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 Chaos Stun

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citizen0
Trainee Duelist
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PostSubject: Chaos Stun   Tue Sep 08, 2009 12:02 pm

2 chaos sorcerer
1 dark armed dragon
1 gorz emmissary of darkness
1 cyber dragon
2 dimensional alchemist
3 d.d. warrior lady
3 kycoo the ghost destroyer
3 doomcaliber knight
2 breaker the magical warrior

spells
1 heavy storm
2 allure of darkness
1 smashing ground
3 fissure
3 shrink
1 mystical space typhoon

traps
1 solemn judgement
2 bottomless traphole
2 threatening roar
1 call of the haunted
1 torrential tribute
1 mirror force
1 return from a different dimension

side deck
2 skill drain or 3
3 beast king barborous or 2
2 banisher of radiance
2 threatening roar
2 legendary jujitsu master
2 royal opression
1 mystical space typhoon
1 catasrophe


Last edited by citizen0 on Fri Sep 11, 2009 10:54 am; edited 13 times in total
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Axehead
Judai Yuki
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PostSubject: Re: Chaos Stun   Tue Sep 08, 2009 12:14 pm

Similar to http://sg-ygo.userboard.net/deck-garage-f12/chaos-removal-stun-style-t2152.htm?sid=65a03cb3ff6bbdf4abaefa8e6c6ffbd6

You might want to get ideas from each other's threads and benefit from it.
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citizen0
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PostSubject: Re: Chaos Stun   Tue Sep 08, 2009 12:24 pm

?

i dont like allure in chaos stun, call isnt too good since u cant call dad, 3 dk, 2 chaos sorcerer, makes call slow. sarc is preference which i dont prefer and 3 Bribes???? sorry cant do that, rykos are good but my version is more aggressive and i prefer not to set a turn for a effect to go off. not knocking the build but just nothing i saw that i havent tried yet. ryko is more for the alchemist build or runs pot of avarice. and call of the haunted in my build is meh, return is the only card i wanna use thats not destruction. sarc in chaos stun is only good for sorcerer,dad,and heavy. and in chaos stun u dont wanna wait 2 turns for a card yer opponent knows is coming. i know my build isnt perfect but chaos stun needs to be agressive imo.
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Dknightz
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PostSubject: Re: Chaos Stun   Tue Sep 08, 2009 1:16 pm

Use shrink x3, then cold wave...
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citizen0
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PostSubject: Re: Chaos Stun   Tue Sep 08, 2009 1:25 pm

shrink at 3 is possible cold wave no

stun is based from the inherent effects the monsters have
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Axehead
Judai Yuki
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PostSubject: Re: Chaos Stun   Tue Sep 08, 2009 1:54 pm

Cold Wave is actually viable, but at 1 it just depends on personal preference. But it's a fact that STUN can play around Cold Wave easily when used to capitalise.
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Dknightz
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PostSubject: Re: Chaos Stun   Tue Sep 08, 2009 1:56 pm

Axehead wrote:
Cold Wave is actually viable, but at 1 it just depends on personal preference. But it's a fact that STUN can play around Cold Wave easily when used to capitalise.

Agreed cause now only 1... So use it at the right time and that will save your butt...
One more try:
1. D.D Crow x3
2. Gorz x1
3. D.D. Assailant x3
4. Reinforcement of the Army x1
5. Sakuretsu Armor x3
6. Dimension Prison x3

Cause you need the defenses cause your monsters are kind of small size...
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bahamut84
Millennium Earl
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PostSubject: Re: Chaos Stun   Tue Sep 08, 2009 4:36 pm

1900 monsters are of course small size compared to your leet stardust buster mode!

_________________

http://duelingdays.blogspot.com
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http://duelingdays.blogspot.com
Axehead
Judai Yuki
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PostSubject: Re: Chaos Stun   Tue Sep 08, 2009 8:04 pm

Not to mention the sheer awesomeness of your stardust buster ignores all forms of protection from the backrow. These puny 1900 monsters shall be crushed under your greatness easily.
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slyx183
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PostSubject: Re: Chaos Stun   Tue Sep 08, 2009 8:31 pm

citizen0 wrote:
?

i dont like allure in chaos stun, call isnt too good since u cant call dad, 3 dk, 2 chaos sorcerer, makes call slow. sarc is preference which i dont prefer and 3 Bribes???? sorry cant do that, rykos are good but my version is more aggressive and i prefer not to set a turn for a effect to go off. not knocking the build but just nothing i saw that i havent tried yet. ryko is more for the alchemist build or runs pot of avarice. and call of the haunted in my build is meh, return is the only card i wanna use thats not destruction. sarc in chaos stun is only good for sorcerer,dad,and heavy. and in chaos stun u dont wanna wait 2 turns for a card yer opponent knows is coming. i know my build isnt perfect but chaos stun needs to be agressive imo.

just wanted to point a few things out here.

stun is supposed to be a control style deck which slowly beats away with the likes of raiou and such. the way i play it is i don't drop sorcerer unless i absolutely have to (which is when most of my stun stuff are in the grave anyway) i agree that your build is more aggressive and that has its good points to it, let me know how it runs after testing? thanks, i need help too lol.

