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 normal darkarmed

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DaveDarkness
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PostSubject: normal darkarmed   Fri Apr 11, 2008 11:34 pm

monster:17
Dark Armed Dragon
Dark Armed Dragon
Sangan
Spirit Reaper
D.D. Crow
D.D. Crow
Archfiend Soldier
Archfiend Soldier
Archfiend Soldier
Vorse Raider
Vorse Raider
Vorse Raider
Mad Dog of Darkness
Mad Dog of Darkness
Mad Dog of Darkness
Summoned Skull


magic:16
Heart of the Underdog
Heart of the Underdog
Heart of the Underdog
Pot of Avarice
Monster Reborn
Allure of Darkness
Allure of Darkness
Allure of Darkness
Veil of Darkness
Veil of Darkness
Veil of Darkness
Heavy Storm
Brain Control
Enermy Controller
Enermy Controller
Book of Moon
Book of Moon


trap:7
Crush Card Virus
Solemn Judgement
Solemn Judgement
Solemn Judgement
Common Charity
Common Charity
Common Charity


this deck works..do giv ur oppinion.. Smile

updated latest banlist


Last edited by DaveDarkness on Fri Sep 12, 2008 10:26 pm; edited 2 times in total
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yewsoon
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PostSubject: Re: normal darkarmed   Fri Apr 11, 2008 11:35 pm

add allure of darkness n JINZO
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ah jie
Privaron
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PostSubject: Re: normal darkarmed   Sun Apr 13, 2008 10:43 pm

yewsoon wrote:
add allure of darkness n JINZO


Shocked Shocked

_________________
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jollybird
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PostSubject: Re: normal darkarmed   Sat Jun 21, 2008 12:55 pm

WHAT IN THE NAME OF HOLY JESUS ?!
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yewsoon
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PostSubject: Re: normal darkarmed   Sat Jun 21, 2008 11:45 pm

better than ur 40 darkarm darkarm deck...lol
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Godlike
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PostSubject: Re: normal darkarmed   Sun Jun 22, 2008 1:26 am

Thats crazy who ever summon 6 dark arms in one turn
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jollybird
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PostSubject: Re: normal darkarmed   Fri Jun 27, 2008 10:23 pm

WHAT IN THE NAME OF HOLY JESUS ?!
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CheeXian
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PostSubject: Re: normal darkarmed   Fri Jun 27, 2008 11:21 pm

Wow, Really normal.

Cuause got Normal Monster

LOL, i LAME
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Ron
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PostSubject: Re: normal darkarmed   Mon Jun 30, 2008 12:56 pm

Damn cold sia... suddenly brionac fly past... anyway, nice deck, first time c-ing people play normal monster dark armed build... good try!

Allure and Jinzo would be advisable to be in your deck (:
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DaveDarkness
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PostSubject: Re: normal darkarmed   Fri Sep 12, 2008 10:27 pm

NORMAL DAD UPDATED LATEST BANLIST
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bladeknight89
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PostSubject: Re: normal darkarmed   Fri Sep 12, 2008 11:48 pm

haha u can consider compensation of blood too..cos u hav heart of underdog then if u keep drawing normal monster ur hand will jam with too many of them le haha so maybe compensation and summon alot and whack opponent in a turn
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lingbu
Judai Yuki
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PostSubject: Re: normal darkarmed   Fri Sep 12, 2008 11:56 pm

u can try EXODIA!!!

side deck this lame cards !!!

but is seriously draw machine!!!

add in hand severing , those cards that chain during draw phase

comfirm draw machine till all exodia hahaha
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jadow
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PostSubject: Re: normal darkarmed   Sat Sep 13, 2008 3:07 am

hm... i think u shuld add some justibreak and birthright to for some normal support ma, y bother making a normal deck if u not going to abuse it. and i suggest u add ama knight for some degree of speed. 3 veil and 3 common charity like abit too much.

