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 Karakuri 1Kill

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pokekid88
Yugi Mutou
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Number of posts : 3820
Age : 28
Location : SG
Registration date : 2007-12-18

PostSubject: Karakuri 1Kill   Mon Oct 25, 2010 9:13 pm

The duel...


Decklist:


DECKLIST (Last banlist...>_<)

Monsters (19):

3x Muzanichiha, Karakuri Warrior
3x Nisamu, Karakuri Soldier
1x Sazanku, Karakuri Ninja
2x Inashichi, Karakuri Merchant
3x Nishibachi, Karakuri Staff Officer
3x Deformer Remoten
1x Synchro Magnet
1x Ancient Gear Knight
1x Ancient Gear Engineer
1x Ancient Gear Gadjiltron Dragon

Spell (19):

1x Limiter Removal
1x MST
1x Heavy Storm
3x Karakuri Disassembling Manual
2x Machine Duplication
3x Karakuri Castle of Elements
3x Geartown
3x Terraforming
2x Gold Sarcophagus

Traps (2):

2x Raigeki Break


Tested out the deck...Consistency wise....it isn't very good....

any suggestion to improve it?


Last edited by pokekid88 on Mon Oct 25, 2010 10:00 pm; edited 1 time in total
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Jake
Junior Duelist
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Number of posts : 210
Age : 22
Location : Yishun
Registration date : 2010-06-08

PostSubject: Re: Karakuri 1Kill   Mon Oct 25, 2010 9:49 pm

Don't quite understand what's going on O_o
Deformer + Machina + Geartown + Karakuhi?

Decklist plz Very Happy
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pokekid88
Yugi Mutou
Yugi Mutou


Number of posts : 3820
Age : 28
Location : SG
Registration date : 2007-12-18

PostSubject: Re: Karakuri 1Kill   Mon Oct 25, 2010 10:05 pm

Jake wrote:
Don't quite understand what's going on O_o
Deformer + Machina + Geartown + Karakuhi?

Decklist plz Very Happy

updated decklist...

Basically...u get a lv 4 monsters from the field cards (Karakuri or Ancient Gear monsters)... summon a lv3 tuner (Deformer Remoten or Nishibachi, Karakuri Staff Officer)... Machine Duplication on the tuner... sync 1st tuner and the lv4 monster into karakuri shogun burei... burei effect pull 1 lv4 karakuri monster from deck... synch 2nd lv4 monster with 2nd tuner into another burei... burei effect pull another lv4 karakuri monster from deck... synch 3rd lv4 monster with 3rd tuner into another burei... last burei bring out lv 4 Muzanichiha, Karakuri Warrior....

if u manage to make opp field empty or cold wave them....

2600x3 + 1800 == 9600 otk...
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Jake
Junior Duelist
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Number of posts : 210
Age : 22
Location : Yishun
Registration date : 2010-06-08

PostSubject: Re: Karakuri 1Kill   Mon Oct 25, 2010 11:22 pm

pokekid88 wrote:
Jake wrote:
Don't quite understand what's going on O_o
Deformer + Machina + Geartown + Karakuhi?

Decklist plz Very Happy

updated decklist...

Basically...u get a lv 4 monsters from the field cards (Karakuri or Ancient Gear monsters)... summon a lv3 tuner (Deformer Remoten or Nishibachi, Karakuri Staff Officer)... Machine Duplication on the tuner... sync 1st tuner and the lv4 monster into karakuri shogun burei... burei effect pull 1 lv4 karakuri monster from deck... synch 2nd lv4 monster with 2nd tuner into another burei... burei effect pull another lv4 karakuri monster from deck... synch 3rd lv4 monster with 3rd tuner into another burei... last burei bring out lv 4 Muzanichiha, Karakuri Warrior....

if u manage to make opp field empty or cold wave them....

2600x3 + 1800 == 9600 otk...

This deck is fun only when the combo pulls through. Which is quite hard to see how it can be pulled through. Requires too much luck.
I'd rather it be more consistent than luck based :O

Good luck in forming!
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pokekid88
Yugi Mutou
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Number of posts : 3820
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Registration date : 2007-12-18

PostSubject: Re: Karakuri 1Kill   Tue Oct 26, 2010 12:41 am

that is y i'm trying to find suggestion to make it more consistent?
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Machinist
Junior Duelist
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Number of posts : 205
Age : 35
Location : Sembawang
Registration date : 2010-10-23

PostSubject: Re: Karakuri 1Kill   Tue Oct 26, 2010 7:03 am

Most FTK/OTK deck are inconsistent.
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~Happyloo~
Junior Duelist
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Number of posts : 141
Age : 21
Location : Malaysia
Registration date : 2010-07-11

PostSubject: Re: Karakuri 1Kill   Wed Oct 27, 2010 6:29 pm

pokekid88 wrote:
The duel...


Decklist:


DECKLIST (Last banlist...>_<)

Monsters (19):

3x Muzanichiha, Karakuri Warrior
3x Nisamu, Karakuri Soldier
1x Sazanku, Karakuri Ninja
2x Inashichi, Karakuri Merchant
3x Nishibachi, Karakuri Staff Officer
3x Deformer Remoten
1x Synchro Magnet
1x Ancient Gear Knight
1x Ancient Gear Engineer
1x Ancient Gear Gadjiltron Dragon

Spell (19):

1x Limiter Removal
1x MST
1x Heavy Storm
3x Karakuri Disassembling Manual
2x Machine Duplication
3x Karakuri Castle of Elements
3x Geartown
3x Terraforming
2x Gold Sarcophagus

Traps (2):

2x Raigeki Break


Tested out the deck...Consistency wise....it isn't very good....

any suggestion to improve it?

