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 Machina Beatdown Deck

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biocious
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PostSubject: Machina Beatdown Deck   Fri Nov 19, 2010 8:14 pm

As you can see, this is a machina deck that focuses on rushing through beatdown , the deck is doing great so far except that it is unable to clear the spell and trap zones due to the fact heavy storm is now Banned and giant trunade is like being chained by threatening roar and the whole trunade was useless as the opponent can reset the cards on his next turn. so here is the deck and i need advise on how to improve the deck's weakness

40 cards total

Monsters: [20]
Machina Fortress x3
Machina Gearframe x3
Machina Force x1
Cyber Dragon x2
Scrap Recycler x1
Blue Thunder T-45 x1
Green Gadget x2
Red Gadget x2
Yellow Gadget x2
Karakuri Strategist mdl 248 “Nishipachi” x2
Jinzo x1

Spells: [14]
Dark Hole x1
Lighting Vortex x2
Limiter removal x1
Mystical Space Typhoon x2
Giant Trunade x1
Solidarity x2
Book of Moon x2
Release Restraint Wave x2
Pot of Avarice x1

Traps: [6]
Compulsory Evacuation Device x3
Bottomless Traphole x2
Mirror Force x1

Extra deck: [1]
Black Rose Dragon x1

Side Deck [???]
spare cards
('lol!')

So basically the decks weakness is face down spell and traps on the field, so i would love it if someone were to help me out as the deck needs a few more tune ups to perfect this deck even more, TKS

This is the updated list, please look through again
Razz


Last edited by biocious on Sun Nov 21, 2010 12:11 am; edited 2 times in total
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YuGiLoo
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 8:32 pm

run 2 machina force and 3 gearframe and replace scrap iron for mirror force
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biocious
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 8:49 pm

YuGiLoo wrote:
run 2 machina force and 3 gearframe and replace scrap iron for mirror force

k but i might only put 1 or 2 force cos i can summon my machina fortress easily surprising with only 1 force, the problem is not with my monsters, its the spell and traps i hate such as drag decks that go so slow that they can draw the cards they need to kill my monsters in their on sweet time which u ask me is very ridiculous waitng for a dark hole to come out by draging lol
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YuGiLoo
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 8:53 pm

run monster reborn and replace release restraint wave for dustshoot
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biocious
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 9:05 pm

YuGiLoo wrote:
run monster reborn and replace release restraint wave for dustshoot

Monster reborn sounds good, would need to get but i dun think i would use dustshoot as i can bomb the monster with fortress and my opponent usually has little/no hand
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YuGiLoo
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 9:07 pm

then put solemn lol
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biocious
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 9:20 pm

YuGiLoo wrote:
then put solemn lol

true, well i guess there's not much i can do right now since heavy storm is now banned. cards such as release restraint wave and malevolent catastrophe are the only cards i can use but not easy cos release restraint wave only clear face downs, not continuous. and malevolent catastrophe only can use when opponent attacks.

DAM, WHY DID THEY BANNED HEAVY STORM, Because of this burn deck no longer need scared lao giant trunade use threatening roar or tank with monsters, next turn set back all down, how win so hard, dam i really hate burn they should really unbanned heavy storm, without it burn deck are like to powerful javascript:emoticonp('Sad')
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xxn00biexx
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 9:31 pm

^Never heard of BlackRose Dragon.
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biocious
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 9:39 pm

xxn00biexx wrote:
^Never heard of BlackRose Dragon.

TKs, good point never thought of it as focusing on machines, just need to add in some basic lever 3 tuners and use my compul evac to prevent my blackrose to go to grave to not disturb my solidarity and i would be able to use it again if blackrose becomes limited again.

Tks dude, now i have one more new alternative to clear field.
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xxn00biexx
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 9:52 pm

A good Level 3 Machine Tuner is Ally Genex Birdman. Another Level 3 Machine Tuner is Karakuri Staff Officer.
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biocious
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 9:59 pm

xxn00biexx wrote:
A good Level 3 Machine Tuner is Ally Genex Birdman. Another Level 3 Machine Tuner is Karakuri Staff Officer.

tks, also found black salvo but i would need lv 4 dark machines, tks by the way, really appreciate it. Very Happy
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DarKsoulZ
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 10:45 pm

Wee machines are fun. But wat if kanna system down?? Maybe you put in dark bribe or solemn??
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biocious
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 10:57 pm

DarKsoulZ wrote:
Wee machines are fun. But wat if kanna system down?? Maybe you put in dark bribe or solemn??

