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 Gladiator Beasts (updated lol)

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jadow
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PostSubject: Re: Gladiator Beasts (updated lol)   Sun Aug 24, 2008 12:34 am

Maelstrom wrote:
Lol. I have a really strong feeling it will be something goddam gay like "when this monster is special summoned by the effect of a gladiator beast monster card, draw 1 card." omg woot i always wanted a card like that Razz

torax is supposed to do taht. yet no 1 uses it.

i got a feeling its going to be a gb with stronger stats compared to Secutor but a weaker effect like special summon 1. or its going to be stupid with a burn or heal effect...
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Maelstrom
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PostSubject: Re: Gladiator Beasts (updated lol)   Sun Aug 24, 2008 12:05 pm

lol. torax sucks, its effect activates only when it is spec. summoned by a GB AND attacked/attacks and survives. that sucks big time. i'd rather have a 1600 or 1700 atk GB that gives u insta +1 when it is spec summoned by a GB Very Happy
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bahamut84
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PostSubject: Re: Gladiator Beasts (updated lol)   Sun Aug 24, 2008 12:22 pm

like if GB dont have enough of that already.
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Ron
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PostSubject: Re: Gladiator Beasts (updated lol)   Sun Aug 24, 2008 12:30 pm

Having a gb with an atk of 1450... ENOUGH OF THE BOTTOMLESS!!! GRRR!!!
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Maelstrom
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PostSubject: Re: Gladiator Beasts (updated lol)   Sun Aug 24, 2008 12:37 pm

lol i know...most GBs already give an insta +1 when they hit field. but i noticed sometimes late in the game you can run out of hand and there's nothing to fill your hand up...that's why i wish there was a GB that lets you draw 1 when it's spec summoned. and yeah 1450 atk ftw Twisted Evil
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PostSubject: Re: Gladiator Beasts (updated lol)   Sun Aug 24, 2008 12:56 pm

how about GB that drops yr opponent'a hand, or out of game a monster in opponent's grave, or like wat above said heal or burn effect, or have "my body as a shield effect" or simply another NORMAL monster like GB andal LOL
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PostSubject: Re: Gladiator Beasts (updated lol)   Sun Aug 24, 2008 12:59 pm

LOL, retiari huh...I THINK ITS ANOTHER FUSION! Maybe..."When this card is successfully fusion summoned, both players discard their entire hands." lol jk...imba
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jadow
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PostSubject: Re: Gladiator Beasts (updated lol)   Sun Aug 24, 2008 8:32 pm

o.0 lol its it like that then can add the darkworld cards with that deck? LOL.

maybe its a shield effect monster?? like Spirit of the Six Samurai
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PostSubject: Re: Gladiator Beasts (updated lol)   Sun Aug 24, 2008 8:53 pm

spirit type???
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PostSubject: Re: Gladiator Beasts (updated lol)   Sun Aug 24, 2008 9:15 pm

wow, dun u guy get enough of gb?how abt a deck to defeat gb?
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PostSubject: Re: Gladiator Beasts (updated lol)   Sun Aug 24, 2008 9:25 pm

yewsoon wrote:
wow, dun u guy get enough of gb?how abt a deck to defeat gb?

there are.
Jus see how u deal with GB.

GB is not strong if u noe how it works.
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jadow
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PostSubject: Re: Gladiator Beasts (updated lol)   Sun Aug 24, 2008 11:37 pm

deck to defeat gb... gadgets+oppression? beast synchro(while banlist doesnt kick in)?? Very Happy i think konami will make something to beat gb soon ba. thats y they limit the others only.
3 ideas here. remove from play. remove from field. skill drain.
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PostSubject: Re: Gladiator Beasts (updated lol)   Mon Aug 25, 2008 12:14 am

Just make a Pulling the Rug for special summons.

Oppression decks and such aren't really killing them in tournaments because they're all easy to side against. Dust Tornados have become a staple in side decks. Sadly their best counters are easy to counter.

Just like how it was in the DAD era, only way to beat that deck was to run something faster than it. It's uncertain whether something like DAD return with Synchros can be on par with Gbeasts or not (they've got insane draw power with Trade-Ins, Allure and Destiny Draw). Problem is Gbeasts combo with a few cards while the new DAD requires the whole hand.

Bottomless Trap Holes should serve as some kind of counter, Threatening Roar and Shrink are ok. Still the danged Cold Wave is a massive problem. Needless to say Solemns should be appearing in most decks.

