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 karakuri deck

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awesomehazelnuts
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PostSubject: karakuri deck   Fri Jul 30, 2010 4:31 pm

hey people i am posting my newly formed karakuri deck pls rate and tell me wat to add thanks

3x karakuri warrior
3x karakuri merchant
3x karakuri soldier
2x karakuri staff officer
2x karakuri ninja
2x cyber dragon

spells->(15)
3x karakuri castle
2x double cyclone
2x MST
1x giant trunade
2x pot of avarice
3x karakuri manual
1x monster reborn
1x dark hole

traps->
3x karakuri residence
2x karakuri time bomb
2x dust tornado
1x torrential tribute
1x mirror force
1x opression

done.


Last edited by awesomehazelnuts on Tue Sep 14, 2010 4:52 pm; edited 2 times in total
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bloodface
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PostSubject: Re: karakuri deck   Sun Aug 01, 2010 9:20 pm

u can try black salvo
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Dknightz
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PostSubject: Re: karakuri deck   Thu Aug 05, 2010 8:55 am

Try it with machina ( SD ) ? it would be fun with unitiy of family...
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awesomehazelnuts
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PostSubject: Re: karakuri deck   Tue Aug 17, 2010 1:20 am

ok thanks
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awesomehazelnuts
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PostSubject: Re: karakuri deck   Wed Aug 18, 2010 10:50 pm

updated the deck with new banlist
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awesomehazelnuts
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PostSubject: Re: karakuri deck   Tue Sep 14, 2010 4:52 pm

deck updated again after a few testing
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hornybasket
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PostSubject: Re: karakuri deck   Tue Sep 14, 2010 11:33 pm

i think might require traps like Divine Wrath~.~ i nt so sure coz if gt
Rai Oh Or Doom Caliber on field might back fire ur karakuri then u cant special summon

Btw the new booster in november, Storm of Ragnok they say gt new KARAKURI CARDS @_@

My Karakuri haven built finish,looking forward to ur built also Very Happy:D:D
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awesomehazelnuts
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PostSubject: Re: karakuri deck   Tue Sep 14, 2010 11:39 pm

oppression is ok ok,its situational. Storm of ragnarok, i hav to take a look on the new karakuri cards when they release
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hornybasket
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PostSubject: Re: karakuri deck   Tue Sep 14, 2010 11:43 pm

Wad if u tune to shogun then they go oppress it coz the effect can sp 1 karakuri :X
then u lose shogun too T.T

Btw why dun wan put solidarity,a very nice beat card for this deck
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awesomehazelnuts
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PostSubject: Re: karakuri deck   Tue Sep 14, 2010 11:49 pm

lack of deck space and dun hav spare copies ==. I plan on using it too
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hornybasket
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PostSubject: Re: karakuri deck   Wed Sep 15, 2010 12:06 am

:X PROXY Very Happy i tried b4 but still ok coz when karakuri get attacked turn to defence so quite scary
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awesomehazelnuts
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PostSubject: Re: karakuri deck   Wed Sep 15, 2010 5:30 pm

proxy is nt my style,cant get it dont use it same as synchro . i am ANTI-PROXY!

now back to the discussion,this works well when hav cyber and the karakuri things. can synchro a lot and can OTK.

but,one chimeratech can kill this deck.the synchro and entire deck is like machine ==
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hornybasket
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PostSubject: Re: karakuri deck   Wed Sep 15, 2010 7:50 pm

later opponent help u contact LOL :X Good Game @_@
actually if gt castle on field and u tune blackrose also good ma can sp 1 karakuri to field from deck

I Tried Karakuri + Gear town quite good
juz dun put machina coz nid discard which is useless for karakuri

maybe 3 geartown 3 gazitron and 1 golem
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awesomehazelnuts
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PostSubject: Re: karakuri deck   Wed Sep 15, 2010 8:24 pm

nah,ancient gear and this deck does nt pei well. play pure karakuri wif lots of trap support is better
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hornybasket
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PostSubject: Re: karakuri deck   Wed Sep 15, 2010 8:39 pm

:X Ok see ur built lor if good i folow Smile
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awesomehazelnuts
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PostSubject: Re: karakuri deck   Wed Sep 15, 2010 8:40 pm

ok,anything. u try and tell me whether it is good. i played it and felt it is quite consistent.
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Sharramon
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PostSubject: Re: karakuri deck   Sun Oct 03, 2010 12:25 pm

Isn't it a little lacking in attack though? Also it might be weak against people who have a Cyber fortress dragon if you put off fusing the cards.

Why don't you try putting some Ancient Dragon Gadjiltron Dragons and Machina Fortresses along with some gear towns and perhaps a terraforming?

They work pretty well and you can use Mystical Space Typhoon to special summon during your opponent's turn if you feel like it XD.
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awesomehazelnuts
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PostSubject: Re: karakuri deck   Sun Oct 03, 2010 12:26 pm

i took out machina fortress for other decks. and mst ur own card is lame. u r wasting ur resources.
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Sharramon
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PostSubject: Re: karakuri deck   Sun Oct 03, 2010 6:16 pm

Agreed. But with Heavy Storm gone you could get hit by a Mirror force or something. Could leave me with no cards on the field.

Also it's for when you DON'T HAVE any other field cards to destroy Gear town. Also it's fine to waste a mst to get an Ancient Dragon on the field since your opponent can't activate trap cards during it's attack. (Which means any mirror force cards or magical cylinders etc are totally SCREWED.)

Also since you have two double cyclones you could just use that.


Last edited by Sharramon on Sun Oct 03, 2010 6:19 pm; edited 2 times in total (Reason for editing : More info)
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hornybasket
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PostSubject: Re: karakuri deck   Sun Oct 03, 2010 6:27 pm

Sharramon wrote:
Agreed. But with Heavy Storm gone you could get hit by a Mirror force or something. Could leave me with no cards on the field.

Also it's for when you DON'T HAVE any other field cards to destroy Gear town. Also it's fine to waste a mst to get an Ancient Dragon on the field since your opponent can't activate trap cards during it's attack. (Which means any mirror force cards or magical cylinders etc are totally SCREWED.)

Also since you have two double cyclones you could just use that.

If gt effect veiler leh :Xthen u dun care u attack
Opponent:I ACTIVATE MIRROR FORCE
U:WTF,!@#$%^&*()

Very Happy:D:D:D:D:D
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awesomehazelnuts
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PostSubject: Re: karakuri deck   Sun Oct 03, 2010 6:43 pm

im nt like u. i will juz keep my comments to myself.
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PostSubject: Re: karakuri deck   Today at 7:36 pm

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