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 Tragoedia Gadgets

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Invaishir
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PostSubject: Tragoedia Gadgets   Wed Sep 02, 2009 2:31 pm

TragoGadgets

Total Cards:40

Total Monster Cards:17
2 Tragoedia
2 Kycoo the Ghost Destroyer
2 Green Gadget
2 Red Gadget
2 Yellow Gadget
2 D.D. Warrior Lady
1 Gorz the Emissary of Darkness
1 Blackwing - Gale the Whirlwind
1 Cyber Dragon
1 Breaker the Magical Warrior
1 Psychic Commander

Total Magic Cards: 15
3 Book of Moon
3 Fissure
2 Soul Taker
1 Smashing Ground
2 Enemy Controller
1 Heavy Storm
1 Mystical Space Typhoon
1 Pot of Avarice
1 Lightning Vortex

Total Trap Cards:8
2 Royal Oppression
2 Bottomless Trap Hole
1 Mirror Force
1 Trap Dustshoot
1 Torrential Tribute
1 Call of the Haunted

Extra Deck: 15
1 Ally of Justice - Catastor
1 Ancient Fairy Dragon
1 Arcanite Magician
1 Black Rose Dragon
1 Blackwing Armor Master
2 Chimeratech Fortress Dragon
1 Colossal Fighter
1 Gaia Knight, the Force of Earth
1 Gladiator Beast Gyzarus
1 Goyo Guardian
1 Magical Android
1 Red Dragon Archfiend
1 Stardust Dragon
1 Thought Ruler Archfiend

trying to fit in DCK/Solemn/some other stuff, what do you guys think?
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AmosCHARGE!
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PostSubject: Re: Tragoedia Gadgets   Wed Sep 02, 2009 4:07 pm

Hi Invaishir Welcome to The Singapore Yugioh Forums =D

Hmm, deck looks pretty solid so no fixes on my part for now : )
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Invaishir
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PostSubject: Re: Tragoedia Gadgets   Wed Sep 02, 2009 4:10 pm

thank you and thank you :3
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lingbu
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PostSubject: Re: Tragoedia Gadgets   Wed Sep 02, 2009 4:20 pm

lots of problem.

oppression is good.
but yr tuner , gale and call of haunted may hinder u.
when yr oppression is on the field, sometimes u really nid a syncho out for stronger monsters pulls u back when opponent has tones of life to oppress USING yr oppression.

Gorz + oppression = cant jump gorz when u nid badly.

remove tragodia gorz cyber D.

make it pure oppresion.
+ dyna fossil ( depends on the amount u wish ' max 3 ')
u could intro airman family , wildman, ocean depending on yr style.
if "possible" blood offering is cool.\

- tuners excluding gale. GALE is strong.
+ traps like prison, sakuretsu or countering in battle like shrink ( rulings of shrink istoo awesome )
+ 1 more pot of avarice.
if possible add in creature swap ( strong card for giving yr gaget for a stronger monster.

+drill roid ( depends on yr deck structure.)

bascially just make it an anti special summon deck by gagets and dyna.
the era of the machines and dinosaurs in same dimension
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Axehead
Judai Yuki
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PostSubject: Re: Tragoedia Gadgets   Wed Sep 02, 2009 4:33 pm

Nice build overall, only fixes I have are personal-opinion based.

I feel Tragoedia and Kycoo really deserve to be maxed out. And also D.D Warrior Lady and Breaker don't really shine in lone copies. I'd suggest dropping both Warrior Ladies and the Psychic Commander for 3 Thunderking Raioh. Breaker can be sided with another 2 more of his brothers.

Perhaps fitting Dark Bribe or some form of backrow protection in over some spells would be nice too. You might also want to test multiple Avarices to see if it works for you.

Hope it helps. (:
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Invaishir
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PostSubject: Re: Tragoedia Gadgets   Wed Sep 02, 2009 4:33 pm

lingbu wrote:
lots of problem.

oppression is good.
but yr tuner , gale and call of haunted may hinder u.
when yr oppression is on the field, sometimes u really nid a syncho out for stronger monsters pulls u back when opponent has tones of life to oppress USING yr oppression.

Gorz + oppression = cant jump gorz when u nid badly.

remove tragodia gorz cyber D.

make it pure oppresion.
+ dyna fossil ( depends on the amount u wish ' max 3 ')
u could intro airman family , wildman, ocean depending on yr style.
if "possible" blood offering is cool.\

- tuners excluding gale. GALE is strong.
+ traps like prison, sakuretsu or countering in battle like shrink ( rulings of shrink istoo awesome )
+ 1 more pot of avarice.
if possible add in creature swap ( strong card for giving yr gaget for a stronger monster.

