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 [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect

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pokekid88
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PostSubject: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 3:37 pm

Source: http://yugioh.faq.konami.jp/EokpControl?&event=IE0004&wid=60796&target=faq

◆ルール変更適用日◆
2011年3月19日(土)

今回のルール変更につきましては、遊戯王ゼアルOCG「スターターデッキ」の発売日と同じく2011年3月19日(土)からの適用となります。

◆ルール変更点◆[Differences in ruling

●変更前[Before]
モンスターの起動効果を、モンスターの召喚(反転召喚・特殊召喚)に成功したタイミングに発動する事ができる。
Monsters with Ignition Effect can activate their effects at the timing they are successfully summoned (flip/special summon].

●変更後[AFTER]
モンスターの起動効果を、モンスターの召喚(反転召喚・特殊召喚)に成功したタイミングでは発動できない。
Monsters with Ignition Effects WILL NOT BE ABLE to activate their effect the timing they are summoned successfully.
**This basically means bottomless Trap Hole owns DAD, Brionac...etc...


※基本的にモンスターの起動効果は、特に指定の無い限り、メインフェイズにて発動する事ができる効果になります。
何らかの効果処理が完了した時や、1つの行動の終了時という特定のタイミングに於いての発動はできません。
2011年3月18日までのルールではモンスターの召喚(反転召喚・特殊召喚)という特定の行動の終了時に発動ができるとなっておりますが、2011年3月19日以降はそのタイミングでのモンスターの起動効果は発動できないルールに変更となります。


规则变更点

变更前:
怪兽的起动效果可以在怪兽召唤(反转召唤、特殊召唤)成功的时点发动

变更后
怪兽的起动效果不能在怪兽召唤(反转召唤、特殊召唤)成功的时点发动

怪兽的起动效果只要没有特别说明基本都是在主要流程发动。在效果处理结束时或者一个行动结束时的时点不能发动。该规则变化从3月19日开始实施

This ruling chane basically means monsters with Ignition Effect will not be able to activate their effect (due to turn player Priority) if the opponent were to chain cards like Bottomless trap hole or etc...


Popular monsters with ignition effect:
Superancient Deepsea King Coelacanth [NOOOOOOOOO!!!!!!!]
Brionac, Dragon of Ice Barrier
Dark Armed Dragon
Scrap Dragon [The card destroying effect]
Master Hyperion [The card destroying effect.]
Summoner Monk [Not really sure if it affects this one... but it is a ignition monster effect]
Card Trooper
Dark End Dragon
Ally of Justice Decisive Armor
The Agent of Creation - Venus
Ancient Fairy Dragon
Dark Grepher
Gungnir, Dragon of the Ice Barrier [The reason y its reprinted as a common in GS03??]
Infernity Doom Dragon
Mind Master....
Chaos Sorcerer [The real reason why its at 3 now..]
Judgment Dragon
Lumina, Lightsworn Summoner
Zombie Master
Lonefire Blossom
Exiled Force
Demise, King of Armageddon [The real reason why its at 3 now..]
Snipe Hunter [The real reason why its at 3 now..]
Dewloren, Tiger King of the Ice Barrier [The real reason why its at 3 now..]
etc..


Last edited by pokekid88 on Mon Feb 21, 2011 10:43 pm; edited 5 times in total
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Luke
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 4:04 pm

thats one big change lol
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je$$
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 4:14 pm

welcome back to the old era where priority doesnt exist....

_________________
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Yea . U also one of his puppet and all the player present on that day were all actors . Nice movie director .

BUYING TRADING SELLING THREAD CLICK HEREEEEEEEEEEEEEEE

Quote :
Everyone has a mask. And we have more than a mask. It's nothing to do with split personalities, just that we play too many roles in life.

A husband / father / son cannot play his 3 roles with the same mask. It'll be so weird!