As someone pointed out earlier, Gbeasts are really afraid of hand destruction. Corn Monarch (Adam Corn's Monarchs with Oppressions) main 3 Thestalos in order to continuously irritate them while Prime Material Dragon stops Murmillo and Beastri. However, a turn one Cold Wave shuts down the deck, badly.
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bahamut84
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PostSubject: Re: Gladiator Beasts (updated lol)   Mon Aug 25, 2008 12:24 am

And that is why there is such a thing called test tiger to counter cold wave.

I am not a GB supporter but fighting one so often myself allow me to learn even their tricks.
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Chimeratech
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PostSubject: Re: Gladiator Beasts (updated lol)   Mon Aug 25, 2008 12:31 am

As in I was saying Cold Wave against Corn Monarchs shuts down their operation, not against Gbeasts. I know that Gbeasts main Cold Wave for a very good reason.
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bahamut84
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PostSubject: Re: Gladiator Beasts (updated lol)   Mon Aug 25, 2008 1:09 am

Actually Cold wave shuts down most decks lol.

Unless of course u are running something cool like UD decks where you dont have to rely on playing spells.
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Maelstrom
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PostSubject: Re: Gladiator Beasts (updated lol)   Mon Aug 25, 2008 12:15 pm

Chimeratech wrote:
Just make a Pulling the Rug for special summons.

Oppression decks and such aren't really killing them in tournaments because they're all easy to side against. Dust Tornados have become a staple in side decks. Sadly their best counters are easy to counter.

Just like how it was in the DAD era, only way to beat that deck was to run something faster than it. It's uncertain whether something like DAD return with Synchros can be on par with Gbeasts or not (they've got insane draw power with Trade-Ins, Allure and Destiny Draw). Problem is Gbeasts combo with a few cards while the new DAD requires the whole hand.

Bottomless Trap Holes should serve as some kind of counter, Threatening Roar and Shrink are ok. Still the danged Cold Wave is a massive problem. Needless to say Solemns should be appearing in most decks.

As someone pointed out earlier, Gbeasts are really afraid of hand destruction. Corn Monarch (Adam Corn's Monarchs with Oppressions) main 3 Thestalos in order to continuously irritate them while Prime Material Dragon stops Murmillo and Beastri. However, a turn one Cold Wave shuts down the deck, badly.

Pulling the Rug can only be activated on normal summons. Bottomless Traps = Null and void once Heraklinos comes out, something that will become faster once Test Tiger becomes available. Cold Wave is what the TCG folks started running a long time ago, and are part of their success in the SJCs(Shonen Jump Championships).

Heraklinos reminds me - Hand Destruction. One sure-fire way to cripple GBs, as I've noticed by playing some matches. However, Chariot poses a problem to Corn Monarchs and they wouldn't get tribute fodder at all, unless they use teh annoying Soul Exchange. That's why I mentioned that if Retiari turns out to be a hit-the-field draw one GB, then it virtually shuts out the biggest danger to GBs.
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Ron
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PostSubject: Re: Gladiator Beasts (updated lol)   Mon Aug 25, 2008 3:23 pm

He said to make a Pulling the Rug for Special summons, not pulling the rug lol...

Anyway, unless you're playing normal monsters beatdown, coldwave would be disastrous for a deck player lol.
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PostSubject: Re: Gladiator Beasts (updated lol)   Mon Aug 25, 2008 3:34 pm

oya since this topic is abt GB.
Lets answer this qns:

GB special summoned by secutor (after brought out by test tiger or by another GB effect) , can the effects of the GB activate?

For me i tink YES because each GB has the same effect, " when this card is special summoned to the field by another GB monster, u can activate its effect" so i tink secutor has the ability also.

"Secutor is a small monster with great potential"
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PostSubject: Re: Gladiator Beasts (updated lol)   Mon Aug 25, 2008 3:55 pm

wat wrongs with GB deck y so many ppl comment here... so funny..

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jadow
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PostSubject: Re: Gladiator Beasts (updated lol)   Mon Aug 25, 2008 4:27 pm

lol. topic ma. ppl like to discuss. secutor certainly has potential, since it draws out 2 other gb wit effect. but rmb if u draw him its as good as a dead draw.he cant return to deck to call another guy.no need dad synchro. beast synchro good enuf le. Esp if u have a bronic. INFINITE combo. only thing is how many rescue cat fodders and zombie carrior u have.bronic+ cosr(s) + prematurial is god. (until sep tat is). coldwave doesnt affect sumurai and lightlords too, dad to some extent.
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PostSubject: Re: Gladiator Beasts (updated lol)   Mon Aug 25, 2008 4:51 pm

even if secutor is in hand u arre not dead.
u can use bestari and secutor shuffle to deck to call KFC meal!!!
so secutor returns to the deck.
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PostSubject: Re: Gladiator Beasts (updated lol)   Mon Aug 25, 2008 5:39 pm

lingbu wrote:
oya since this topic is abt GB.
Lets answer this qns:

GB special summoned by secutor (after brought out by test tiger or by another GB effect) , can the effects of the GB activate?

