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 Glads.

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elijahkwanxy
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PostSubject: Glads.   Tue Sep 21, 2010 1:37 pm

Any comments / fixes is greatly appreciated.

Total : [ 41 ] cards.

Monsters: [ 16 ]

x3 Gladiator Beast Laquari
x2 Gladiator Beast Equeste
x2 Gladiator Beast Darius
x1 Gladiator Beast Retiari
x1 Gladiator Beast Bestiari
x1 Gladiator Beast Murmillo
x1 Gladiator Beast Secutor
x1 Gladiator Beast Hoplomus
x2 Test Tiger
x1 Elemental Hero Stratos
x1 Elemental Hero Prisma
x1 Spirit Reaper


Magic: [ 11 ]
x2 Gladiator Proving Ground
x1 Book of Moon
x2 Mystical Space Typhoon
x1 Giant Trunade
x1 Dark Hole
x1 Monster Reborn
x2 Forbidden Lance
x1 Reinforcements of the Army

Traps: [ 15 ]

x2 Gladiator Beast War Chariot
x2 Solemn Warning
x2 Dimensional Prison
x2 Bottomless Trap Hole
x2 Trap Stun
x2 Seven Tools of The Bandit
x1 Solemn Judgment
x1 Mirror Force


Extra Deck: [ 07 ]

x3 Gladiator Beast Gyzarus
x2 Gladiator Beast Heraklinos
x2 Stardust Dragon
X2 Chimeratech Fortress Dragon

Side Deck: [ 15 ]

x2 Consecrated Light
x2 D.D. Crow
x2 Cyber Dragon
x2 Solem Warning
x2 Ancient Forest
x1 Gladiator Beast Dimacari
x1 Gladiator Beast Alexander
x1 Gladiator Beast Octavius
x2 Waboku

Main , Extra and Side decks are still in mist of testing - any comments are greatly appreciated .


Last edited by elijahkwanxy on Tue Mar 22, 2011 3:36 pm; edited 2 times in total
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awesomehazelnuts
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PostSubject: Re: Glads.   Tue Sep 21, 2010 4:02 pm

prisma and secutor is not needed. respite take out
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xxn00biexx
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PostSubject: Re: Glads.   Tue Sep 21, 2010 4:05 pm

Lol Respite is a alternative to Proving Ground because of Thunder Kings flying all over the place.

But I doubt it's that good because Search > Draw usually.
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awesomehazelnuts
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PostSubject: Re: Glads.   Tue Sep 21, 2010 4:11 pm

respit is ball card. no use one,this build of yours,not good. take out murmillo and the secutor. add in wanghu and burden.

FYI,take a look at my GB version .
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elijahkwanxy
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PostSubject: Re: Glads.   Tue Sep 21, 2010 5:56 pm

awesomehazelnuts wrote:
respit is ball card. no use one,this build of yours,not good. take out murmillo and the secutor. add in wanghu and burden.

FYI,take a look at my GB version .
can i have ur link to ur decklist? thx
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Judai Yuki
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PostSubject: Re: Glads.   Tue Sep 21, 2010 8:26 pm

why is waboku or tactics out?
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elijahkwanxy
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PostSubject: Re: Glads.   Tue Sep 21, 2010 10:30 pm

waboku is not actually needed in this format since ther is book of moon... and tatics.. to hard to set up, either get destroyed or no gb is on field, always get stuck
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G28
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PostSubject: Re: Glads.   Sat Sep 25, 2010 12:58 am

Main deck ur solemn warnings, side deck 1-2 my body as a shield. Also side/main 1 mind crush it is too good in this format.
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Judai Yuki
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PostSubject: Re: Glads.   Sat Sep 25, 2010 10:19 am

starlight road would be better den mbas
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~Happyloo~
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PostSubject: Re: Glads.   Sat Sep 25, 2010 4:19 pm

titration wrote:
starlight road would be better den mbas

A bit depends. But in this format, yes, Starlight Road is better choise since too many Debris Hime/Quick-Dandy/SalvoDaD/Kikoutei Machiner/blah blah blah. Well and its a Gladiator Beast Deck, lots a Spell/Trap Set so I guess Starlight Road is better in here.
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awesomehazelnuts
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PostSubject: Re: Glads.   Sat Sep 25, 2010 6:00 pm

u play starlight road also nt say can save ur butt. at least divine warning is better is better in other situations
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Judai Yuki
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PostSubject: Re: Glads.   Sat Sep 25, 2010 10:30 pm

awesomehazelnuts wrote:
u play starlight road also nt say can save ur butt. at least divine warning is better is better in other situations
How many 2k LP can u pay?
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mervynice
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PostSubject: Re: Glads.   Sun Sep 26, 2010 12:47 am

nw i tink starlight road quite useless as heavy storm is banned, blackrose dragon can clear the field and u can but 3. however, if blackrose vs chariot= wasted effort. so gb no nid be so defensive. In my opinion a gd offense is also a gd defense.
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G28
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PostSubject: Re: Glads.   Sun Sep 26, 2010 1:00 am

I think MBAS is better as it cannot be oppressioned and warninged. It can also be used without setting so its better than SLR, but thats just my opinion.

