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 Sin Geartown Beat

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slyx183
Junior Duelist
Junior Duelist


Number of posts : 169
Age : 22
Location : Beijing, China (BUT S'POREAN AT HEART!)
Registration date : 2009-08-16

PostSubject: Sin Geartown Beat   Sun Mar 07, 2010 5:58 pm

saw this deck being played at a shop in beijing... quite interesting beatdown deck that looks random on paper, but when u actually play the synergy is actually there.

Sin Geartown Beat

Main Deck:

Monsters: 18

3x Sin Stardust Dragon
3x Ancient Gear Gadjiltron Dragon
2x Caius Shadow Monarch
3x GK Spy
1x GK Guard
1x GK Commandant
2x Krebons
2x Psychic Commander
1x Gale

Spells: 12

1x Allure of Darkness
3x Geartown
2x Necrovalley
2x Terraforming
1x Brain Control
1x E-Tele
1x MST
1x Heavy Storm

Traps: 10

2x Skill Drain
1x Solemn Judgment
2x Dark Bribe
2x Bottomless Trap Hole
1x Mirror Force
1x Torrential Tribute
1x Call of the Haunted

Extra:

1x AOJ Decisive Arms
3x Stardust
2x Arcanite
1x Armored Wing
1x Black Rose
1x Brionac
1x Goyo
1x Tempest Magician

main combos:terraforming/commandant to get both geartown and necrovalley in hand. set geartown then activate necrovalley, destroying geartown ss-ing gear dragon. locked down gy plus no more mirror force etc, can be quite pain for some decks. more geartown in hand = more gear dragon = more fun. sin stardust mainly for more easy beatdown cos of easy access to field spells. GK stuff i saw mostly only used as tribute/synchro fodder (blow stuff up with arcanite like bth and torrential which stops big gear dragon plays)

anyway i don't know if this is the exact list he used, i had to guess a bit and also mod it for the new format. what do u guys think?
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