For me i tink YES because each GB has the same effect, " when this card is special summoned to the field by another GB monster, u can activate its effect" so i tink secutor has the ability also.

"Secutor is a small monster with great potential"

Yes have effect lo... nver read text meh lol
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Maelstrom
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PostSubject: Re: Gladiator Beasts (updated lol)   Mon Aug 25, 2008 6:32 pm

Oops. Lol, I thought he meant pulling the rug...Anyway, Brionac isn't much of a big deal really, if you have adequate defense...Like just now when I played some matches against a Beast Synchro, albeit one with 1 Summon Priest(he couldn't find any others). When he summoned Brionac I bottomless'd him and he was like Shocked

Then in the subsequent matches he didn't draw any Rescue Cats at all so yeah...Another funny part was when he summoned Priest, I chariot'd him, he used Premature, I MST'ed it, he Monster Reborned and I was like Shocked until I remembered the D.D. Crow in my hand. Lol.

P.S. Not saying that guy's deck wasn't good because he had only 1 Summon Priest. If he could find someone with a Summon Priest I'm sure he would be able to get it, he had 3 Red Eyes Darkness Metal Dragon(sorry lingbu but I didn't have any cash on hand to buy them for you), 2 Urgent Tuning, 3 sets of UR Gadgets(all in his album lah not in his deck -_-) 2 or 3 Brionac, 2 Goyo, 3 Stardust and some other gay shit like 3 Airbellun in his deck...-_-
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PostSubject: Re: Gladiator Beasts (updated lol)   Mon Aug 25, 2008 8:01 pm

u play gb yes. 1 chariot = gged for them. other decks abit more danger. he only got 1 copy of bronic? my annoying friend has 3. all my other decks cannot beat that beast synchro.exp for gb and sometimes plant. when he play is like he is in a world of his own. i can finish reading a book while he prepare.try to btmless a deck wit 3 bride 3 solemn.probability of success very low. anyway i think ignition can save that only copy too if u want. no 1 said he cant return himself?

um. ya i meant secutor cant return back by himself. need some1 to fuse with him so as to return back.so if u draw it alone its bad idea.i side 1 only. very rare does it actually succeed.budden if it does. its instant big bird 2x.
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PostSubject: Re: Gladiator Beasts (updated lol)   Tue Aug 26, 2008 12:14 am

Maelstrom wrote:
Oops. Lol, I thought he meant pulling the rug...Anyway, Brionac isn't much of a big deal really, if you have adequate defense...Like just now when I played some matches against a Beast Synchro, albeit one with 1 Summon Priest(he couldn't find any others). When he summoned Brionac I bottomless'd him and he was like Shocked

Then in the subsequent matches he didn't draw any Rescue Cats at all so yeah...Another funny part was when he summoned Priest, I chariot'd him, he used Premature, I MST'ed it, he Monster Reborned and I was like Shocked until I remembered the D.D. Crow in my hand. Lol.

Let's just say you had a good hand.
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PostSubject: Re: Gladiator Beasts (updated lol)   Tue Aug 26, 2008 1:02 am

yah luck plays a part.
We did mentioned this...

Without luck will be like the opponent u faced u mentioned.
he didnt draw cat, and every move he make u are jus luky to have the correct card to avoid...
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PostSubject: Re: Gladiator Beasts (updated lol)   Tue Aug 26, 2008 1:11 am

no luck no win..

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PostSubject: Re: Gladiator Beasts (updated lol)   Tue Aug 26, 2008 1:12 am

too many luck = too many win...
but in the end lose everyting.
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PostSubject: Re: Gladiator Beasts (updated lol)   Tue Aug 26, 2008 1:17 am

wah then i very lucky de lo everytime..haha

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PostSubject: Re: Gladiator Beasts (updated lol)   Tue Aug 26, 2008 1:20 am

i tournament luk oso very high haha
but go top 8 etc 50/50 lose de.. then get nth...
Maybe they prepared side deck before i can counter liao...
SIANzzz
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PostSubject: Re: Gladiator Beasts (updated lol)   Tue Aug 26, 2008 1:27 am

i every round draw ccv de lo... more pro.. who wan buy my ccv ? sure draw de..haha jkjk

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PostSubject: Re: Gladiator Beasts (updated lol)   Wed Aug 27, 2008 9:39 pm

O.o
now days people like to put long post .

