lols i got it in the end he lives at kembangan for god's sake
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Pradian
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PostSubject: Re: Zombie Synchro (updated)   Fri Oct 03, 2008 11:53 pm

he told me he haven't sold it yet.
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frostystorms
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PostSubject: Re: Zombie Synchro (updated)   Sat Oct 04, 2008 12:12 am

O.o
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lingbu
Judai Yuki
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PostSubject: Re: Zombie Synchro (updated)   Sat Oct 04, 2008 12:42 am

tots back to topic pls...

hey use card D not HAND D...
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Blueyx
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PostSubject: Re: Zombie Synchro (updated)   Sat Oct 04, 2008 8:44 am

Hand Destruction and Dark World Dealings works well in getting your monster in your graveyard but you still lose cards in the end.
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yangkai36
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PostSubject: Re: Zombie Synchro (updated)   Sat Oct 04, 2008 11:31 am

i lke hand destriction,can throw mezuki thn draw 2 free cards
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Sat Oct 04, 2008 2:26 pm

Hand D has been discussed already. I decided against it cause opponent can use it as well, but you get a -1 instead.

Lol Tele+Clevonse is fun in this deck, I tried adding 2 Tele and Clevonse and guess what? Zombie Master+Zombie World=Zombie Master+1900 Card Trooper+2 Clevonse+1 Wulf = OTK! Lol that was random. I really do love Zombie Master. =D

But seriously. If let's say I threw in a couple of Clevonse, Tele and Commanders and took out 1 Solemn/other stuff I would gain some SPEED but lose SAFETY. Don't think sick please =x

So it would look something like this...

[3] Zombie Carrier
[3] Mezuki
[2] Zombie Master
[2] Goblin Zombie
[2] Clevonse
[1] Psychic Commander
[1] Sangan
[1] Spirit Reaper
[1] Lightlord Magician Laila
[1] Lightlord Hunter Ryko
[1] Lightlord Beast Wolf

[2] Card of Safe Return
[2] Zombie World
[2] Book of Life
[2] Burial from Another Dimension
[2] Emergency Teleport
[1] Foolish Burial
[1] Tempest (Heavy Storm, Jap translated name is Tempest, cool eh?)
[1] Cyclone
[1] Hurricane
[1] Monster Reborn
[1] Brainwashing - Brain Control
[1] Lightning Vortex

[2] Solemn Judgment (not worth running in 2s?)
[1] Thunder Break
[1] Deck Destruction Virus of Death
[1] Torrential Tribute
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Sat Oct 04, 2008 4:41 pm

Well... I told you so earlier... E Tele + Krebons = GOOD
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Sat Oct 04, 2008 4:54 pm

Lol... Wanted to try something new. Haven't tested the deck below as I'm still waiting for the pile of Psychic Commanders my friend promised me. =/ Working decently with Clevonse so far though. I still like Lightlords =/ and Solemn.
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bahamut84
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PostSubject: Re: Zombie Synchro (updated)   Sun Oct 05, 2008 12:37 am

Remove the solemns imo.

Your deck has not enough defensive traps. one faked move to force you to Solemn will be costly.

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Blueyx
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PostSubject: Re: Zombie Synchro (updated)   Sun Oct 05, 2008 12:20 pm

bahamut84 wrote:
Remove the solemns imo.

Your deck has not enough defensive traps. one faked move to force you to Solemn will be costly.

You always would want a face-down Solemn in case your opponent summon something like Stardust or a Lightning Vortex.
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lingbu
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PostSubject: Re: Zombie Synchro (updated)   Sun Oct 05, 2008 1:24 pm

hmm but after u solemn, yr opponent can regenerate another synchro faster than u tink cos zombie deck dun have much defends except thunder breaks and flush etc.

if u runs out of it, 4000 life is easy to clear u.
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Ron
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PostSubject: Re: Zombie Synchro (updated)   Sun Oct 05, 2008 3:28 pm

Blueyx wrote:
bahamut84 wrote:
Remove the solemns imo.

Your deck has not enough defensive traps. one faked move to force you to Solemn will be costly.

