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 Skill Drain Light Beat

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slyx183
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PostSubject: Skill Drain Light Beat   Wed Oct 21, 2009 11:28 pm

Skill Drain Light Beat

Main Deck: 40

Monsters: 22
3x Guardian of Order
3x Beast King Barbaros
1x Cyber Dragon
3x Thunder King Raiou
3x Honest
3x Paladin of Cursed Dragon
2x Malevolent Mech Goku En
2x Pyramid Turtle
1x Zombie Master
1x Zombie Carrier


Spells: 7
2x Forbidden Chalice
3x Trade-In
2x Book of Life

Traps: 11
3x Skill Drain
2x Dark Bribe
2x Bottomless Trap Hole
1x Solemn Judgment
1x Mirror Force
1x Torrential Tribute
1x Call of the Haunted

Extra Deck:
1x Brionac, Dragon of the Ice Boundary
1x Doomkaiser Dragon
1x Revived King Ha Des
1x Goyo Guardian
1x Black Rose Dragon
1x Stardust Dragon
1x Gigantech Fighter
1x AOJ Decisive Arms
1x Chimeratech Fortress Dragon
--------------------------------------------------------------------------------------------------------------

ur normal skill drain staples like barbaros and raiou. guardian of order + skill drain means u can drop as many guardians as u want, not just 1 at a time. splashed zombies for good beatsticking, deck thinning, and an option for synchro. R/F!


Last edited by slyx183 on Thu Oct 22, 2009 6:10 pm; edited 1 time in total
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andrewspectra
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PostSubject: Re: Skill Drain Light Beat   Thu Oct 22, 2009 9:07 am

really nice deck but how long do you intend to keep your skill drain on the field ? i suggest playing dark bribe cause it is not worth paying 1000LP and get it destroyed by the next turn .i also suggest playing d.d warrior . its really come in handy . drop Gorz because your field is mostly filled with traps and magic . it will be just stuck in your hand till your opponent finally decides to play heavy storm. lastly drop the 2 dimensional prison and add in 2 divine wrath . Why? breaker,judgement,brionac etc. really a good card and i just realise you dont have any cards to reborn any of your zombies like book of life and mezuki's.Its just optional.
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kKbz
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PostSubject: Re: Skill Drain Light Beat   Thu Oct 22, 2009 9:16 am

I think you shld just remove away the trade in (s) and maybe the guardian of order for better flow n beat down purpose.

Actually this deck is kinda similar to the Undead beatdown / Light beatdown which has won afew tourneys at least.

So maybe u might need to consider why they put goblin zombies , mezukis , oppressions .

Some stuffs is most suitable to be in some deck , for example putting ' G.B laquari in a G.B deck , in regards of whether is it a D.D G.beast or a G.Beast control '

Same goes for the Goblin Zombies and Mezuki in an undead deck ^^"" ..

So try not to left them out when you forming your undead deck =p
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L0KI
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PostSubject: Re: Skill Drain Light Beat   Thu Oct 22, 2009 11:59 am

lol I think I saw this deck win 1st prize somewhere in shriektcg
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slyx183
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PostSubject: Re: Skill Drain Light Beat   Thu Oct 22, 2009 6:02 pm

@andrew:

hmmm yeah dark bribes would definitely help protect my sd's, and gorz would be hard to jump. but divine wrath? the only use i see is against gy effect monsters, in that case they should be sided at most.

@kKbz:

i see where u're going with the fixes, but i don't want to run too far into the zombie thing. cos then it would be a zombie deck, not really light beat anymore... although i know the two decks tend to work hand in hand very well. i like guardians at 3 esp when i can get rid of extras with trade in to speed up the deck alot. and 2 lights on field with multiple guardians in hand with skill drain is very fun Smile

@LOKI

really? can i see the link? i've actually never thought about the benefits of negating and taking adv. guardian's 2nd effect b4, so i would really like to see how this other guy played this deck. maybe it was another variation of light beat (those with neos alius and co.)
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L0KI
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PostSubject: Re: Skill Drain Light Beat   Thu Oct 22, 2009 8:36 pm

not exactly the same but similar deck ^^, it just happen recently I think
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slyx183
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PostSubject: Re: Skill Drain Light Beat   Thu Oct 22, 2009 8:54 pm

haha alright. any fixes u see atm? thnx in advance! =]

bumpzz
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L0KI
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PostSubject: Re: Skill Drain Light Beat   Thu Oct 22, 2009 11:23 pm

lol try oppressionm might be good
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slyx183
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PostSubject: Re: Skill Drain Light Beat   Thu Oct 22, 2009 11:28 pm

L0KI wrote:
lol try oppressionm might be good

but doesn't oppression stop guardian, cydra, pyramid turtle, and zombie master? :S ahhh i'm not too good at this lol...
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kKbz
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PostSubject: Re: Skill Drain Light Beat   Fri Oct 23, 2009 12:17 am

Oppression dont stops Pyramid turtle.

Because the effects happens during the dmg step.

For the rest , its kind of anti-ed =x ..
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slyx183
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PostSubject: Re: Skill Drain Light Beat   Fri Oct 23, 2009 12:55 am

anti-ed? as in... like go against? yeah that's what i thought. so maybe oppression can side?
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slyx183
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PostSubject: Re: Skill Drain Light Beat   Mon Oct 26, 2009 8:42 pm

bump!
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jadow
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PostSubject: Re: Skill Drain Light Beat   Mon Oct 26, 2009 10:21 pm

1 thing. u do notice that paladin needs to grab yr opponents zombie. else its a normal monster. side it.

no u shuldnt side oppression. instead u shuld remove most of the monsters that r special summoned and main it.

order and D draw needs to go. cyber D can stay. mezuki can be added if needed.

5 targets and a total of 5 negating cards. u might wan to rethink chalice.
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AceNeos
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PostSubject: Re: Skill Drain Light Beat   Fri Nov 27, 2009 8:01 pm

guardian of order cannot be spammed even if got skill drain on the field because the guardian of order in your hand still has its effect.

OCG ruling

Even if "Skill Drain" is negating the effect "There can only be 1 of this card face-up on the field." of a monster like "Rai-Jin" or "Guardian of Order", the effect of copies of "Rai-Jin" or "Guardian of Order" in your hand will still be active, so you still cannot Normal Summon a second copy of "Rai-Jin" or "Guardian of Order".
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PostSubject: Re: Skill Drain Light Beat   Today at 2:17 am

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