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 infernity deck - welcome comments :)

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psychocommando
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PostSubject: infernity deck - welcome comments :)   Thu Oct 14, 2010 8:12 pm

Monsters x 21
Infernity archfiend x 3
Infernity mirage x 3
Infernity necromancer x 3
Infernity destroyer x 3
Infernity beetle x 3
Infernity beast x 3
card trooper x 1
dark arm dragon x 1
dark creator x 1

Spells x 9
Infernity launcher x 1
monster reborn x 1
giant trunade x 1
MST x 2
cold wave x 1
card destruction x 1
foolish burial x 1
smashing ground x 1

Traps x 10
Infernity force x 2
Infernity inferno x 3
call of the haunted x 1
dark bribe x 2
solemn judgement x 1
mirror force x 1

total x 40


Last edited by psychocommando on Sat Oct 16, 2010 9:37 am; edited 1 time in total (Reason for editing : update)
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awesomehazelnuts
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PostSubject: Re: infernity deck - welcome comments :)   Thu Oct 14, 2010 8:40 pm

add dark grepher x3 and remove ur beast
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PostSubject: Re: infernity deck - welcome comments :)   Thu Oct 14, 2010 8:51 pm

dark creator change with hel patrol
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psychocommando
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PostSubject: Re: infernity deck - welcome comments :)   Thu Oct 14, 2010 10:32 pm

titration wrote:
dark creator change with hel patrol

but dark creator can control number of dark monsters in graveyard for dark arm's summoning condition. Embarassed
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psychocommando
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PostSubject: Re: infernity deck - welcome comments :)   Thu Oct 14, 2010 10:40 pm

awesomehazelnuts wrote:
add dark grepher x3 and remove ur beast

got the infernity inferno liao still nid add? Exclamation
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Rex
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PostSubject: Re: infernity deck - welcome comments :)   Thu Oct 14, 2010 11:08 pm

infernity deck no need put dark arm....dark arm summoning condition remove infernity monster from graveyard, spoilt the whole deck
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bahamut84
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PostSubject: Re: infernity deck - welcome comments :)   Thu Oct 14, 2010 11:34 pm

Then obviously you know nothing about infernity.

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psychocommando
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PostSubject: Re: infernity deck - welcome comments :)   Fri Oct 15, 2010 1:08 pm

the main point of my deck is to otk wif infernity doom dragon, hundred eyes dragon, dark arm/dark creator. thats wad i feel la. plz dun go str8 to the point say i dun noe hw to use... and wads more, dere are more den 1 way to play an effect wont u agree?
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kKbz
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PostSubject: Re: infernity deck - welcome comments :)   Fri Oct 15, 2010 2:17 pm

Rex :

Quote :
infernity deck no need put dark arm....dark arm summoning condition remove infernity monster from graveyard, spoilt the whole deck

Bahamut :

Quote :
Then obviously you know nothing about infernity.

psychocommando :

Quote :
plz dun go str8 to the point say i dun noe hw to use...

I dont think Bahamut is refering to you ?.. But Rex was ? .. lol

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Rex
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PostSubject: Re: infernity deck - welcome comments :)   Fri Oct 15, 2010 2:22 pm

though infernity deck is based on the graveyard, so Dad might not be a good choice ??
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Rex
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PostSubject: Re: infernity deck - welcome comments :)   Fri Oct 15, 2010 2:53 pm

Rex wrote:
though infernity deck is based on the graveyard, so Dad might not be a good choice ??
and sorry i don't know...but that's what i'm thinking
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Judai Yuki
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PostSubject: Re: infernity deck - welcome comments :)   Fri Oct 15, 2010 5:45 pm

hmm,can explain use for cardtrooper?
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psychocommando
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PostSubject: Re: infernity deck - welcome comments :)   Fri Oct 15, 2010 8:39 pm

if tats so, sry baha >.<
thks kkbz Smile
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psychocommando
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PostSubject: Re: infernity deck - welcome comments :)   Fri Oct 15, 2010 8:41 pm

titration wrote:
hmm,can explain use for cardtrooper?