You always would want a face-down Solemn in case your opponent summon something like Stardust or a Lightning Vortex.

I would prefer Raigeki break or PWWB as compared to solemn in a zombie or destiny synchro deck. Reason being, it ruins your opponent's combo at the cost of only 1 card.
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Sun Oct 05, 2008 4:25 pm

I prefer Compulsory Evacuation as it can be used at any time and Stardust Dragon cant do anything to it.
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rankiba
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PostSubject: Re: Zombie Synchro (updated)   Sun Oct 05, 2008 5:49 pm

yup i agree wif sp1nn3r^^
i put 2 compulsory evacuation n 2 PWWB in my zombie synchro oso^^
since STARDUST DRAGON can negate raigeki break...i think u should -raigeki break n add compulsory or PWWB instead...
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kKbz
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PostSubject: Re: Zombie Synchro (updated)   Sun Oct 05, 2008 7:45 pm

yeah, you should increase your defense power.

Either you add in Tregodia/Necro Gardner or Raigeki Break/Compulsory Evacuation Device.

Nowadays too many decks can deal around 6000++ dmg..

Having some defensive power would make you feel safer ^^"..

Btw whats does PWWB stands for ? lmaoz..
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fuzzy
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PostSubject: Re: Zombie Synchro (updated)   Sun Oct 05, 2008 7:50 pm

PWWB = phoenix wing wind blast

the raiza top-deck effect de trap card, discard 1 card cost de =D
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kKbz
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PostSubject: Re: Zombie Synchro (updated)   Sun Oct 05, 2008 7:58 pm

-_-" ok.. i see so many 'Ws' ..cant think of anything.

thx lolx..
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Sun Oct 05, 2008 8:08 pm

K. Thanks for all the advice. I always wanted to try PWWB lol, I guess I will run 2 PWWBs and 1 Thunder Break?

Btw, I feel that the deck in the front page (my original decklist) is more solid and balanced than the one I just posted. It's fast enough (I think) and yet not very defensively frail. Comments?
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Blueyx
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PostSubject: Re: Zombie Synchro (updated)   Sun Oct 05, 2008 10:06 pm

IMO
Mirror Force>Raigeki Break

Even if Mirror Force is not chainable, it still have a good effect.

For some reason, I still don't like Undead World. Maybe replace it with a Solemn and Card Destruction.
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Pradian
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PostSubject: Re: Zombie Synchro (updated)   Sun Oct 05, 2008 10:14 pm

Maelstrom wrote:
Monsters [17]

3 Mezuki
3 Zombie Carrier
2 Zombie Master
2 Goblin Zombie
1 Spirit Reaper
1 Sangan
1 Card Trooper
1 Lightlord Hunter Raikou
1 Lightlord Magician Laila
2 Lightlord Beast Wolf


Spells [16]

2 Book of Life
2 Undead World
2 Card of Safe Return
2 Burial from a Different Dimension (I finally pulled one on 5/10/08 o.o first deliberately gotten foil(I suck at feeling)! =D)
2 Foolish Burial
1 Brain Control
1 Monster Reborn
1 Heavy Storm
1 Lightning Vortex
1 Cyclone
1 Hurricane



Traps [7]

2 Phoenix Wing Wind Blast
2 Solemn Judgment
1 Thunder Break
1 Torrential Tribute
1 Crush Card Virus



Extra Deck [14]

1 Brionac (when I get it o.o)
1 Doomkaiser Dragon
2 Chain Dragon
2 Magical Android
1 Black Rose Dragon
1 Stardust Dragon
1 Red Dragon Archfiend
1 Revived King Ha Des
1 Goyou Guardian
3 Gladiator Beast Gyzarus (for fun)
1 Gladiator Beast Heraklinos (for fun)


Well... Yeah. Still no Brionac though.

