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 Plant Drawing Synchro

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Baggy24
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PostSubject: Plant Drawing Synchro   Mon Mar 07, 2011 9:36 pm

wassup was thinking of making a plant synchro since T.G hyper librarian came out anywayz here it goes.

Monster
3x Junk Synchron
1x Quick-draw Synchron
1x chaos sorcerer
3x ryko
2x T.G werewolf
1x T.G Striker
2x Doppelwarrior
1x spore
1x glow-up bulb
2x card trooper
1x dandy
1x D.D. Sprite
2x lonefire blossom

21 creature


Spell
1x one for one
1x charge of the light brigade
1x book of moon
1x monster reborn
1x reinforcement of the army
2x MST
1x foolish
1x mind control
2x pot of avarice
1x giant trunade
1x tuning
1x dark hole
14 spells

Traps
1x mirror force
2x solemn warning
1x call of the haunted
1x solemn judgement

5 Traps

Extra Deck
1xblack rose
2x T.G hyper librarian
1x fomula synchron
1x red dragon archfiend
1x stardust
1x A.O.J castator
1x colossal
1x brionac
1x Armory Arm
whateva most staple

10 synchros

ok tah dah...


Last edited by Baggy24 on Sun Mar 13, 2011 9:14 pm; edited 6 times in total
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winkles
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PostSubject: Re: Plant Drawing Synchro   Mon Mar 07, 2011 9:41 pm

replace one werewolf with striker put in either cyber magician or effect veiler to replace one junk would be better more fomula capabilities cyber also can aid u in instant librarian
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csygerald
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PostSubject: Re: Plant Drawing Synchro   Mon Mar 07, 2011 9:46 pm

maybe -1werewolf -1 mst, +1 debris +1 dark arm as you have like 8 darks.. and i tink u should put 2 formulas
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Baggy24
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PostSubject: Re: Plant Drawing Synchro   Mon Mar 07, 2011 10:12 pm

well that was a fast reply... ok i will try those out. But tech genus cyber magician cost alot so i dont think i would like that and come on only tech genus werewolf and striker are the only other T.G so i dont think i should add cyber. Hey can u summon 2 token when u use dandy with debris. well the main point of this deck is to synchro like crazy and draw cards to do an OTK with synchros. Effect veiler is needed for a normals summon so i dont think i like that and sometimes ppl have deadly effect so i would rather discard it. DAD i dont mind adding but it is quite a risk not much graveyard control. so still thanks for the advice let me edit my deck a lttle.
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XiaoCola
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PostSubject: Re: Plant Drawing Synchro   Tue Mar 08, 2011 9:26 am

Baggy24 wrote:
tech genus cyber magician cost alot so i dont think i would like that
well the main point of this deck is to synchro like crazy and draw cards to do an OTK with synchros. E

u aint making sense.
tech genius allows u to draw when u synchro like crazy.
if u dun draw from it, the 1-2 cards u draw from formula is too little
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Baggy24
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PostSubject: Re: Plant Drawing Synchro   Tue Mar 08, 2011 8:49 pm

but u see i only have tech genus werewolf to synchro with tech genus hyper librarian. So i dont get what u are saying about what i dont make sense. Ya so there is alot of ways to synchro for the synchro so? also the tech genus hyper librarian is going to take another normal summon so what is the point.
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csygerald
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PostSubject: Re: Plant Drawing Synchro   Tue Mar 08, 2011 9:16 pm

yea debris tune wif dandy can special summon token
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titration
Judai Yuki
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PostSubject: Re: Plant Drawing Synchro   Tue Mar 08, 2011 9:20 pm

you can run dd sprite,as if u got 2 dopple token,u can out one for instant formula..furthermore werewolf plus formula =another librarian or other 5 star generic synchro
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winkles
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PostSubject: Re: Plant Drawing Synchro   Tue Mar 08, 2011 9:43 pm

chaos sorcerer might be a good addition also why no solemn judgement???? thats like the best staple more important than mirror force
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Baggy24
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PostSubject: Re: Plant Drawing Synchro   Tue Mar 08, 2011 10:22 pm

so if i have dd sprite i can have instant formula but does the token return? oh and chaos sorcerer... hmm.... i don't mind but what to remove is the problem. For this two, if u can suggest what to remove and add how many that would help me Smile So apparently i also thought between dark hole and lightning i went with lightning as i have drawing power and perform an OTK more smoothly but the sad thing is face downs.
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csygerald
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PostSubject: Re: Plant Drawing Synchro   Tue Mar 08, 2011 11:03 pm

