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 Exodia in 1 turn? IMPOSSIBLE!

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FlareZ
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Wed Jun 09, 2010 8:40 pm

Oic..., k ill try it sometime
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bannified
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Thu Jun 10, 2010 12:47 am

Flamvell Guard can be used in Worlds. i think.
i saw the list again.
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AmosCHARGE!
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Thu Jun 10, 2010 1:07 am

O.O , OMG Really?? O___O

I never looked at the list properly lol!!!

If thats the case then I think can alternate build liao lol!!!

That would mean people can re-adjust when Konami sends the confirmation email for the decklist thing right?
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Thu Jun 10, 2010 4:36 pm

er. i not sure leh.

BUT MY VERSION CAN ALREADY!!!! Very Happy
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AmosCHARGE!
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Thu Jun 10, 2010 5:15 pm

Yes!!! we must run Factory engine FTW!!!


I think this thread can live past worlds lol, maybe I'll just update to the Factory engine list when Worlds is done XD
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Thu Jun 10, 2010 7:29 pm

hmmm you think the factory engine more stable? or your current one more stable?
imo factory engine more consistent and versatile, whereas your toon version is more preventive/playsafe type. D.D. Crow can't stop it.
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AmosCHARGE!
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Thu Jun 10, 2010 10:09 pm

Factory is better lol!!!

The version here is to compensate for the lack of Flamvell guard for Worlds.

I find it ironic that a deck that needs one to put 5 pieces together can have trouble if 3 copies of a card thats not part of the 5 card puzzle are missing. xD
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Thu Jun 10, 2010 11:10 pm

haha but hey, its a 40 card deck! Very Happy
i think this deck gives people another reason to side D.D. Crow.
NOOOOOOX CHARGE PLEASE ENCOURAGE YOUR FRIENDS NOT TO SIDE DD CROW!!!!
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AmosCHARGE!
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Thu Jun 10, 2010 11:27 pm

Yes, D.D. Crow will weaken the mighty Scar Red Nova by 500 ATK if Crow hits a Tuner!! O.O

But yea, D.D. Crow has an unhealthy habit of popping up in a players hand especially in a deck that runs cards like dark world dealings and Hand severing.

Still haven't figured a proper side for BF though, overall BF and Infernities tend to swarm the field if we give them like 1 or 2 turns free.

Really tempted to main 2 or 3 Pot of greederosity for this deck now lol! xD
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Fri Jun 11, 2010 12:43 am

Hmm...?
if the deck is consistent enough it shouldn't need a 2nd/3rd pot. besides, you don't have the space to do so.
Infernity will be the minority at Worlds.
But i don't think i will be joining since its as good as scrubbing at a trishula tourney.
maybe Consecrated Light to maybe slow down/weaken infernities and BF a little.
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FlareZ
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Wed Jun 16, 2010 2:13 am

Would u try Drag Down to Grave? lol..
Becuz, Mass Factory can pull exodia if discarded xD
It also helps discarding of dragons,
Provides Draw,
and slows opp.

You can also set spells to prev it of being discarded
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AmosCHARGE!
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Wed Jun 16, 2010 12:15 pm

lol, Opponent would then have a chance to choose Exodia ( the effect monster) and then we can scoop because there is no way to get back that part of exodia unless we use Monster reincarnation or Dark Eruption or something like them XD
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FlareZ
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Wed Jun 16, 2010 12:20 pm

u could use dark world dealing or something to discard away the Drag if u had the effect monster in hand 0.o
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AmosCHARGE!
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Wed Jun 16, 2010 1:54 pm

Hmmm, pretty good point you have there. =D

It can be under consideration!!!
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AmosCHARGE!
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Tue Jun 22, 2010 5:25 pm

Update: Since World Qualifier is over , the decklist on the original post has been changed to a Standard build you can run at local Tourney events! =D
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FlareZ
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Tue Jun 22, 2010 5:30 pm

I edited some stuff and am running it,

Monsters- 18
5 Exodia pieces
3 Royal Magical Library
3 Blue eyes White dragon
3 White Stone of Legend
3 Flamvell Guard
1 Toon Blue Eyes

Spells - 22
3 Toon Book Index
3 Trade in
3 Cards of Consonance
3 Factory of Mass Production
3 Super Rejuvenation
3 Upstart Goblin
2 Drag down to Grave
2 Spell Power Grasp