By The Way, Nice Deck =)
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PostSubject: Re: Gladiator Beasts (updated lol)   Thu Aug 28, 2008 6:25 pm

Lol, I didn't get a good hand, he had a lot of bad draws...He had 2 or 3 Brionac...Anyway in the second match, he ccved me and I lost like 2 Laquari, 2 Bestiari and 1 Dimacari...But managed to fight back cause he was unlucky enough to not draw any cats. I know beast synchro is good. Just recalling what happened...>.>

Oh ya. Forgot Solemn and Bribe ._. but he didn't use any.

Thanks, but this deck can still needs improvement Very Happy . Anyway, the long posts are because of debate, a lot of people discussing about the new banlist and how to counter GB, as well as how to prevent GB from being countered.
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PostSubject: Re: Gladiator Beasts (updated lol)   Fri Aug 29, 2008 12:55 am

Counter GB: PWWB, Oppresion, Prohibition, Pachy-Gadget, Bottomless, Dimension Prison, Cosmos deck

Prevent being countered: Icarus Attack, Cold Wave, Dark Bribe/Solemn Judgment, Chariot

Thats all I can think off at the moment.
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PostSubject: Re: Gladiator Beasts (updated lol)   Fri Aug 29, 2008 1:19 pm

Cosmos doesn't really counter GB. It does not hinder the special summoning ability of the GBs and Bestiari/Gyzarus should be able to clear Cosmos easily. However if your opponent manages to get out some DD Survivors AND Cosmos/Fissure early, there might be some problems...
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PostSubject: Re: Gladiator Beasts (updated lol)   Fri Aug 29, 2008 2:30 pm

prohibition does not really works unless u name the correct card.

bestari and his mum will clear the prohibition.

Note: if u named bestari.

opponent can set bestari and fusion summon his MUM to destroy prohibition.

like wise if u named HIS mum, bestari can destroy it.

BUT if u are luky to name both...
And yet so luky to protect both prohibition...

im speechless...
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PostSubject: Re: Gladiator Beasts (updated lol)   Fri Aug 29, 2008 2:47 pm

Maelstrom wrote:
Cosmos doesn't really counter GB. It does not hinder the special summoning ability of the GBs and Bestiari/Gyzarus should be able to clear Cosmos easily. However if your opponent manages to get out some DD Survivors AND Cosmos/Fissure early, there might be some problems...

Well... You should be getting either Dimensional Fissure or Macro Cosmos out soon if you have a total of 6 in your deck, otherwise you are basically screwed... Anyway, if you play a GB who has Prisma and Tiger in his hand, you are probably screwed without Oppression.

IMO, I wont bother trying to counter GB, I would rather outspeed them in damaging them. THey have fish and chip to kill face-up monsters, fried chicken to kill m/t, and not to mention chicken cutlet to kill any of the above combination. So, if you can out damage them just for a couple of turns, you should stand a good chance to win.

Pachy-Gadget should have one of the best chance to win... Esp with Oppression and Pachy... A strong combination.
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PostSubject: Re: Gladiator Beasts (updated lol)   Fri Aug 29, 2008 3:09 pm

true. my friend used to beat me alot with his gadget. + now that cyber dragon is limited. its much nicer, knowing yr opponents most likely cant take advantage and maybe otk u with a fortress.

GB god cards-> coldwave ,testy ,prismer and timemachine(if u do it correctly)
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PostSubject: Re: Gladiator Beasts (updated lol)   Fri Aug 29, 2008 3:16 pm

Well if you are trying to put in one sangan and one DDV. This was an idea that Baha saw during his world championships. The guy from dunno which country used prisma, to reveal sanwitch and throw sangan, which then he activated Shallow burial to bring back the sangan and set DDV.(you also need opponent to have a monster too lolololol). And plus Shallow burial can help in contact fusion-ing the big birds and the big lion. =). If you fusion out big bird. There is not quite a loss even if opponent revives his monster. Cos the big bird can destroy it anyway.