Summoned Skull <- 0.0 yugi moto. u shuld add return or escape from dd ma.

if u think u need. machine factory can control yr grave too.
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yewsoon
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PostSubject: Re: normal darkarmed   Sat Sep 13, 2008 2:25 pm

if add too much magic or trap then wat the use of the heart of underdog or veil of darkness?
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fireowners
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PostSubject: Re: normal darkarmed   Sat Sep 13, 2008 10:39 pm

How bout trying to incoporate in cold waves? When u are about to finish ur opponent, cold wave might come in handy
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sp1nn3r
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PostSubject: Re: normal darkarmed   Sat Sep 13, 2008 10:44 pm

Non-spellcasting area
STON attack 2000 normal monster
Burden of the Almighty
Birthright

Why arent all these cards found in there?
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fireowners
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PostSubject: Re: normal darkarmed   Sat Sep 13, 2008 10:46 pm

How bout dark bribe and d-prison??
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lingbu
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PostSubject: Re: normal darkarmed   Sun Sep 14, 2008 12:14 am

yewsoon wrote:
if add too much magic or trap then wat the use of the heart of underdog or veil of darkness?

he is correct.
the main point is to draw normal monsters more than magic traps.
tats how this deck works.

too much magic and trap spoils the (soup) deck
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yewsoon
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PostSubject: Re: normal darkarmed   Sun Sep 14, 2008 12:19 am

agree, if u use veil of darkness lucky lucky throw 3 dark in grave jump dark arm....game set...no nid waste time so no nid stall time card
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Ron
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PostSubject: Re: normal darkarmed   Sun Sep 14, 2008 6:51 pm

Only need stall one turn lol... cuz veil of darkness..
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yewsoon
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PostSubject: Re: normal darkarmed   Sun Sep 14, 2008 9:11 pm

ya, but only if lucky
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jadow
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PostSubject: Re: normal darkarmed   Sun Sep 14, 2008 9:18 pm

hm.. wait. if tahts the intent then y need heart of underdog? u draw to hand no real use ma. unless its crows.Unless u can switch between using veil and undergod i see not real point...
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yewsoon
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PostSubject: Re: normal darkarmed   Sun Sep 14, 2008 9:34 pm

heart of underdog is after u got 3 dark then u use, cos after 3 dark veil of darkness is useless if no dark arm on the field cos not every time so lucky got veil of darkness then 3 dark after that darkarm...lol
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DaveDarkness
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PostSubject: Re: normal darkarmed   Mon Sep 15, 2008 12:20 pm

and also if there is..i would like to put tt 1000 beat stick,,BUT this thing mainly relies on DARK atrribute normal monster..and with the intense draw and no mistake made..it is already a potential otk deck..
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jadow
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PostSubject: Re: normal darkarmed   Thu Sep 18, 2008 10:47 pm

monster:22
1x darklord zerato
2x Dark Armed Dragon
2x dark creator
2x D.D. Crow/zombie carrion
3x necro guardna
3x clevonance

3x Archfiend Soldier
3x Vorse Raider
3x Mad Dog of Darkness

magic:10
3x Allure of Darkness
3x Veil of Darkness
2x emergency teleport
2x coldwave


trap:10
1x Crush Card Virus
3x Solemn Judgement
3x Common Charity
2x Escape from the Dark Dimension
1x torrential tribute


sideded
3x cold wave
3x reckless greed
1x torrential tribute
2x Interdimensional Matter Transporter
2x Cry Havoc!
3x Dark Illusion

thanks for the suggestion. this is the current dad i made. damn fun de. everything open at draw phase if needed.


Last edited by jadow on Wed Oct 08, 2008 10:59 am; edited 2 times in total
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fireowners
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PostSubject: Re: normal darkarmed   Thu Sep 18, 2008 10:49 pm

Whats the chances of u drawing into normal monsters?
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jadow
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PostSubject: Re: normal darkarmed   Fri Sep 19, 2008 12:36 am

3x Archfiend Soldier
3x Vorse Raider
3x Mad Dog of Darkness
2x Summoned Skull

11/40 i guess.

(for fun)
assuming 1st hand draw is 6.let x be the random variable denoting the number of normal monsters in the 1st hand.

x~B(6,11/40)
mean value of x would be 6x11/40=1.65
p(x>0)=1-p(x=0)=0.8547794626 "binompdf(6,11/40,0)"
hence the probability of having drawn a normal monster would be 85.5% and the mean number of normal monster is approximately 2

check if its correct. my stats damn bad de.


Last edited by jadow on Tue Sep 23, 2008 7:59 pm; edited 2 times in total
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DaveDarkness
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PostSubject: Re: normal darkarmed   Tue Sep 23, 2008 5:09 pm

common charity open at draw phrase also bo use...coz drawing is not the last thing tt happen
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jadow
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PostSubject: Re: normal darkarmed   Tue Sep 23, 2008 8:00 pm

ya cannot chain. i open only.if wan a chain de then use reckless and swap out all the normal dark monsters lor.then it looks like i net baha's very much.
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PostSubject: Re: normal darkarmed   Today at 10:30 am

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