+drill roid ( depends on yr deck structure.)

bascially just make it an anti special summon deck by gagets and dyna.
the era of the machines and dinosaurs in same dimension


One thing I have to say.. I don't need to activate Oppression until it's needed. The whole deck revolves around overwhelming the opponent with raw advantage, that is the whole point of Gadgets. If I want to steal monsters, Tragoedia gets under Oppression and works wonders with Gadgets, he is staying. I'm not always going to have Oppression out, if I get Gorz I'll focus on getting that +1 and even more advantage through battle with him and the token. Cyber Dragon is a huge advantage and amazing for momentum swings, why on earth, or any planet for that matter, would I ever want to get rid of it in this deck? Dyna would be a good idea, but he's too weak and breaker at 3, solemn at 1, fissure at 3, and D.D. Warrior Lady at 3 make him a horrible pick right now. If I wanted another card to protect monsters it would be Prison or Trap Hole, Sakuretsu got really bad whenever Stardust came out and D-Prison is just a lot better.
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lingbu
Judai Yuki
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PostSubject: Re: Tragoedia Gadgets   Wed Sep 02, 2009 5:02 pm

Invaishir wrote:

One thing I have to say.. I don't need to activate Oppression until it's needed. The whole deck revolves around overwhelming the opponent with raw advantage, that is the whole point of Gadgets. If I want to steal monsters, Tragoedia gets under Oppression and works wonders with Gadgets, he is staying. I'm not always going to have Oppression out, if I get Gorz I'll focus on getting that +1 and even more advantage through battle with him and the token. Cyber Dragon is a huge advantage and amazing for momentum swings, why on earth, or any planet for that matter, would I ever want to get rid of it in this deck? Dyna would be a good idea, but he's too weak and breaker at 3, solemn at 1, fissure at 3, and D.D. Warrior Lady at 3 make him a horrible pick right now. If I wanted another card to protect monsters it would be Prison or Trap Hole, Sakuretsu got really bad whenever Stardust came out and D-Prison is just a lot better.

The main point of having oppression is to counter special , since u alrdy have this card in yr deck , make the best out of it. u even mentioned u scared stardust.
it's the nature of control decks. stardust come , u will try to get rid of it. 1st thing u nid = oppression.
having gagets on the field will mean u will lose the chance to summon cyber D.

2nd note: u mentioned u may not nid to activate oppression unnecessarily, TRUE but tat doesnt mean u must have to synchro summmon.
it's like saying, " i activate cold wave, i summon gaget' end turn"
u have to build a dek based on the whole concept since u had oppresion in the 1st place.

3rd: current meta is having lots of special summons in a turn and kill u. oppression is the thing to beat unless u have life. yr kycoo can block vayu's evasion.
and AGAIN since oppression is in yr deck, and AGAIN make the best out of it. u will realise if u dun draw oppression, u may feel unsafe. so my style is max it to 3.

and for u to protect yr monsters, i have suggested prison or sakuretsu, like wat u said:" If I wanted another card to protect monsters it would be Prison or Trap Hole, Sakuretsu got really bad whenever Stardust came out " this situation is like wat u said about oppression, activating at the right timing.
u would not open sakuretsu on wildman, stardust UNLESS u have a plan for it. tats y i still insist u max 3 oppression and wif different deck structures, u can try out or have different traps designated to yr needs.

i noe u like yr tragoedia but having a control deck, mainly yr cards MAY be set on the field trying to counter the attacks from huge monsters. so yr tragoedia has low attacks which is the last thing u wan, unless u have tonnes of hand cards and not setting on field jus to have huge tragoedia.

Axehead wrote:
Nice build overall, only fixes I have are personal-opinion based.

I feel Tragoedia and Kycoo really deserve to be maxed out. And also D.D Warrior Lady and Breaker don't really shine in lone copies. I'd suggest dropping both Warrior Ladies and the Psychic Commander for 3 Thunderking Raioh. Breaker can be sided with another 2 more of his brothers.

Perhaps fitting Dark Bribe or some form of backrow protection in over some spells would be nice too. You might also want to test multiple Avarices to see if it works for you.

Hope it helps. (:

yes dark bribe is strong at times, but raiou and gaget do not like each other, imagine u have raiou, then u do not wan to waste the summon of gagets since no gain, then u keep getting gagets in hand , cry...

but depends on the player's style, some players can manage raiou and gagets properly.
again kycoo is fairly strong wif gagets.
and if u wanna protect kycoo, shrinks etc can be added and again kycoo activates effect.

i noe its long, bear wif it. Cool
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Invaishir
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PostSubject: Re: Tragoedia Gadgets   Wed Sep 02, 2009 5:05 pm

Sigh, i'll just not post here
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lingbu
Judai Yuki
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PostSubject: Re: Tragoedia Gadgets   Wed Sep 02, 2009 5:15 pm

Invaishir wrote:
Sigh, i'll just not post here

up to u to accept critics.
up to u not to post here.
up to u to view.
up to u for yr decision.
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citizen0
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PostSubject: Re: Tragoedia Gadgets   Tue Sep 08, 2009 12:08 pm

fossil dyna is trash card!

trag should be at 3 in trag-gadgets!!!
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PostSubject: Re: Tragoedia Gadgets   Today at 12:33 am

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