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 machina karakuri, pls help improve thx!!

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monarchguy
Trainee Duelist
Trainee Duelist


Number of posts : 5
Age : 22
Location : singapore
Registration date : 2011-02-21

PostSubject: machina karakuri, pls help improve thx!!    Sun Mar 20, 2011 12:05 am

Monsters x 21
Karakuri Strategist mdl 248 “Nishipachi” x2
Karakuri Watchdog mdl 313 "Saizan"x2
Karakuri Ninja mdl 919 "Kuick" x3
Karakuri Komachi mdl 224 “Ninishi” x2
Karakuri Soldier mdl 236 “Nisamu”x3
Mchina fortress x3
machina gearframe x3
scrap recycler x1
cyber draGON X2

spells x 9
monster reborn x1
darkhole x1
mst x2
mind control x1
enemy controller x1
book of moon x1
giant turnade x1
machien armoured unit x1

traps x10
call of the haunted x1
trapdust shoot x1
urgent tuning x3
bottomless x2
dust tornado x1
trap stun x1
mirror force x1
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holylight
Judai Yuki
Judai Yuki


Number of posts : 2304
Age : 20
Location : singapore
Registration date : 2010-04-22

PostSubject: Re: machina karakuri, pls help improve thx!!    Sun Mar 20, 2011 12:56 am

monster x22
Karakuri Strategist mdl 248 “Nishipachi” x2
Karakuri Watchdog mdl 313 "Saizan"x1
Karakuri Ninja mdl 919 "Kuick" x2
Karakuri Komachi mdl 224 “Ninishi” x2
Karakuri Soldier mdl 236 “Nisamu”x3
Mchina fortress x3
machina gearframe x3
cyber draGON X1
spore x1
grow up blub x1
lonefire x2
dandy lion x1

spells x10
monster rebornx1
darkhole x1
mst x2
mind control x1
one of one x1
book of moon x1
giant turnade x1
limited removal x1
Pot of Avarice x1

trap x8
call of the haunted x1
trapdust shoot x1
solemn warning x1
solemn judgement x1
trap stun x1
mirror force x1
seven tools of the bandit x1
torrential tribute x1

extra deck x15
3x bureido
3x burei
1x brionac
1x blackrose
1x stardust dragon
1x trishula
1x formula
1x chimeratech fortress dragon
1x scrap dragon
1x A.O.J catastor
1x XX-Saber Gottoms
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monarchguy
Trainee Duelist
Trainee Duelist


Number of posts : 5
Age : 22
Location : singapore
Registration date : 2011-02-21

PostSubject: Re: machina karakuri, pls help improve thx!!    Sun Mar 20, 2011 5:34 pm

thx, but will putting plants make the deck better? cause i dun really understand why put lonefire? is it abuse for spore or growupbulb?
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AceNeos
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Number of posts : 71
Age : 22
Location : Jurong East
Registration date : 2008-10-01

PostSubject: Re: machina karakuri, pls help improve thx!!    Tue Mar 22, 2011 12:19 pm

lonefire simply makes it easier to pull out your spore and bulb. It does make the deck faster as spore and bulb can upgrade your burei into bureido, net gaining 1 karakuri monster on the field and potentially one extra draw from bureido. Alternatively you can place 1 each of Emergency Teleport, Mind Master and Psychic Commander instead of playing plants.
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xxn00biexx
Senior Duelist
Senior Duelist


Number of posts : 593
Age : 25
Location : Where I think is home
Registration date : 2010-07-28

PostSubject: Re: machina karakuri, pls help improve thx!!    Tue Mar 22, 2011 12:29 pm

AceNeos wrote:
lonefire simply makes it easier to pull out your spore and bulb. It does make the deck faster as spore and bulb can upgrade your burei into bureido, net gaining 1 karakuri monster on the field and potentially one extra draw from bureido. Alternatively you can place 1 each of Emergency Teleport, Mind Master and Psychic Commander instead of playing plants.

Lol Jeff Jones TCG follower.
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PostSubject: Re: machina karakuri, pls help improve thx!!    Today at 4:07 pm

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