Another card that may help you if you VS mirror decks is [Mind Control]? Just an idea here =). And cold wave sounds nice in the GB deck. However I might not put it inside lol. I think my traps are important =X
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PostSubject: Re: Gladiator Beasts (updated lol)   Fri Aug 29, 2008 3:28 pm

For mirror i uses tragoedia!!!
haha

brain wash opponent's GB by discarding my GB (4 star usually) after contact fusion or by using his monster to attack, returns to deck and retrieve back my discarded GB. No loss at all!!!

yes btw im also using (copied) the shallow grave technique now too but i NEED prisma!!!
Any kind souls to lend LINGBU?? Sad

Hmm i tink after this post , many players will start to use shallow grave too...
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PostSubject: Re: Gladiator Beasts (updated lol)   Fri Aug 29, 2008 8:33 pm

Mirror match, play Mind Controls, Brain Control and Dark Bribe. The ability to shuffle opponent's card into their deck to search for YOUR GB is very imbalance. Especially if Chicken Cutlet is on the field. You can almost got Lion King (Heraklinos) out with just a Mind Control/Brain Control. Kill of opponent's Mind/Brain Control with Dark Bribes. Its even worth Maining it to fight off Oppressions.

Cold Wave helps OTK more than GB, IMO. Of course, if you want to ensure the safety of Chicken Cutlet, then play it. Otherwise, I don't really think its a must to play it. Like Dogchain says, the deck is fully packed anyways.

Tragoeda will not be as effective because you can only steal lv 4 GB. Stealing lv 6 GB is what makes the deck even more ground breaking.
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PostSubject: Re: Gladiator Beasts (updated lol)   Fri Aug 29, 2008 11:55 pm

DPDP = different ppl different perspective.

I noe that u cant possibly steal lvl 6 KFC chicken meal
but normaly chicken meal has already transformed back to his chicken wings and pals after attacking(thats wat usually happens from some duels i saw but not my own style).

So Tragoedia for me.
mind contro(s) for others using GB
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PostSubject: Re: Gladiator Beasts (updated lol)   Sat Aug 30, 2008 2:02 pm

Yeah yesterday after playing a few matches I realised Equeste doesn't deserve to be at 3 at all. Once Test Tigers come out(HURRY UP, it seems to take forever ._.) I have decided on taking out erm...2 Equestes, 1 Secutor(too situational) for 3 Test Tigers...If I manage to get Prismas then I won't know what to take out. Oh btw, can someone explain to me why prismas are so good? I mean if you have a Test Tiger and a GB you can still fuse them into Big Chicken Momma...o_O

EDIT: Hoplomus is hella useful in a mirror match. Nothing can penetrate it and if your opponent gets any smart ideas of whacking into the rhino to jump, you jump first into a fish and blast him into hell before he can jump. Very Happy
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PostSubject: Re: Gladiator Beasts (updated lol)   Sat Aug 30, 2008 2:43 pm

You see ar, when you summon prisma, it can be either of 2 gladial beasts, one is the small bird, and one is the tiger. Thus it is very flexible to contact fusion according to the situation that you wanted it to fuse to. And example this:

You summon prisma, you use its effect to thow the small bird to the graveyard to copy its name. Then you special test tiger to sacrifice itself to send prisma(which has copied the small bird's name). To summon a gladial beast.. Lets say Darius? And then use Darius' effect to special summon the small bird back to the field. And then contact fusion! Ta da! there you have it! The big bird!

P.S : I keep saying small bird or big bird because I am lazy to go check out their names lololololol. Hope this scenario helps!
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Maelstrom
Privaron
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PostSubject: Re: Gladiator Beasts (updated lol)   Sat Aug 30, 2008 2:47 pm

Yeah I know about that one, but it seems a bit long winded huh? Cause you can just summon one Bestiari, special summon Test Tiger, sac Test Tiger and fuse into big bird. Done. Same thing right? o_O
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lingbu
Judai Yuki
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PostSubject: Re: Gladiator Beasts (updated lol)   Sat Aug 30, 2008 2:50 pm

test tiger does not hav the name "gladiator beast"
so no fusion material correct, no contact.

but i like cold wave test tiger call out secutor and wack, big birds in a turn!!!
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PostSubject: Re: Gladiator Beasts (updated lol)   Sat Aug 30, 2008 2:53 pm

uh... sac test tiger to fuse into a big bird? U need to return one gladial beast on your field back to the deck first? U mean if you have 1 gladial beast, and one Bestiari. Then summon 1 test tiger right?

Anyway I would prefer the Prisma in the deck. Its really very versatile! =D
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Judai Yuki
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PostSubject: Re: Gladiator Beasts (updated lol)   Sat Aug 30, 2008 2:55 pm

Yes i prefer prisma too but toooo EXP!!!
can konami reprint cheaper PLS!!!

prisma sends bird to grave and darius or the horseman (duno his name) can retrieve back bird!!!
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PostSubject: Re: Gladiator Beasts (updated lol)   Today at 8:28 am

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