try to discard some infernity monsters for infernity mirage/necromancer and hundred eyes dragon to activate effect. and possiblely drop infernity archfiend so can activate call of haunted to bring him back and thus activate 2nd effect to add 1 'infernity' card to hand Smile
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PostSubject: Re: infernity deck - welcome comments :)   Fri Oct 15, 2010 9:47 pm

but if mill gun in?Smile
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psychocommando
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PostSubject: Re: infernity deck - welcome comments :)   Sat Oct 16, 2010 9:31 am

titration wrote:
but if mill gun in?Smile

haha, onli one in whole stack of 40 cards. if tio mill i can onli say i suay lor, mayb switch cardtrooper for dark grepher? or any other suggestions?
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psychocommando
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PostSubject: Re: infernity deck - welcome comments :)   Sat Oct 16, 2010 9:35 am

Rex wrote:
Rex wrote:
though infernity deck is based on the graveyard, so Dad might not be a good choice ??
and sorry i don't know...but that's what i'm thinking

some infernity cards cannot be special summoned, like infernity mirage and infernity necromancer (by its own effect if deres a copy on the field). so dark arm can remove dem to activate its 2nd effect mah, no graveyard disadvantage caused. right?
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Rex
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PostSubject: Re: infernity deck - welcome comments :)   Sat Oct 16, 2010 10:03 am

ok...that's true, got what u meant
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psychocommando
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PostSubject: Re: infernity deck - welcome comments :)   Sat Oct 16, 2010 12:37 pm

Rex wrote:
ok...that's true, got what u meant

Anymore suggestions? I nid more ideas >.<
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PostSubject: Re: infernity deck - welcome comments :)   Sat Oct 16, 2010 1:03 pm

actually i think 3 dark grepher bettter,and one gold sacro
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psychocommando
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PostSubject: Re: infernity deck - welcome comments :)   Sun Oct 17, 2010 10:06 am

titration wrote:
actually i think 3 dark grepher bettter,and one gold sacro

yea, looking for dark grepher now to replace card trooper actually.
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PostSubject: Re: infernity deck - welcome comments :)   Sun Oct 17, 2010 1:31 pm

u go see,most infernity run gold sacro now btw
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Altuz
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PostSubject: Re: infernity deck - welcome comments :)   Sun Oct 17, 2010 5:37 pm

psychocommando wrote:
Monsters x 16
Infernity archfiend x 3
Infernity mirage x 3
Infernity necromancer x 3
Infernity beetle x 3
Infernity avenger x 1
Dark Grepher x 2
Hell Patrol x 1


Spells x 11
Infernity launcher x 1
monster reborn x 1
giant trunade x 1
MST x 2
foolish burial x 1
Miracle Synchro Fusion x 2



Traps x 13
Infernity force x 3
Infernity inferno x 2
Infernity barrier x 1
call of the haunted x 1
Dust Tornado x 2
Phoenix Wing Wind Blast x 2
Torrential Tribute x 1

mirror force x 1

total x 40

Try this build. An infernity deck should only have around 15-16 monsters.
Dark Armed Dragon and Dark Creator is not needed, since they both can get stuck in hand.
Miracle Synchro Fusion is either for bluffing or to make use of the Hundred Eyes Dragon that is used to copy the effect of Infernity Mirage and your used Dark Grepher. The rest is kinda self explainatory i think.

As for Gold Sarch, i don't think it is any good, to slow. Infernity = Speed. 2 Turns is enough to kill, take that in mind.
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PostSubject: Re: infernity deck - welcome comments :)   Sun Oct 17, 2010 8:06 pm

2 turns leh,that was when gun was 3
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Altuz
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PostSubject: Re: infernity deck - welcome comments :)   Sun Oct 17, 2010 8:17 pm

well Of course, Miracle Synchro Fusion is completely optional, might want to change for Gold Sarch.
And oh.. might want to try Hundred Eyes engine, remove Mirage from grave and then call it from removed from play by using Return from Different Dimension or Escape from the Dark Dimension
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PostSubject: Re: infernity deck - welcome comments :)   Sun Oct 17, 2010 8:27 pm

i rather use ultimae offering with mirage
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Altuz
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PostSubject: Re: infernity deck - welcome comments :)   Sun Oct 17, 2010 8:30 pm

titration wrote:
i rather use ultimae offering with mirage
Ultimate Offering = Hand Disadvantage Mad
not to mention that it do not activate the effect of Archfiend~
While with Hundred Eyes you can remove Archfiend if theres no mirage in the graveyard and then use Escape from Dark Dimension to S.S the removed Infernity Archfiend Very Happy
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PostSubject: Re: infernity deck - welcome comments :)   Sun Oct 17, 2010 8:33 pm

haha but hundred eyes cant use in worlds or asia
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Altuz
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PostSubject: Re: infernity deck - welcome comments :)   Sun Oct 17, 2010 8:35 pm