This will be wat i bring xD, can give me some tips?
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AmosCHARGE!
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Tue Jun 22, 2010 5:33 pm

looking really fine! =D

Hybrid build between toon and Normal. How are your draws coming along?
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FlareZ
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Tue Jun 22, 2010 5:36 pm

hmm, quite ok, about
3/10 FTKS
4/10 Second Turn Kills
1/10 Got OTKED on first turn,
2/10 had bad draws

While testing with BFs
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AmosCHARGE!
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Tue Jun 22, 2010 5:58 pm

Those are actually pretty good odds! =D

I find it harder to test against Lightlords as the cards that lets them send or discard ( Hand destruction and Dark world dealings ) lets them set up for a Judgement Dragon or 2 lol! xD
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FlareZ
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Tue Jun 22, 2010 6:01 pm

Yea, ill test it with lightlords nxt time
Anywae, im planning to bring it to the next locals xD
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Tyco
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Mon Jun 28, 2010 12:22 pm

Why drop "Dark World Dealing"... any reason...!?
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AmosCHARGE!
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Mon Jun 28, 2010 1:29 pm

No particular reason.

Pot of Greederosity can alo be Dark World Dealings if you want.

Or if you would like a mix it can look like:

a) 2 Pot of Greederosity and 2 Dark World Dealings

b) 1 Pot of Greederosity and 3 Dark World Dealings

So far I only tested b) not sure how well a) would be though.
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yuki judai
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Jul 04, 2010 2:46 pm

some people in youtube can do it whithout any risks like this one

http://www.youtube.com/watch?v=7zWolj4nPCE
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Tyco
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Jul 04, 2010 9:55 pm

yuki judai wrote:
some people in youtube can do it whithout any risks like this one

http://www.youtube.com/watch?v=7zWolj4nPCE

I watched the video...and i've to admit that it's a good deck... however, it's unworkable this format..
due to the following reasons...

1. Dark Magician Of Chaos is banned
2. Destiny Draw newly limited to 1
3. Allure Of Darkness newly limited to 1
4. Monster Reborn is banned
5. Dimension Fusionis banned
6. The deck is made 2 years ago, currently the card with the most draw potential is Super Rejuvenation.
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yuki judai
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Jul 04, 2010 10:17 pm

there is another one that uses the monster that canhelp activate traps immediately with help of graceful charity
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Jul 04, 2010 10:37 pm

lol now this exodia deck must have luck
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Tyco
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Jul 18, 2010 5:13 pm

Modified my Exodia Deck afew days back...

MONSTER [16]:
5x Exodia Pieces
3x Blue Eyes White Dragon
3x White Stone Of Legend
3x Thunder Dragon
2x Flamvell Guard

SPELLS[24]:
3x Super Rejuvenation
3x Trade In
3x Cards Of Consonance
3x Dark World Dealing
3x Upstart Goblin
3x Dark Factory Of Mass Production
2x Magicial Stone Excavation
2x Magical Mallet
1x Pot Of Duality
1x Hand Destruction


Played and tested this deck awhile ago...
...Pretty satisfied with the result..(Thunder Dragon is pretty amazing)
However... i I've found out something about this deck...
It has SUICIDAL TENDENCIES... I always died to overdrawing of cards due to S.Rejuvention...

Still looking forward for more iideas to refine this deck...
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AmosCHARGE!
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Jul 18, 2010 10:36 pm

Interesting =D

Thunder dragon's a neat tech. too bad its not a dragon, if it was I would be happier lol XD

Hmmm, would you add a second hand destruction given the choice? 0.0
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vampirerion
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Jul 18, 2010 10:55 pm

yuki judai wrote:
there is another one that uses the monster that canhelp activate traps immediately with help of graceful charity


omg pls dont be noob here. whats banned is banned dont keep talking about it unless you can make sure it comes back. btw the monster is Makyura the Destructor.
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Jul 18, 2010 11:16 pm

Actually, I'm still debating on whether or not to decrease Magical Mallet for more Hand Destruction.

Ermmm, any suggestion guys...!?
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AmosCHARGE!
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Jul 18, 2010 11:22 pm

Try - 1 Mallet for 1 More Hand D.

I was tempted to suggest second Pot of greederosity lol XD

Or you can try out Sangan. Sangan works but is often underlooked for the Dragon exodia build because the deck has to speed via drawing and Sangan may not help the draw flow. 0_0

Still would love to see how it would play out =D
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Mon Jul 19, 2010 12:44 am

I've thought of Sangan too...
...Great card to play... if you are unable to win on the first turn...