But my question is, what is me behind my labels and my masks?
What is the real me?
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Luke
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 4:18 pm

hmm, for cards like black rose dragon that triggers upon synchro summon, they could still be activated before bottomless trap hole right? since the ruling only affects on ignition, i supposed they aren't affected

guess drill warrior suffered alot now
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pokekid88
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 4:26 pm

Luke wrote:
hmm, for cards like black rose dragon that triggers upon synchro summon, they could still be activated before bottomless trap hole right? since the ruling only affects on ignition, i supposed they aren't affected

guess drill warrior suffered alot now

yup, only Ignition effect monsters are affected... They are supposed to be activated like how you activate Normal Spell cards now...

Drill warrior is still the same I think...

I dun think u can priority Drill warrior's effect to half yr atk to siam Bottomless trap hole right?


Last edited by pokekid88 on Mon Feb 21, 2011 4:43 pm; edited 1 time in total
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pokekid88
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 4:28 pm

je$$ wrote:
welcome back to the old era where priority doesnt exist....

Priority still exist btw...x_x

example:
Throwing honest/kalut during damage step...(turn player priority...)
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melonseeds
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 4:40 pm

caius leh ?
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Luke
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 4:42 pm

melonseeds wrote:
caius leh ?
still can priority, cause its effect is trigger
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pokekid88
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 4:45 pm

Luke wrote:
melonseeds wrote:
caius leh ?
still can priority, cause its effect is trigger

Yup, all the monarch are the same btw. They all activate their effect when they are successfully tribute summoned... similar to black rose dragon which activates its effect when it is successfully synchro summoned.
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Jonas
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 4:47 pm

Nice. Bottonless Trap hole/Trap hole rocks.
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lollolking
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 4:49 pm

Gotta run 2 Bottomless Trap hole =)
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cloud005
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 5:54 pm

so stardust dragon, shien and Naturia Barkion still can negate bottomless right?
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pokekid88
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 5:57 pm

cloud005 wrote:
so stardust dragon, shien and Naturia Barkion still can negate bottomless right?

Those aren't ignition effects...what do you think?
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wingwing98
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 9:39 pm

now we all know why bottomless still remains at 2 now. screws the world upside down.LOL.
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je$$
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 9:47 pm

traphole is godly and deserves $5 per piece

_________________
Quote :
Yea . U also one of his puppet and all the player present on that day were all actors . Nice movie director .

BUYING TRADING SELLING THREAD CLICK HEREEEEEEEEEEEEEEE

Quote :
Everyone has a mask. And we have more than a mask. It's nothing to do with split personalities, just that we play too many roles in life.

A husband / father / son cannot play his 3 roles with the same mask. It'll be so weird!

But my question is, what is me behind my labels and my masks?
What is the real me?
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Luke
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 9:49 pm

it doesn't have to be bottomless trap hole though, even compulsory evacuation device or raigeki break works
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zzxiaoboizz
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 9:56 pm

chain dissapearance for the game now
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wingwing98
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 10:13 pm

expect price hike for all traphole, CED, bottomless like cards! zexal is too interesting!
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Luke
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 10:17 pm

2011 beginner edition 1 would be interesting, lol
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bishzor101
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 10:19 pm

Everything would be so slow now.........
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xxn00biexx
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 10:59 pm

Torrential is the godliest card ever.
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egoboy
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 11:19 pm

WTF is wrong with konami. Seriously.
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pokekid88
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 11:21 pm

egoboy wrote:
WTF is wrong with konami. Seriously.

their existent itself is wrong...
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Luke
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Mon Feb 21, 2011 11:43 pm

egoboy wrote:
WTF is wrong with konami. Seriously.
Metal Gear and Silent Hill are good games though.
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RedEyesFan
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Tue Feb 22, 2011 12:48 am

now i lost it
i know i can kill

time to pump in Psycho Shockers into my Machine
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Kenshin
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Tue Feb 22, 2011 2:20 pm

konami pwn all of us Sad
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shaunewbiez
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Tue Feb 22, 2011 3:26 pm

DAD suddenly seems so weak now :B
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AhZheng
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Tue Feb 22, 2011 6:20 pm

WTF my twilightlord deck.....JD chaos sorcerer.......
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elijahkwanxy
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Tue Feb 22, 2011 9:47 pm

lol omg... wads konami doing to all the gay mobs... are they so desperate to promote thier exceed monsters?
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Tue Feb 22, 2011 9:51 pm

elijahkwanxy wrote:
lol omg... wads konami doing to all the gay mobs... are they so desperate to promote thier exceed monsters?