I love to help with Interesting Decks. Need Solidarity and Double Cyclone!
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black man
Junior Duelist
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Number of posts : 161
Age : 19
Location : singapore
Registration date : 2010-02-01

PostSubject: Re: Karakuri 1Kill   Wed Oct 27, 2010 6:54 pm

try 1 or 2 trap stun
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xxn00biexx
Senior Duelist
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Number of posts : 593
Age : 25
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Registration date : 2010-07-28

PostSubject: Re: Karakuri 1Kill   Wed Oct 27, 2010 11:08 pm

What's Synchro Magnet for?
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Machinist
Junior Duelist
Junior Duelist


Number of posts : 205
Age : 35
Location : Sembawang
Registration date : 2010-10-23

PostSubject: Re: Karakuri 1Kill   Thu Oct 28, 2010 7:12 am

xxn00biexx wrote:
What's Synchro Magnet for?

Synchro food.
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~Happyloo~
Junior Duelist
Junior Duelist


Number of posts : 141
Age : 21
Location : Malaysia
Registration date : 2010-07-11

PostSubject: Re: Karakuri 1Kill   Thu Oct 28, 2010 1:46 pm

I would suggest 3 Royal Decree together with 1 or 2 Raigeki Break or none.
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pokekid88
Yugi Mutou
Yugi Mutou


Number of posts : 3820
Age : 28
Location : SG
Registration date : 2007-12-18

PostSubject: Re: Karakuri 1Kill   Thu Nov 11, 2010 2:57 pm

~Happyloo~ wrote:
pokekid88 wrote:
The duel...


Decklist:


DECKLIST (Last banlist...>_<)

Monsters (19):

3x Muzanichiha, Karakuri Warrior
3x Nisamu, Karakuri Soldier
1x Sazanku, Karakuri Ninja
2x Inashichi, Karakuri Merchant
3x Nishibachi, Karakuri Staff Officer
3x Deformer Remoten
1x Synchro Magnet
1x Ancient Gear Knight
1x Ancient Gear Engineer
1x Ancient Gear Gadjiltron Dragon

Spell (19):

1x Limiter Removal
1x MST
1x Heavy Storm
3x Karakuri Disassembling Manual
2x Machine Duplication
3x Karakuri Castle of Elements
3x Geartown
3x Terraforming
2x Gold Sarcophagus

Traps (2):

2x Raigeki Break


Tested out the deck...Consistency wise....it isn't very good....

any suggestion to improve it?

I love to help with Interesting Decks. Need Solidarity and Double Cyclone!

LOL...Solidarity jams up yr machine duplication....

double cyclone is good...

now with new bureido in STOR... cyber dragon, instant fusion can be used...LOL
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EAHmachinery
Trainee Duelist
Trainee Duelist


Number of posts : 9
Age : 19
Location : Singapore
Registration date : 2011-02-23

PostSubject: Re: Karakuri 1Kill   Wed Mar 02, 2011 8:27 pm

1X mirror force
3x karakuri ninja kuikku
3X karakuri merchant
3X karakuri komachi
3X karakuri strategist
2X machina armoured unit
3X royal decree
3X my body is a shield
2X karakuri bushi
2X borrowed karakuri warehouse
1X cyber dragon (u can place 2 instead)
1X limiter removal
3X karakuri soldier
2X mystical space typhoon
1X monster reborn
1X machine duplication
1X book of moon(too bad its limited)
1X karakuri ninja nanashick
1X swords of revealing light( to stall b4 the otk)
1X card trooper
1X karakuri anatomy
for this otk u can either use machine duplication or use k* komachi to normal summon one extra k* monster then tune burei and special summon another k* komachi from deck normal summoning one more k* monster and repeating this process until u have 3 burei which will lead to a total of 8100 damage. to ensure this otk is not disupted by dimensional prison, solemn warning, or solemn judgement. royal decree is used to cancel out traps while my body as a shield can protect your monsters for the small cost of 1500 lp out of your total 8000. machine duplication may be used to special summon komachi or strategist, increasing your chances of an otk. to draw cards for this otk u can use bureido, coupled with burei's position changing effect to change the position of your monster adding counters to karakuri anatomy and using bureido's effect for a draw engine, providing a massive amount of hand advantage while being able to protect your monsters with the aforementioned my body as a shield. merchant can be used to search out warehouse changing your merchants battle position and searching out komachi, while simultaneously adding a counter to karakuri anatomy, allowing for draw power.
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yangyang548
Junior Duelist
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Number of posts : 167
Age : 19
Location : Jurong West
Registration date : 2011-03-14

PostSubject: Re: Karakuri 1Kill   Fri Mar 25, 2011 8:04 pm

im not sure if this help much but my build focus on draw power so that i could easily get cards i want and make the whole deck more flexible to use O.o
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PostSubject: Re: Karakuri 1Kill   Today at 2:10 am

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Karakuri 1Kill
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