I'll probably test out a 41card deck... to see how it might turn out...!!
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Mon Jul 19, 2010 9:38 pm

Don't u feel that those White Stone Cant do much?

i Play
-2White Stone
-3 Flamvell Guard
-1 Mass Factory
-1 Pot of ChickenRice[Avarice]
AND you can try
-3 Toon Book Index
-1 Toon Blue-Eyes/Toon World
-3 Royal M Library

Lastly, ALWAYS, ALWAYS count your deck before activating Super Rejuv, or if u Activated, Rembr that u have, and check your deck fro mtime to time so you wouldnt deck out =D
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Aug 29, 2010 12:41 am

Not Bad Cool

Dragon Exodia is one of the most consistent Exodia deck as of now. Trap Dustshoot shouldn't be such of a problem as your draw engine allows you to draw your whole deck Easily xD
However, yes. Cold wave might be a problem. How consistenly do you pull FTKs? D.E.T have quite some different techs. It's hard to determine which is the best :3
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Aug 29, 2010 12:43 am

FlareZ wrote:
Don't u feel that those White Stone Cant do much?

WRONG!

This statement proved that you do not understand the deck. Running 3 will allow you to have a higher percentage of having it in your opening hand.
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FlareZ
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Fri Sep 03, 2010 12:28 pm

Skye trying to be funny? lol I pwn u wit this deck. run 3 flamvell guard 2 white stone can liao. u often use up blue eyes de, i pwn u agn next time
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Wed Sep 08, 2010 9:26 pm

I'm not trying to be a fool and I think u are making yourself like a fool when u can't spell Sky xD PWNED!

And btw, u didn't pwn me with yr deck because I don't know who you are or whatsoever. But your location...hougang... Same as mine wo~

Anyways, I'm not trying to be funny. I'm not trying to state that u can't pwn me with 2 SOL and 3 flamvell but saying 2 SOL is enuf proves that u don't understand the engine itself or the whole yugioh theory of the deck. See, I suppose you understand that this deck's card choices are selected such that they can work well with the draw engine. Having 3 SOL is better because it is better xD

Use your common sense... If you can choose a opening hand, would u choose a opening hand with 1 SOL and CoC or would u rather have 1 Flamvell Guard and CoC? Obviously SOL with CoC would be a better choice as SOL helps to thin the deck down while Flamvell Guard doesn't. You have to understand that the deck aim is to draw out the Exodia as fast as possible so therefore, it is important to even thin down a card in the deck.
Like I said before, the inclusion of 3 SOL is to allow the player to have a higher percentage of having it in your opening hand.

Don't speak as in you know me like that. U said:
U often use up blue eyes de, I pwn u agn next time

I know u will use up bewd... DUH~

I know the engine well. I've been playing all SOL variants and I've tried out the dragon engine. Or should I put it this way:
I've been playing dragon since the start of my YGO life :3

I've played the original SOL Dragon with the D-Draws, SOL hopeless, SOL Sniper, SOL Genesis, Deep Draw Dragon and the disaster variants.
I believe I have a better understanding of the draw engine than you for the simple fact that you think SOL can't do much. It's the god damn card that makes the draw engine work and made it work damn fast.

I'll pwn u next time. cya Very Happy
Oh and hi amnos Charge. Glad you are also on Pojo Smile
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sat Sep 11, 2010 11:27 pm

Sky wrote:
Dragon Exodia is one of the most consistent Exodia deck as of now.

I beg to differ. Very Happy
Dragon Exodia imo, is quite inconsistent, in terms of getting FTK, because anything you're gonna do second turn is probably gonna get screwed, be it first turn trishula, D.D. Crow (for factory variants)/Crevice, Dark bribe, solemn judgment and the like.
And also, Dragon Exodia is more of a Combo Oriented deck, Combo being you need two cards to make the draw going. For example, WSOL + consonance.
But the +1s that this deck gives is really what makes it consistent. There are times where you draw into most of your BEWD, preventing yourself from getting these +1s from WSOL.

IMO, blasting the ruins ftk is more consistent, because it only takes up 3/40 of the deck, in contrast to exodia which is 5/40 of the deck.
Having played both versions, i have to say Blasting The Ruins FTK with library engine is much more consistent in comparison to Dragon Exodia.
I would choose Blasting FTK over Dragon Exodia any day.
The Blasting FTK is harder to side against, which makes it very competitive for tourney play
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Sep 12, 2010 7:06 pm

bannified wrote:
Sky wrote:
Dragon Exodia is one of the most consistent Exodia deck as of now.