Shhh, you Geebee player. They nerfed everyone for Geebees.
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bishzor101
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Tue Feb 22, 2011 10:22 pm

elijahkwanxy wrote:
lol omg... wads konami doing to all the gay mobs... are they so desperate to promote thier exceed monsters?

Exceed monsters are also affected...
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awesomehazelnuts
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Tue Feb 22, 2011 11:04 pm

i love this ruling
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Wed Feb 23, 2011 12:48 am

cant wait to see what happens when exceed is out!
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Wed Feb 23, 2011 2:55 pm

Just something extra...

TCG ruling are not affected for now...:

Quote :
Mail received by TCG judges:
Hi Judges,

Well, it was an exciting weekend for some of us Konami in Japan posted information on their website, concerning a change in the way priority will interact with Monsters Ignition effects, and the TCG world started going ballistic.

Just to make sure our judges are all receiving correct information, Im sending out this email. Heres all you need to know for the time being:

1) This change will take place on March 19th for OCG Territories only. It will not be in effect in TCG territories (which means everyone receiving this email.)
2) In other words, do not make any changes to previous rulings in TCG territories. Players will tell you the rule has changed. They will be wrong.
3) When any such change takes place in TCG territories, judges and players alike will be provided with official information on www.yugioh-card.com. I will also send out a general email to the judge roster. There will be time to prepare and we will give you plenty of details about what the change will mean.
4) Once more, just for the heck of it this ruling change does not currently affect the TCG. There are no changes in rulings for the TCG.


Good luck at your events in the coming weeks! You are in for a fun time.
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RedEyesFan
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Wed Feb 23, 2011 3:44 pm

pokekid88 wrote:
Just something extra...

TCG ruling are not affected for now...:

Quote :
Mail received by TCG judges:
Hi Judges,

Well, it was an exciting weekend for some of us Konami in Japan posted information on their website, concerning a change in the way priority will interact with Monsters Ignition effects, and the TCG world started going ballistic.

Just to make sure our judges are all receiving correct information, Im sending out this email. Heres all you need to know for the time being:

1) This change will take place on March 19th for OCG Territories only. It will not be in effect in TCG territories (which means everyone receiving this email.)
2) In other words, do not make any changes to previous rulings in TCG territories. Players will tell you the rule has changed. They will be wrong.
3) When any such change takes place in TCG territories, judges and players alike will be provided with official information on www.yugioh-card.com. I will also send out a general email to the judge roster. There will be time to prepare and we will give you plenty of details about what the change will mean.
4) Once more, just for the heck of it this ruling change does not currently affect the TCG. There are no changes in rulings for the TCG.


Good luck at your events in the coming weeks! You are in for a fun time.

>went to wikia
>does not see this(the rulings) listed at the OCG news area

wikia confirmed for crappy site
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Snakemind_Remix
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Wed Feb 23, 2011 3:52 pm

love this too.
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XiaoCola
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Thu Feb 24, 2011 9:11 am

Prominent decks that are not affect are gb, hero, gadgets, frogs.
there are more that are unnamed i suppose


Last edited by XiaoCola on Thu Feb 24, 2011 11:46 pm; edited 1 time in total
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Thu Feb 24, 2011 8:11 pm

frog monarch leh?
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XiaoCola
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PostSubject: Re: [OFFICIAL]Game Mechanic Changed! 起動効果/Ignition Effect    Thu Feb 24, 2011 11:44 pm

sorry jiejie, i change.
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