=/ then thats the player's problem xD
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psychocommando
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PostSubject: Re: infernity deck - welcome comments :)   Mon Oct 18, 2010 9:24 am

Altuz wrote:
=/ then thats the player's problem xD

haha, mini tourneys are enuff for me >.<
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PostSubject: Re: infernity deck - welcome comments :)   Mon Oct 18, 2010 10:16 am

i doubt infernity would fare now already in major tournaments
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psychocommando
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PostSubject: Re: infernity deck - welcome comments :)   Mon Oct 18, 2010 10:31 am

titration wrote:
i doubt infernity would fare now already in major tournaments

yep, no 3 gun = no flood field :p
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PostSubject: Re: infernity deck - welcome comments :)   Mon Oct 18, 2010 10:37 am

not only gun problem,ok we say minor tournaments,trishula u also cannot use
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PostSubject: Re: infernity deck - welcome comments :)   Mon Oct 18, 2010 7:46 pm

titration wrote:
not only gun problem,ok we say minor tournaments,trishula u also cannot use

Wad to u is a MINOR tourney in singapore?
If u are refering to worlds/Asia, Then When in the world did we have big tourney?
If u meant those random weeklys at khatib/cardmasters, i think tat alot people play it?
So wad is ur MINOR tourney?


Sorry For not taking about the deck.
Okae, the deck, u can try and put in 1x Rota?
and maybe the sexy smexy DeSynchro?
Free Search for archfiend, free pull for necromancer, 2 trishula effect at the price of 1?
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PostSubject: Re: infernity deck - welcome comments :)   Tue Oct 19, 2010 11:00 am

XiaoCola wrote:
titration wrote:
not only gun problem,ok we say minor tournaments,trishula u also cannot use

Wad to u is a MINOR tourney in singapore?
If u are refering to worlds/Asia, Then When in the world did we have big tourney?
If u meant those random weeklys at khatib/cardmasters, i think tat alot people play it?
So wad is ur MINOR tourney?


Sorry For not taking about the deck.
Okae, the deck, u can try and put in 1x Rota?
and maybe the sexy smexy DeSynchro?
Free Search for archfiend, free pull for necromancer, 2 trishula effect at the price of 1?

i think titra de minor tourney refers to those non-world/asia tourneys bah, why get so aggitated over the word minor? >.<
anyway, nice idea, ok, i'll consider Smile


Last edited by psychocommando on Tue Oct 19, 2010 11:01 am; edited 1 time in total (Reason for editing : typo)
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xxn00biexx
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PostSubject: Re: infernity deck - welcome comments :)   Wed Oct 20, 2010 9:10 pm

What about Hand Destruction?
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psychocommando
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PostSubject: Re: infernity deck - welcome comments :)   Wed Oct 20, 2010 10:57 pm

xxn00biexx wrote:
What about Hand Destruction?

card destruction better?
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Rex
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PostSubject: Re: infernity deck - welcome comments :)   Thu Oct 21, 2010 7:55 am

think hand destruction would be nice, 'cause card destruction u nid at least 2 cards in your hand to be able to use....
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psychocommando
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PostSubject: Re: infernity deck - welcome comments :)   Thu Oct 21, 2010 10:53 am

Rex wrote:
think hand destruction would be nice, 'cause card destruction u nid at least 2 cards in your hand to be able to use....

lols, rex... hand destruction nid at least 2 cards in hand, not card destruction >.<


Last edited by psychocommando on Thu Oct 21, 2010 11:00 am; edited 1 time in total (Reason for editing : typo)
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Rex
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PostSubject: Re: infernity deck - welcome comments :)   Thu Oct 21, 2010 12:17 pm

ohh..sorry, my bad...
yeah, card destruction would be better in this deck
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