I beg to differ. Very Happy
Dragon Exodia imo, is quite inconsistent, in terms of getting FTK, because anything you're gonna do second turn is probably gonna get screwed, be it first turn trishula, D.D. Crow (for factory variants)/Crevice, Dark bribe, solemn judgment and the like.
And also, Dragon Exodia is more of a Combo Oriented deck, Combo being you need two cards to make the draw going. For example, WSOL + consonance.
But the +1s that this deck gives is really what makes it consistent. There are times where you draw into most of your BEWD, preventing yourself from getting these +1s from WSOL.

IMO, blasting the ruins ftk is more consistent, because it only takes up 3/40 of the deck, in contrast to exodia which is 5/40 of the deck.
Having played both versions, i have to say Blasting The Ruins FTK with library engine is much more consistent in comparison to Dragon Exodia.
I would choose Blasting FTK over Dragon Exodia any day.
The Blasting FTK is harder to side against, which makes it very competitive for tourney play

lol fail much. the guy said it was the most consistent EXODIA deck right now, why did u go compare with another ftk deck when he obviously didn't say "dragon exodia is the most consistent ftk" but "the most consistent EXODIA deck" xD
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Sep 12, 2010 7:40 pm

But still, library + bamboo engine is much more consistent. (: if you try it.
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Mon Sep 13, 2010 9:37 pm

bannified wrote:
Sky wrote:
Dragon Exodia is one of the most consistent Exodia deck as of now.

I beg to differ. Very Happy
Dragon Exodia imo, is quite inconsistent, in terms of getting FTK, because anything you're gonna do second turn is probably gonna get screwed, be it first turn trishula, D.D. Crow (for factory variants)/Crevice, Dark bribe, solemn judgment and the like.
And also, Dragon Exodia is more of a Combo Oriented deck, Combo being you need two cards to make the draw going. For example, WSOL + consonance.
But the +1s that this deck gives is really what makes it consistent. There are times where you draw into most of your BEWD, preventing yourself from getting these +1s from WSOL.

IMO, blasting the ruins ftk is more consistent, because it only takes up 3/40 of the deck, in contrast to exodia which is 5/40 of the deck.
Having played both versions, i have to say Blasting The Ruins FTK with library engine is much more consistent in comparison to Dragon Exodia.
I would choose Blasting FTK over Dragon Exodia any day.
The Blasting FTK is harder to side against, which makes it very competitive for tourney play

Hmm... I Like you.

But yes. As Slyx mentioned, I was talking about Exodia deck. There is no point comparing it to Blasting Ruins FTK because the way they win game is just so different xD
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Mon Sep 13, 2010 9:49 pm

Haha I'm just comparing the different engines.
Theres a Blasting Ruins Dragon Draw FTK too, and it's pretty darn consistent.

I actually play lots of ftks x.x
Like almost every tourney i join is ftk lol. sometimes i get sick of it. but its fun Very Happy
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Mon Sep 13, 2010 10:25 pm

FlareZ wrote:
Skye trying to be funny? lol I pwn u wit this deck. run 3 flamvell guard 2 white stone can liao. u often use up blue eyes de, i pwn u agn next time

he not skye larh lol... skye is cass.... go check for this member called cass lo... 9 year old de... your best fren and we know who it is....
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Tue Sep 14, 2010 8:05 pm

So many ppl here on this thread is like 14 0.o

It's... Good xD
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Tue Sep 14, 2010 9:37 pm

sry arh...FlareZ mistook you for a young kid lol....
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Tue Sep 14, 2010 9:49 pm

Nah, it's okay. I don't really give a damn anyways xD
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Registration date : 2010-10-16

PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Oct 17, 2010 1:43 am

This reminded me, I did summon Exodia in 1 turn 8-10 years ago during a tournament before.
Those times, there were not many forbidden and limited cards.

I forgot how I did it, it was so long ago. >_<
I know I used monster effects to bring my exodia parts to the grave first and get it back to the hand by methods.
I had alot of drawing cards and it's like I can get all Exodia parts within 1-3 turns.
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DarKsoulZ
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Number of posts : 85
Age : 7
Location : some where out there looking at you looking at where i am from..
Registration date : 2010-10-19

PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Tue Oct 19, 2010 6:52 pm

actually there are a couple of ways to play exodia. my fren plays it as a fun deck. mainly focusing on using the effect of by order of the emporer. still kind of slow though..
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IndigoEyes
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Number of posts : 132
Age : 27
Location : Singapore
Registration date : 2010-10-23

PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Sun Oct 24, 2010 12:17 am

Yikes. They going to make more forbidden cards because of this.
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PostSubject: Re: Exodia in 1 turn? IMPOSSIBLE!   Today at 9:08 am

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