Either
-1 Thunder Break or -1 PWWB =/ (I feel it waste too much hand?)
-1 Raikou for 1 Laila
-1 Undead World for 1 more solemn if you want (I don't like solemns, it can't even stop d.d. crow. With the freaking OTK meta now playing solemn is sucidal combined with the massive spell ownage zone like laila, breaker and giant trunade etc etc.)
-1 Lightning Vortex for 1 mirror force (it is fun against mental sphere -.-)
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Mon Oct 06, 2008 11:45 am

I'd rather play Solemn than Mirror Force. Solemn could save my life, even if it's nuked I have 2 more copies. Yeah I agree too much discard. I'm currently contemplating whether to incorporate Tele and Clevonse/Psychic Commander... Seriously I don't feel like it. Solemns make me feel safe o.o Card Destruction and Hand Severing have been discussed already and I don't like both because they help both players AND you get a -1... While the opponent most likely gets a free Gardna/Malicious discard.

Undead World is fun. Extra copies can be discarded with the Ice Dragon or Zombie Master or even Break/PWWB.
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Mon Oct 06, 2008 6:08 pm

You cannot discard Undead World using Zombie Master's effect.
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Ron
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PostSubject: Re: Zombie Synchro (updated)   Mon Oct 06, 2008 6:48 pm

kKbz wrote:
yeah, you should increase your defense power.

Either you add in Tregodia/Necro Gardner or Raigeki Break/Compulsory Evacuation Device.

Nowadays too many decks can deal around 6000++ dmg..

Having some defensive power would make you feel safer ^^"..

Btw whats does PWWB stands for ? lmaoz..

PWWB = Phoenix Winged Wind Blast
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PostSubject: Re: Zombie Synchro (updated)   Mon Oct 06, 2008 7:05 pm

yeah, Add in PWWB under the defence -trap section..more choices
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sp1nn3r
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PostSubject: Re: Zombie Synchro (updated)   Mon Oct 06, 2008 9:15 pm

IMO, OTK should be built based on speed. Whatever you do, do it fast. Don't add cards that "prolong the game and allow you to draw the cards you need to win". Personally, I dont think chances of that to happen is high; you are most likely prolonging the inevitable.

Hence, I dont suggest Solemn Judgment or even Thunder Break. PWWB is sitting on the fence. If you really need to play a card that helps you discard a card, Lightning Vortex is a good choice.
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yangkai36
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PostSubject: Re: Zombie Synchro (updated)   Mon Oct 06, 2008 9:17 pm

pwwb is to blast off thier irratating stardust dragons...
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PostSubject: Re: Zombie Synchro (updated)   Mon Oct 06, 2008 11:04 pm

Whats the point? You have Brionac and Goyo Guardian anyways.
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PostSubject: Re: Zombie Synchro (updated)   Tue Oct 07, 2008 7:59 am

Most people would be running Bottomless Traphole and Solemn Judgment, so getting Synchros out would be a problem if you don't run Solemn Judgment.
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bahamut84
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PostSubject: Re: Zombie Synchro (updated)   Tue Oct 07, 2008 10:58 am

I'd love it when people use solemn on a synchro summon when you are playing undead. Takes half the effort to kill them =)

But yah, the deck works. Whatever the tweaks are, they are personal preference. Whatever works for you =/

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PostSubject: Re: Zombie Synchro (updated)   Tue Oct 07, 2008 7:45 pm

sp1nn3r wrote:
IMO, OTK should be built based on speed. Whatever you do, do it fast. Don't add cards that "prolong the game and allow you to draw the cards you need to win". Personally, I dont think chances of that to happen is high; you are most likely prolonging the inevitable.

Hence, I dont suggest Solemn Judgment or even Thunder Break. PWWB is sitting on the fence. If you really need to play a card that helps you discard a card, Lightning Vortex is a good choice.

Wait till you get slapped by an otk, even if you wanted to lightning, you'll be dead before u could do it. Even if you could, I think stardust would be ready to negate it anyway. So I prefer Raigeki Break or PWWB, simply pre-empts the summon, and ruining your opponent want to summon out all his synchro... because synchro summons are interlinked by either diabolic or goblin zombie.

Well its certainly nice when u summon stardust and your opponent solemns it. Slap him with another and the job will be done in a turn or two.
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PostSubject: Re: Zombie Synchro (updated)   Tue Oct 07, 2008 7:58 pm

Ron wrote:

Wait till you get slapped by an otk, even if you wanted to lightning, you'll be dead before u could do it. Even if you could, I think stardust would be ready to negate it anyway. So I prefer Raigeki Break or PWWB, simply pre-empts the summon, and ruining your opponent want to summon out all his synchro... because synchro summons are interlinked by either diabolic or goblin zombie.

