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 Ancient Cyber Machina

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Trainee Duelist
Trainee Duelist

Number of posts : 7
Age : 22
Location : Singapore Woodlands St 41 Blk 894C
Registration date : 2010-09-20

PostSubject: Ancient Cyber Machina   Thu Sep 30, 2010 5:42 pm

K thx to the comments from my previous post, my decklist is now as follows:

3 Cyber Dragons
2 Cyber Valley
2 Proto-Cyber Dragon
1 Cyber Dragon Zwei
2 Ancient Gear Golem
2 Ancient Gear Gadjiltron Dragon
2 The Light Hex Sealed Fusion
2 Machina Fortress
2 Machina Force
2 Machina Peacekeeper
1 Morphing Jar
2 Machina Gearframe

1 Magic Cylinder
1 Bottomless Trap Hole
2 Compulsory Return Device
2 Dimensional Prison
1 Call of the Haunted

3 Geartown
2 Terraforming
3 Power Bond
1 Swords of Revealing Light
1 Limiter Removal
1 Overload Fusion
1 Giant Trunade
1 Future Fusion

pls comment and advise thx
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Judai Yuki
Judai Yuki

Number of posts : 2939
Age : 24
Location : Bishan
Registration date : 2009-10-13

PostSubject: Re: Ancient Cyber Machina   Thu Sep 30, 2010 10:34 pm

take out golem its useless,swords also,play 2 royal decree and 2 bottomless,all machina play 3,and i dont see a need for the hex
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Millennium Earl
Millennium Earl

Number of posts : 1337
Age : 33
Location : Duelist Academy
Registration date : 2007-12-15

PostSubject: Re: Ancient Cyber Machina   Fri Oct 01, 2010 12:05 am

I think you need to stream line your strategy abit. At the point of time, there seems to be too many strategies. Not to mention if you rely on Machiners to make all those machines in hand useful, you need 3 Gearframes and 3 Fortress.

Lastly, even if you rely on Machiners, a single Bottomless / D-Prison will stop you from reusing them, so yes, please rethink the strategy through.
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