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 ABSOLUTE 0, Freezing Heroes

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jadenyusei
Duelist
Duelist


Number of posts : 63
Age : 23
Location : Bukit Batok
Registration date : 2009-02-19

PostSubject: ABSOLUTE 0, Freezing Heroes   Mon Aug 17, 2009 7:51 pm

MONSTERS
3x King Of The Swamp
2x Snowman Eater
3x Debris Dragon
1x E.hero Bubble man
1x E.hero Ice Edge
1x E.hero Airman
3x E.hero Ocean

MAGIC
3x Fusion Recovery
3x Miracle Fusion
3x Fusion Sage
3x Warrior Returning Alive
3x YU-GO
3x E- Emergency Call
1x Heavy Storm
1x Futrure Fusion
1x Savage
1x ROTA
1x MST

TRAPS

3x Interdimensional Matter Transporter

EXTRA

3x E.hero ABSOLUTE 0
2x GUNGIR DRAGON OF ICE BOUNDARY
1x E.hero Saliorman
2x E.hero THE EARTH
-any other synchro or fusion of ur personal preference



Bascially this deck is to fuse a absolute 0 asap to control de field with Interdimensional Matter Transporter. If not JUST SYNCH GUNGIR and you will most likely see victory =)
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slyx183
Junior Duelist
Junior Duelist


Number of posts : 169
Age : 22
Location : Beijing, China (BUT S'POREAN AT HEART!)
Registration date : 2009-08-16

PostSubject: Re: ABSOLUTE 0, Freezing Heroes   Mon Aug 17, 2009 8:30 pm

hmm how is maxing out all the fusion cards working for you? iono i
always prefer to have the search cards 1 less than the targets i.e.
fusion sage 2 poly 1 in that case maybe u oso don't want to max out
fusion recovery. like that u oso have more space for more staples traps
to defend urself, cos the transport/ abs zero isn't always going to
work. bubbleman is small but has good draw power maybe u want to
consider adding another copy.

otherwise great control deck! mind help me fix/rate my deck in my sig?
dark based twilight abit more urgent, cos plants almost final alr.
thnx! =]
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jadenyusei
Duelist
Duelist


Number of posts : 63
Age : 23
Location : Bukit Batok
Registration date : 2009-02-19

PostSubject: Re: ABSOLUTE 0, Freezing Heroes   Mon Aug 17, 2009 9:04 pm

slyx183 wrote:
hmm how is maxing out all the fusion cards working for you? iono i
always prefer to have the search cards 1 less than the targets i.e.
fusion sage 2 poly 1 in that case maybe u oso don't want to max out
fusion recovery. like that u oso have more space for more staples traps
to defend urself, cos the transport/ abs zero isn't always going to
work. bubbleman is small but has good draw power maybe u want to
consider adding another copy.

otherwise great control deck! mind help me fix/rate my deck in my sig?
dark based twilight abit more urgent, cos plants almost final alr.
thnx! =]


well there are many alternatives as you will be always drawing the fusion stuffs if cant fuse then theres always GUNGIR to help
most of the time i fuse 2 heroes for 0 and king for others thats why. i love to spam YU-GO and swarm thats why the fusing cards are fused its more efficient this way =)
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jadow
Senior Duelist
Senior Duelist


Number of posts : 675
Age : 26
Location : timah
Registration date : 2008-08-16

PostSubject: Re: ABSOLUTE 0, Freezing Heroes   Mon Aug 17, 2009 10:29 pm

time to interfere.

bubbleman is def nt good drawpower. its more like yusei uber godly top deck power.

use fortune slip too. its more useful in the sense that u get to negate a att.

is yu-go=yu-jo? if yes jus remove it. unless tahts poly, since i dont see it in yr deck.

add re-fusion remove some sage and recovery. normally its better to get ab 0 using miracle fusion and nt poly. poly is jus a fall safe incase u draw 3 swamp beast or something.

if u play using miracle fusion more often, salvage is nt needed. try fusing ab zero decks with another. its not a very good idea to depend on a 2400 monster to win the game.

3 interdimensional matter is overkill.

u do knw u can remove ab zero by using it to fuse another ab zero or by synchro summoning. then revive the 1 1st 1 using many of ways.

add sangan and haunted. frog too if u got enuf space. ocean and ice-edge r nt very good choices. they may be both water and e hero. bt nt really combat useable.

ab 0 + water monster may be good, bt only ab 0 get the att boost. snowman and friends are still pretty small. + theres nt much monster removal exp ab 0 arnd. fissures a possible way bt i suggest u rethink yr monster line up.
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jadenyusei
Duelist
Duelist


Number of posts : 63
Age : 23
Location : Bukit Batok
Registration date : 2009-02-19

PostSubject: Re: ABSOLUTE 0, Freezing Heroes   Tue Aug 18, 2009 5:58 pm

jadow wrote:
time to interfere.

bubbleman is def nt good drawpower. its more like yusei uber godly top deck power.

use fortune slip too. its more useful in the sense that u get to negate a att.

is yu-go=yu-jo? if yes jus remove it. unless tahts poly, since i dont see it in yr deck.

add re-fusion remove some sage and recovery. normally its better to get ab 0 using miracle fusion and nt poly. poly is jus a fall safe incase u draw 3 swamp beast or something.

if u play using miracle fusion more often, salvage is nt needed. try fusing ab zero decks with another. its not a very good idea to depend on a 2400 monster to win the game.

3 interdimensional matter is overkill.

u do knw u can remove ab zero by using it to fuse another ab zero or by synchro summoning. then revive the 1 1st 1 using many of ways.

add sangan and haunted. frog too if u got enuf space. ocean and ice-edge r nt very good choices. they may be both water and e hero. bt nt really combat useable.

ab 0 + water monster may be good, bt only ab 0 get the att boost. snowman and friends are still pretty small. + theres nt much monster removal exp ab 0 arnd. fissures a possible way bt i suggest u rethink yr monster line up.

-YU-GO is poly in jap
-refusion is slow
-salvage is needed
-ab 0 atk 2500
-3 interdimensional matter is used to trigger ab 0 effect
-yes i noe but why would i do that unless despo moment
-most of the time is combat with fusions insted of those small 1 cos of the amot of search cards, i can fuse alot of times,ALOT
-i prefer ocean n ice edge and the deck is doing very well except against black feathers
-i haven update the new format yet so the fissures and call is not added
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PostSubject: Re: ABSOLUTE 0, Freezing Heroes   Today at 8:30 pm

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