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 KARAKURI DECK

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boomfist5000
Trainee Duelist
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Number of posts : 10
Age : 27
Location : ft lauderdale
Registration date : 2010-11-25

PostSubject: KARAKURI DECK   Sat Dec 04, 2010 1:38 am

MONSTERS Razz

KARAKURI NINJA x3
KARAKURI MERCHANT x3
KARAKURI BUSHI x3
KARAKURI STRATEGIST x3
KARAKURI SOLDIER x3
DEBRIS DRAGON x3
DANDYLION x2

SPELLS Razz

MIND CONTROL x1
MONSTER REBORN x1
GIANT TRUNADE x1
POT OF AVARICE x1
DARK HOLE x1
KARAKURI SHOWDOWN CASTLE x3
KARAKURI ANATOMY x3
BOOK OF MOON x3

TRAPS Razz

MIRROR FORCE x1
KARAKURI TRICK HOUSE x2
KARAKURI KLOCK x3
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holylight
Judai Yuki
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Number of posts : 2304
Age : 20
Location : singapore
Registration date : 2010-04-22

PostSubject: Re: KARAKURI DECK   Sat Dec 04, 2010 9:15 am

boomfist5000 wrote:
MONSTERS Razz

KARAKURI NINJA x3
KARAKURI MERCHANT x3
KARAKURI BUSHI x3
KARAKURI STRATEGIST x3
KARAKURI SOLDIER x3
DEBRIS DRAGON x3
DANDYLION x2

SPELLS Razz

MIND CONTROL x1
MONSTER REBORN x1
GIANT TRUNADE x1
POT OF AVARICE x1
DARK HOLE x1
KARAKURI SHOWDOWN CASTLE x3
KARAKURI ANATOMY x3
BOOK OF MOON x3

TRAPS Razz

MIRROR FORCE x1
KARAKURI TRICK HOUSE x2
KARAKURI KLOCK x3

you can try play ds machina karakuri is quite strong but my one is different from him
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Machinist
Junior Duelist
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Number of posts : 205
Age : 35
Location : Sembawang
Registration date : 2010-10-23

PostSubject: Re: KARAKURI DECK   Sat Dec 04, 2010 9:18 am

Why not try GearTown Karakuri deck instead? Both KARAKURI SHOWDOWN CASTLE and GEARTOWN benefits from being destroyed one over another, while summoning the superawesome Ancient Gear Gadjitron Dragon.
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boomfist5000
Trainee Duelist
Trainee Duelist


Number of posts : 10
Age : 27
Location : ft lauderdale
Registration date : 2010-11-25

PostSubject: no gear towns   Sun Dec 05, 2010 5:33 am

I DONT USE GEAR TOWNS BECAUSE IT'S ABOUT THE KARAKURI MONSTERS AND BRINGING THEM BACK FROM THE GRAVEYARD FOR AN EASY SYNCHRO Smile
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DSummon
Millennium Earl
Millennium Earl


Number of posts : 1337
Age : 32
Location : Duelist Academy
Registration date : 2007-12-15

PostSubject: Re: KARAKURI DECK   Sat Dec 11, 2010 11:27 pm

You can spam 3 terraformings since Castle replace Castle gives you your revival.

If you plan to play anatomy, best combo is to play it with Machine Duplication for Staff Seargent and otk.

Karakuri Klock isnt that useful especially if you plan to use Ninja more. Possibly go for more agressive and try maybe shrink or enemy controller? They allow your Ninjas to do more work.

Debris and Dandelion doesnt do much in this deck, since it doesnt give you any monsters that are useful. Try using Cyber Dragons, since the pure Karakuri OTK is Cydra + Strategist + Machine Dup in hand. Go figure it out.
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EAHmachinery
Trainee Duelist
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Number of posts : 9
Age : 19
Location : Singapore
Registration date : 2011-02-23

PostSubject: Re: KARAKURI DECK   Tue Mar 01, 2011 10:31 pm

lol ninja is useless. instead of playing the support traps use
1X mirror force
3x karakuri ninja kuikku
3X karakuri merchant
3X karakuri komachi
3X karakuri strategist
2X machina armoured unit
3X royal decree
3X my body is a shield
2X karakuri bushi
2X borrowed karakuri warehouse
1X cyber dragon (u can place 2 instead)
1X limiter removal
3X karakuri soldier
2X mystical space typhoon
1X monster reborn
1X machine duplication
1X book of moon(too bad its limited)
1X karakuri ninja nanashick
1X swords of revealing light( to stall b4 the otk)
1X card trooper
1X karakuri anatomy
for this otk u can either use machine duplication or use k* komachi to normal summon one extra k* monster then tune burei and special summon another k* komachi from deck normal summoning one more k* monster and repeating this process until u have 3 burei which will lead to a total of 8100 damage. to ensure this otk is not disupted by dimensional prison, solemn warning, or solemn judgement. royal decree is used to cancel out traps while my body as a shield can protect your monsters for the small cost of 1500 lp out of your total 8000. machine duplication may be used to special summon komachi or strategist, increasing your chances of an otk. to draw cards for this otk u can use bureido, coupled with burei's position changing effect to change the position of your monster adding counters to karakuri anatomy and using bureido's effect for a draw engine, providing a massive amount of hand advantage while being able to protect your monsters with the aforementioned my body as a shield. merchant can be used to search out warehouse changing your merchants battle position and searching out komachi, while simultaneously adding a counter to karakuri anatomy, allowing for draw power.
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PostSubject: Re: KARAKURI DECK   Today at 9:08 am

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KARAKURI DECK
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