I tink that dark hole is better. Maybe u can take out 1 swords for another pot of avarice as you do alot of milling wif 3 rykos and 2 troopers
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winkles
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PostSubject: Re: Plant Drawing Synchro   Wed Mar 09, 2011 5:54 pm

Baggy24 wrote:
so if i have dd sprite i can have instant formula but does the token return? oh and chaos sorcerer... hmm.... i don't mind but what to remove is the problem. For this two, if u can suggest what to remove and add how many that would help me Smile So apparently i also thought between dark hole and lightning i went with lightning as i have drawing power and perform an OTK more smoothly but the sad thing is face downs.

personally i would take out the quickdraw cuz i dun use the drill warrior engine so u can experiment with -1 quick draw +1 chaos socerer,chaos sorcerer also opens u up to arcanite magician which can be very useful for blowing up cards
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Baggy24
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PostSubject: Re: Plant Drawing Synchro   Wed Mar 09, 2011 8:58 pm

ok i edited my deck but the thing i m scared is when i dont have enough light creature, i will have a dead draw so may not be wise but no harm trying.
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bloodface
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PostSubject: Re: Plant Drawing Synchro   Thu Mar 10, 2011 2:13 pm

you can try effect veiler ?
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Baggy24
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PostSubject: Re: Plant Drawing Synchro   Thu Mar 10, 2011 9:32 pm

well i already said that effect veiler will most probably be discarded instead of summoned as it will waste my NS. so yea.
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winkles
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PostSubject: Re: Plant Drawing Synchro   Thu Mar 10, 2011 9:42 pm

when discarded +1 light in your grave for chaos sorcerer
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vampirerion
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PostSubject: Re: Plant Drawing Synchro   Thu Mar 10, 2011 9:52 pm

well this deck is almost like baha's TG Junk Doppel (Or whatever you call it).

Just follow his build bah... solve alot of problems.
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winkles
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PostSubject: Re: Plant Drawing Synchro   Thu Mar 10, 2011 9:53 pm

i like the vid where the halberd cannon comes out Smile
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vampirerion
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PostSubject: Re: Plant Drawing Synchro   Thu Mar 10, 2011 9:54 pm

winkles wrote:
i like the vid where the halberd cannon comes out Smile

isnt that the non related psychic deck?
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winkles
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PostSubject: Re: Plant Drawing Synchro   Thu Mar 10, 2011 9:54 pm

no the one where it was test out with karakuri
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bloodface
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PostSubject: Re: Plant Drawing Synchro   Fri Mar 11, 2011 6:32 am

Baggy24 wrote:
well i already said that effect veiler will most probably be discarded instead of summoned as it will waste my NS. so yea.

nobody ask you to summon , do u know know that card can stop trishula ? and you can oso do the junk doppel draw whore thing
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winkles
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PostSubject: Re: Plant Drawing Synchro   Fri Mar 11, 2011 6:01 pm

bloodface wrote:
Baggy24 wrote:
well i already said that effect veiler will most probably be discarded instead of summoned as it will waste my NS. so yea.

nobody ask you to summon , do u know know that card can stop trishula ? and you can oso do the junk doppel draw whore thing

ya veiler add target to ur junk synchron when u pull back can sp doppel from hand then tune librarian got spare 2 token tune with vieler for formula so field +3 and u get 2 draw
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Baggy24
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PostSubject: Re: Plant Drawing Synchro   Fri Mar 11, 2011 9:24 pm

oh ok. Now i know at least someone explain. But can someone tell me what to remove. I have no idea what to remove man. I was thinking i should add debris dragon too but what to remove???
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winkles
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PostSubject: Re: Plant Drawing Synchro   Fri Mar 11, 2011 9:45 pm

-1 junk
-1 mindcontrol
+1debris
+1effect veiler
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Baggy24
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PostSubject: Re: Plant Drawing Synchro   Fri Mar 11, 2011 10:00 pm

ok. Do u think 2 debris would be better?
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vampirerion
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PostSubject: Re: Plant Drawing Synchro   Fri Mar 11, 2011 10:11 pm

mind control so zai.

and junk synchron is the key card.
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Baggy24
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PostSubject: Re: Plant Drawing Synchro   Fri Mar 11, 2011 10:12 pm

so what to remove and add?
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skullmat@hotmail.co.uk
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PostSubject: Re: Plant Drawing Synchro   Fri Mar 11, 2011 10:18 pm

honestly, I don't know what you can take out for a build like this, however, I recomend that you run double or tripple "Tuning" to speed up your deck, ^^, also would recomend that you run "Upstart Goblin", as with a deck like this your opponent can have an extra 1000 life-points without really affecting you (due to the speed of your synchro-engine you can deplete LifePoints fast enough), so to throw a bit more draw-power into the build Upstart becomes good tech (either 2 or 3).