another thing is that gold sarc does not necessarily mean 2 turns as i have d.d.r to bring things back on turn 0.

question: how does banisher even work with d.a.d and sorc? i know it also depends on WHEN u play radiance, but then if u want to be aggressive with d.a.d and sorc, radiance will end up being a dead card imo. unless u're using it some other way... in which i apologize for =P
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citizen0
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PostSubject: Re: Chaos Stun   Wed Sep 09, 2009 1:48 am

in response the stardust buster....LOL! if u lose to that, quit yugioh!

back row control does not comprise of 3 sak 3 prison. LS will crap all over that.

i dont know how yer meta is, but stun is based on 1900 beaters that have negation effects that prevent bigger hitters from taking effect, if not you have control based cards to remove them. then follow with a hitter yer opponent cant deal with.

sarc is meh in chaos stun.
light
banisher bad?? summon banisher set 1, vs ls they cry. banisher is only meh vs gb

although im considering on using allures,return and dimensional alchemists again
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Axehead
Judai Yuki
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PostSubject: Re: Chaos Stun   Wed Sep 09, 2009 12:23 pm

citizen0 wrote:
in response the stardust buster....LOL! if u lose to that, quit yugioh!

back row control does not comprise of 3 sak 3 prison. LS will crap all over that.

i dont know how yer meta is, but stun is based on 1900 beaters that have negation effects that prevent bigger hitters from taking effect, if not you have control based cards to remove them. then follow with a hitter yer opponent cant deal with.

sarc is meh in chaos stun.
light
banisher bad?? summon banisher set 1, vs ls they cry. banisher is only meh vs gb

although im considering on using allures,return and dimensional alchemists again

You must understand, that if Dknightz is the one playing Stardust Buster, he'll end up winnning anyway.
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citizen0
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PostSubject: Re: Chaos Stun   Wed Sep 09, 2009 12:58 pm

You must understand, that if Dknightz is the one playing Stardust Buster, he'll end up winnning anyway.

LOL! will pls me to be the one to end the streak over and over again =P
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slyx183
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PostSubject: Re: Chaos Stun   Wed Sep 09, 2009 6:44 pm

lol my point is how will u summon ur chaos sorc and d.a.d with banisher out. it also conflicts with raiou, and kycoo has nothing to remove.
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citizen0
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PostSubject: Re: Chaos Stun   Wed Sep 09, 2009 8:12 pm

lol! u dont know how to play stun do u
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Axehead
Judai Yuki
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PostSubject: Re: Chaos Stun   Wed Sep 09, 2009 9:42 pm

Since no exact defintion of the decktype is given, there's no specific way said to play stun. Some may choose to control your opponent's plays in a slow-paced game, some may just play it like ordinary beatdown, just without vanila monsters. So yup, it's technically impossible to declare you're playing stun the correct way.

Though yes, some playstyles may be better and more effective than others.
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slyx183
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PostSubject: Re: Chaos Stun   Wed Sep 09, 2009 10:13 pm

to add on the axehead's post, different playstyles also suit different players. one man's meat may be another man's poison.

although i still don't get how banisher works with chaos sorcerer, d.a.d, and raiou's need graves. srsly i don't. maybe i sound stupid to the rest of the ppl looking at this, but i'm pretty sure no one knows everthing abt the game. can u enlighten me? anyone?
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Axehead
Judai Yuki
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PostSubject: Re: Chaos Stun   Wed Sep 09, 2009 11:10 pm

Well, it all comes down to a completely simply explanation.

Simply put, if the opponent can't get rid of the Banisher, just use the Banisher to whitle him down, since you probably won't need DAD or Sorc if your opponent can't even handle a 1600 beatstick.

Though yes, it isn't entirely that synergistic. But as players we play around these kind of things.
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slyx183
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PostSubject: Re: Chaos Stun   Wed Sep 09, 2009 11:15 pm

oh ok i had a hunch it was an either or kinda thing, just wasn't too sure. thanks axehead.
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citizen0
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PostSubject: Re: Chaos Stun   Thu Sep 10, 2009 1:45 am

banisher isnt in my build lol

but banisher doesnt effect my grave people. if anything spells and traps get removed from play. he doesnt effect dad or sorcerer. and originally stun was based on cards like dk, tk, skill drain and so forth. cards that have inherent effects that stop most of the common decks being used.

banisher is mainly played vs LS players only.
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XiaoCola
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PostSubject: Re: Chaos Stun   Thu Sep 10, 2009 10:39 pm

corrupts zombie and vayu feather too if u wan use banisher.
u either stop the outing,
or stp the gathering
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citizen0
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PostSubject: Re: Chaos Stun   Fri Sep 11, 2009 1:36 am

banisher is good tech for this format as well as kycoo. its nice and all people make certain decks, but they will never win a shonnen or major event. too consistantly win....more often then not, key cards are always played
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PostSubject: Re: Chaos Stun   Today at 1:59 pm

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Chaos Stun
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