I clear spell and traps i'm good with it, system down is more for side deck, not many people would place it in their main decks. if u ask me decks re meant to be played to one's player style, not to purposely counter a certain deck like putting 3 system down 3 acid rain and many more, that's just noob if u ask me

But still dark bribe and solemn sounds good, just that dark bribe is not cheap
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DarKsoulZ
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 11:07 pm

Aiyah got a lot noob player one mah. Like that 'guy' who uses zombie deck one.
Always say wat wan put in system down wat crao. All because he too noob le.
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biocious
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 11:12 pm

'he's' the noobest of them all, say wan do but in the end never, donno wat he talking, call him use then he say don wan WTF No
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DarKsoulZ
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 11:15 pm

Okay lets keep tat for our 'inside' joke. LOL
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YuGiLoo
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 11:19 pm

oh ya put limiter removal for easy otk
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biocious
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 11:23 pm

YuGiLoo wrote:
oh ya put limiter removal for easy otk

ya thats in my side deck under spare cards, sorry never write down, but i might find a spot for it someday, i try test out the deck first see if its okay to put limiter remover or substitute with another card for extra defence like your staples or other monsters. see how it goes Very Happy
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xxn00biexx
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PostSubject: Re: Machina Beatdown Deck   Fri Nov 19, 2010 11:57 pm

... You didn't Main Limiter Removal when your whole deck is Machines...

Anyway,
-2 Machine Lord Ur
+1 Gearframe
+1 Peacekeeper
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biocious
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PostSubject: Re: Machina Beatdown Deck   Sat Nov 20, 2010 12:03 am

xxn00biexx wrote:
... You didn't Main Limiter Removal when your whole deck is Machines...

Anyway,
-2 Machine Lord Ur
+1 Gearframe
+1 Peacekeeper

ya, i was trying to add other cards cos it was killing me once, so i would need to try again as this is not the first version of my deck, i just kept changing the cards to what i felt i needed most

tks for the advice, note taken Wink
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biocious
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PostSubject: Re: Machina Beatdown Deck   Sat Nov 20, 2010 12:29 pm

guy's , tks for all your comments, really appreciate it as i think it would help me a lot, especially the black rose field bomb to clear the field and all the cards i should change in my deck

feel free to post any new ideas you can to help improve the deck especially on how to clear the spell and trap zones like black rose, Release Restraint Wave, malevolent catastrophe.

really appreciated, THANKS FOR ALL YOUR HELP Razz
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YuGiLoo
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PostSubject: Re: Machina Beatdown Deck   Sat Nov 20, 2010 12:36 pm

another way is royal decree but u cant activate traps also. haha
or u could main cold wave to jam your opponent for otk.
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biocious
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PostSubject: Re: Machina Beatdown Deck   Sat Nov 20, 2010 12:41 pm

royal decree is good, but if your opponent lighting vortex and all your traps are gone, no monsters to protect u no spells which is very unlucky as it happen to me once and i got killed by a fun/noob deck which was really lame but it happen. Sad thats real bad luck

cold wave i can use it trunade so i got two turns to wreck the opponent, nice i like it tks
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YuGiLoo
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PostSubject: Re: Machina Beatdown Deck   Sat Nov 20, 2010 12:55 pm

then probably run book of moon coz vortex only kills face up.
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biocious
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PostSubject: Re: Machina Beatdown Deck   Sat Nov 20, 2010 1:01 pm

YuGiLoo wrote:
then probably run book of moon coz vortex only kills face up.

book of moon, nice, might add 2 Very Happy

but now would need to take out some cards, working on it
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DarKsoulZ
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PostSubject: Re: Machina Beatdown Deck   Sat Nov 20, 2010 4:35 pm

why don't you cut down on your lightning?? maybe putting 1 will be enough?? i notice you also hav quite some destructive spells too.. you might also wan to try putting in 1 or 2 bottomless in your deck. its good against, well, most monsters especially those big big one.. Cool
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biocious
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PostSubject: Re: Machina Beatdown Deck   Sun Nov 21, 2010 12:28 am

I have updated the deck list, please look thought it again

here are the changes i have made

Monsters [20] > [20]
- 1 Cyber Valley + 1 Machina Gearframe

- 2 Machine Lord Ur + 2 Karakuri Strategist mdl 248 “Nishipachi”


Spells [13] > [14]
- 1 Smashing Ground + 2 Book of Moon
- 1 Fissure


- 1 Card Destruction + 1 Limiter Remover + 1 Release Restraint Wave


Traps [7] > [6]
- 2 Threatening Roar + 2 Bottomless Traphole

- 1 Waboku

-Scrap Iron Scarecrow +Mirror Force


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Machinist
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PostSubject: Re: Machina Beatdown Deck   Mon Nov 22, 2010 10:30 pm

biocious wrote:
xxn00biexx wrote:
^Never heard of BlackRose Dragon.