Hope this helps.
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vampirerion
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PostSubject: Re: Plant Drawing Synchro   Fri Mar 11, 2011 10:31 pm

is this guy gonna be like DIYDeath?
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Baggy24
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PostSubject: Re: Plant Drawing Synchro   Fri Mar 11, 2011 10:43 pm

do u think removing 1 ryko will be ok. Coz the milling is for spore and glow-up bulb and dandy. This are rather little cards so i should take out 1. to add tuning
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csygerald
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PostSubject: Re: Plant Drawing Synchro   Fri Mar 11, 2011 10:57 pm

I think 3 rykos is better cos the milling helps u get stuff in grave for junk synchron and debris. Maybe -striker +debris?
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Baggy24
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PostSubject: Re: Plant Drawing Synchro   Fri Mar 11, 2011 11:24 pm

ok. That maybe i should try. But what about effect veiler and 1 more tuning. Alot of people also still add striker still leh. Quite odd removing it.
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skullmat@hotmail.co.uk
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PostSubject: Re: Plant Drawing Synchro   Sat Mar 12, 2011 2:51 am

vampirerion wrote:
is this guy gonna be like DIYDeath?

What do you mean?

and to Baggy, I strongly recomend 3 Ryko for a build like this, even though its alot slower these days due to Dandylion being hit, it is still playable, ^^, although I don't know the build all that well as I never liked it when it was big

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Baggy24
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PostSubject: Re: Plant Drawing Synchro   Sat Mar 12, 2011 9:55 am

oh ok then stick with 3 ryko.
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vampirerion
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PostSubject: Re: Plant Drawing Synchro   Sat Mar 12, 2011 10:29 am

skullmat@hotmail.co.uk wrote:
vampirerion wrote:
is this guy gonna be like DIYDeath?

What do you mean?

and to Baggy, I strongly recomend 3 Ryko for a build like this, even though its alot slower these days due to Dandylion being hit, it is still playable, ^^, although I don't know the build all that well as I never liked it when it was big



you go member list to check this guy called DIYDeath. See all his post and see how retarded he is.
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skullmat@hotmail.co.uk
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PostSubject: Re: Plant Drawing Synchro   Sun Mar 13, 2011 5:04 am

vampirerion wrote:
skullmat@hotmail.co.uk wrote:
vampirerion wrote:
is this guy gonna be like DIYDeath?

What do you mean?

and to Baggy, I strongly recomend 3 Ryko for a build like this, even though its alot slower these days due to Dandylion being hit, it is still playable, ^^, although I don't know the build all that well as I never liked it when it was big



you go member list to check this guy called DIYDeath. See all his post and see how retarded he is.

ok then, thanks for giving me a warm welcome
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xLambo
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PostSubject: Re: Plant Drawing Synchro   Sun Mar 13, 2011 9:45 am

Try some veiler?
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winkles
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PostSubject: Re: Plant Drawing Synchro   Sun Mar 13, 2011 1:04 pm

skullmat@hotmail.co.uk wrote:
honestly, I don't know what you can take out for a build like this, however, I recomend that you run double or tripple "Tuning" to speed up your deck, ^^, also would recomend that you run "Upstart Goblin", as with a deck like this your opponent can have an extra 1000 life-points without really affecting you (due to the speed of your synchro-engine you can deplete LifePoints fast enough), so to throw a bit more draw-power into the build Upstart becomes good tech (either 2 or 3).

Hope this helps.

i think 1 tuning enuf le only 4 targets and seriously upstart? if u run hyper librarian that guy is like a hidden pot of greed since your synchro engine is fast u always have enuf hand like vampireiron said just folo bahamut's build its stable
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Baggy24
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PostSubject: Re: Plant Drawing Synchro   Sun Mar 13, 2011 6:11 pm

So i was thinking of removing quick draw for a D.D. Sprite is that ok? Or the Sangan. I dont know which one tell me D:
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winkles
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PostSubject: Re: Plant Drawing Synchro   Sun Mar 13, 2011 7:59 pm

Baggy24 wrote:
So i was thinking of removing quick draw for a D.D. Sprite is that ok? Or the Sangan. I dont know which one tell me D:
depends maybe u try playin your deck first if u find your field very fast fill up put dd sprite if u realise u tune those synchron monsters alot stick with quickdraw if u realise ypur monster always stuck put sangan also if u dun run quick draw dun run tuning rota would be better choice
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