Well its certainly nice when u summon stardust and your opponent solemns it. Slap him with another and the job will be done in a turn or two.

Why would Raigeki Break any better than Lightning Vortex when Stardust Dragon is on the field? If you are saying that your opponent summons some other stuffs before Stardust, then I have nothing to say. I did say that PWWB is on the fence; dont tweak my words.

Its pretty situational to tell whether Solemning a Stardust is better or allow that Dragon to stay on the field. This children's card game is getting tougher to play by the expansions =)
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Tue Oct 07, 2008 9:12 pm

Forgot that you have to throw a monster. Meh, I never throw anything besides monster cards as the cost anyway...

Regarding PWWB/Thunder Break, they are for defense in general. If you somehow get a bad hand then you let opponent set up an OTK, Thunder Break or PWWB would screw their combo up (killing Zombie Master slows the OTK and killing Clevonse slows their synchro-ing, obviously).

For Stardust, just let your opponent have their way because (correct me if I'm wrong) they usually summon Stardust late, especially if they are swarming for an OTK. This should give you room to activate Thunder Break or PWWB, save yourself and next turn just kill the Stardust with Goyou or bounce it with Brionac. Still, it is situational.

Solemn is just for... Emergencies. I guess it's really situational and if you go fast enough you should be able to OTK and Solemn will not do much. Just realised that. It just kinda makes me feel... Secure? If your opponent Solemns any synchro, or opens a face down Flush, you should be able to fill the field again because of the loopy loop when it comes to Zombie Synchro. Zombie Master ftw.

I think I'll incorporate 2 Clevonse, 2 Teleports and 1 Psycho Commander and remove 3 Solemn, 1 Foolish Burial and 1 Wulf soon. Will it have any adverse or negative effect on the deck? So far after I played about 2 matches with tele... Not too bad. Haven't tried going without Solemns though.
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Pradian
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PostSubject: Re: Zombie Synchro (updated)   Tue Oct 07, 2008 9:21 pm

This children's card game is getting tougher to play by the expansions =) <-- This is what makes it fun. Personally when i fight mirror matches with zombies i will use PWWB cause when you flip zombie master back to deck, they can't revive it with mezuki. =/ Btw i am using kycoo with zombie decks.

I don't trust the teleport form though probably cuz i dont have emergency teleport so can't test how it works. =/


Last edited by Pradian on Tue Oct 07, 2008 9:32 pm; edited 1 time in total
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Maelstrom
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PostSubject: Re: Zombie Synchro (updated)   Tue Oct 07, 2008 9:31 pm

Hmm yeah. It all comes with experience... Teleport has been quite pleasant actually, it's always good to do some extra damage and speed up the OTK by teleporting during battle phase, attacking and synchro-ing during main phase 2.
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sp1nn3r
Junior Duelist
Junior Duelist


Number of posts : 407
Age : 28
Location : Ki-Leng-Kia Land
Registration date : 2008-07-26

PostSubject: Re: Zombie Synchro (updated)   Tue Oct 07, 2008 9:54 pm

Stardust is usually an early summoned monster. As I said, I'd rather play it fast than play it safe. This is because an OTK deck with a bad hand normally equates to losing unless your opponent makes seriously big mistakes or he is playing a deck that is made up of mostly structure decks or he has an equally bad hand. This Children's Card Game is also getting more competitive by the days; making it only possible to be playing by teenagers and above... Poor children.
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bahamut84
Millennium Earl
Millennium Earl


Number of posts : 1232
Age : 32
Location : Antartica
Registration date : 2007-12-16

PostSubject: Re: Zombie Synchro (updated)   Wed Oct 08, 2008 12:16 am

and this childrens card game require some serious money nowadays.

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PostSubject: Re: Zombie Synchro (updated)   Today at 7:32 pm

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Zombie Synchro (updated)
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