TKs, good point never thought of it as focusing on machines, just need to add in some basic lever 3 tuners and use my compul evac to prevent my blackrose to go to grave to not disturb my solidarity and i would be able to use it again if blackrose becomes limited again.

Tks dude, now i have one more new alternative to clear field.

Side Zombie World if you afraid Blackrose will screw up your Solidarity.
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DarKsoulZ
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PostSubject: Re: Machina Beatdown Deck   Tue Nov 23, 2010 11:14 am

erm.. zombie world doesn't work that way.. you must onli have one original type in your graveyard for the effect.. so putting in zombie world or not, it doesn't make a difference.. LOL
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YuGiLoo
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PostSubject: Re: Machina Beatdown Deck   Tue Nov 23, 2010 11:22 am

lol...
side breaker the magical warrior if u wan.
good beatstick/backrow removal.
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DarKsoulZ
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PostSubject: Re: Machina Beatdown Deck   Tue Nov 23, 2010 11:25 am

problem is he dun wan mess up his solidarity. he wan play solidarity build i think..??
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YuGiLoo
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PostSubject: Re: Machina Beatdown Deck   Tue Nov 23, 2010 11:32 am

wow just dont run solidarity, furthermore your boss monster , your gearframe etc...
are already good beatsticks...
u shud side either solidarity or breaker coz if ur playing against a gb player u shud main breaker coz gb player standard always set more then 2 cards down in 1st turn.

if your playing against a deck with less spell/trap lineup, run solidarity...
and dont run 2 lightning vortex, its too much..
already have dark hole.
u cannot have a empty hand.
if you do its very hard to summon out ur boss monster...
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Machinist
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PostSubject: Re: Machina Beatdown Deck   Tue Nov 23, 2010 4:23 pm

DarKsoulZ wrote:
erm.. zombie world doesn't work that way.. you must onli have one original type in your graveyard for the effect.. so putting in zombie world or not, it doesn't make a difference.. LOL

Oops, big mistake, didn't know that Solidarity needs original type monster to be in grave. How about add 3x Royal Decree, if you are afraid of traps so much?
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PostSubject: Re: Machina Beatdown Deck   Tue Nov 23, 2010 4:32 pm

biocious wrote:
royal decree is good, but if your opponent lighting vortex and all your traps are gone, no monsters to protect u no spells which is very unlucky as it happen to me once and i got killed by a fun/noob deck which was really lame but it happen. Sad thats real bad luck

cold wave i can use it trunade so i got two turns to wreck the opponent, nice i like it tks

Well, if you equip Machina Gearframe to your Machina fortress when opponent play lightning vortex, only your machina gearframe is destroyed while fortress still play. I always equip gearframe to my fortress just in case this kinda thing happen.
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TSX
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PostSubject: Re: Machina Beatdown Deck   Thu Feb 03, 2011 8:39 pm

this may not be so useful but since u need clearing spell and traps how abt Gigantes, it can be easily sumoned in this deck due to the large number of earth monsters, plus its good synchro material and it clears all spell and traps if destroyed by battle
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PostSubject: Re: Machina Beatdown Deck   Fri Feb 04, 2011 8:08 am




Karakuri Strategist mdl 248 “Nishipachi” -1
Machina Force -1
Jinzo -1
Lighting Vortex -2 (Too much, Dark Hole should be enough)
Release Restraint Wave -2 (So hard to use)

+1 Monster Reborn (card that wins games)
+1 Call of the Haunted (More grave revival)
+1 Cold Wave (You can rush since with cold wave you dont need scared M/T for 2 turns.)
+1 Mind Control (More synchro abilities)
+1 Karakuri Ninja mdl 919 “Kuikku” (For Karakuri Tuner Revival)
+2 Karakuri Guard mdl 313 “Saizan”
(Better than Nishipachi since you can spam Bureidos and gain advantage from that draw and this card doesnt die so easily, dun worry you still have 1 Nishipachi for you Black Rose/Burei. But be warned that your Black Rose Dragon go graveyard then your solidarity gg.com
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PostSubject: Re: Machina Beatdown Deck   Fri Feb 04, 2011 2:53 pm

you can try my body as shield if you are afraid of cards that destroy monster when you are performing an otk
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AhPuNeh
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PostSubject: Re: Machina Beatdown Deck   Thu Feb 17, 2011 8:24 pm

i would suggest shrink its actually a good card to replace once book of moon is going down to 1 since gadget's atk is abit low w/o supports
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