GB needs defensive cards like SLR or MBAS to counter mirror force/dark hole which chariot cannot counter.
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mervynice
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PostSubject: Re: Glads.   Sun Sep 26, 2010 1:06 am

remove trap stun might kill u if u used wrongly
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G28
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PostSubject: Re: Glads.   Sun Sep 26, 2010 1:19 am

Trap Stun must be ran in this formats but maybe 1 main 1 side?
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MYultimate
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PostSubject: Re: Glads.   Sun Sep 26, 2010 1:30 am

if you want to play cold wave, you need monster protection which includes guard hedge(against att) veiler(against brd etc)... respite only if you have more den 20over gb cards and might nt b tat stable. if you want to play glad hero, dun mix other things in, else you will lose focus.
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mervynice
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PostSubject: Re: Glads.   Sun Sep 26, 2010 10:43 am

respite can overcome a bad hand. Effect veiler is rly gd for tis deck too.
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MYultimate
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PostSubject: Re: Glads.   Sun Sep 26, 2010 1:02 pm

one more thing for this current format, you may wanne play glad hero with a little of veiler and guard hedge n with one chariot. veiler and guard hedge also serve as a miracle fusion for shining and gaia respectively with your dead heros. heavy M/T and monster effect to protect ur field. trap stun is impt too. might sounds mixed but you have to tune from there.
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elijahkwanxy
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PostSubject: Re: Glads.   Sun Sep 26, 2010 4:56 pm

i find that trap stun is like cold wave and is seriously useful when u wana do the gyzarus combo. Just that book of moon is alittle troublesome, thus, maining 2. However if i were to put x2 solem warning in what should i take out? any ideas?

edit :should i take out respite? and put 2 solemn warning + 1 proving ground?
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awesomehazelnuts
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PostSubject: Re: Glads.   Sun Sep 26, 2010 5:08 pm

book of moon should always be 3. Warning at 2 is good
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elijahkwanxy
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PostSubject: Re: Glads.   Sun Sep 26, 2010 5:09 pm

awesomehazelnuts wrote:
book of moon should always be 3. Warning at 2 is good

so i should take out respite n make space for warning?
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awesomehazelnuts
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PostSubject: Re: Glads.   Sun Sep 26, 2010 5:18 pm

yesh. u should . u can also take a look at my GB deck in the garage. it is a bit anti meta
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G28
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PostSubject: Re: Glads.   Mon Sep 27, 2010 12:07 am

If can put both best, but I would prefer warning over respite.
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awesomehazelnuts
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PostSubject: Re: Glads.   Mon Sep 27, 2010 12:29 am

same warning can stop a lot of stuff nowadays
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Kyubi
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PostSubject: Re: Glads.   Mon Sep 27, 2010 12:59 am

Respite,secutor and dark hole should'nt be ran since respite is kinda stuck hand,secutor is really useless and dark hole shouldn't be ran since glad always need field advantage like monsters
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elijahkwanxy
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PostSubject: Re: Glads.   Mon Sep 27, 2010 1:12 am

Considering taking respite out for warning, dark hole still need to be tested alot. However, im sure that secutor is more useful than what u think it is. Sets up for herak, not to say when u have waboku. ( see that i have many protective traps , and i main 3 bom)
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PostSubject: Re: Glads.   Mon Sep 27, 2010 1:16 am

elijahkwanxy wrote:
Considering taking respite out for warning, dark hole still need to be tested alot. However, im sure that secutor is more useful than what u think it is. Sets up for herak, not to say when u have waboku. ( see that i have many protective traps , and i main 3 bom)

Theres more than 1 way for Heralinkos. Make a Gyzarus, later special summon 2 Gladiator Beast which include 1 Laquari. Next turn Heralinkos with a Gladiator Beast in hand. Best choises to summonb through Gyzarus are Equeste, because this card gives you a free Gladiator Beast Card. But its your own choises to made to choose either to use Secutor or not.
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elijahkwanxy
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PostSubject: Re: Glads.   Mon Sep 27, 2010 1:19 am

~Happyloo~ wrote:
elijahkwanxy wrote:
Considering taking respite out for warning, dark hole still need to be tested alot. However, im sure that secutor is more useful than what u think it is. Sets up for herak, not to say when u have waboku. ( see that i have many protective traps , and i main 3 bom)

Theres more than 1 way for Heralinkos. Make a Gyzarus, later special summon 2 Gladiator Beast which include 1 Laquari. Next turn Heralinkos with a Gladiator Beast in hand. Best choises to summonb through Gyzarus are Equeste, because this card gives you a free Gladiator Beast Card. But its your own choises to made to choose either to use Secutor or not.

Yes, agreed that gyzarus can make it happen with some help from trap stun / cold wave. Just came back to yugioh not long ago since the last format. More tests are needed...
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PostSubject: Re: Glads.   Mon Sep 27, 2010 1:20 am

I see, Prisma + Test Tiger is always the best way to make Gyzarus. Maybe you should include a 2nd Prisma.
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elijahkwanxy
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PostSubject: Re: Glads.   Mon Sep 27, 2010 1:22 am

Yup, will try out prisma+stratos/test tiger engine soon.
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PostSubject: Re: Glads.   Mon Sep 27, 2010 1:26 am

elijahkwanxy wrote:
Yup, will try out prisma+stratos/test tiger engine soon.

Maybe another copy of Darius. And maybe remove Thunder Kings. With all your Traps and Spells, I don't think any special summoned monster can go though you easily. So You might remove your Rai-ohs and Respite together and add in Proving Ground, Cards that search is always good. Might also include some Emergency Calls/Reinforcement of the Army to search out your Heros for Gyzarus Spam.
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PostSubject: Re: Glads.   Mon Sep 27, 2010 10:00 am

thunder king raioh isnt gd as it prevents u from using proving ground,etc
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elijahkwanxy
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PostSubject: Re: Glads.   Mon Sep 27, 2010 10:32 am

Thunder kings arent only for special summoning... it is also used as a beatstick as its 1900 for 4* . will update deck when more tests are done..
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