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 Starbuster JTD

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pokekid88
Yugi Mutou
Yugi Mutou


Number of posts : 3820
Age : 28
Location : SG
Registration date : 2007-12-18

PostSubject: Starbuster JTD   Tue May 26, 2009 1:45 am

JTD == Junk - Tuning - De-Sychro

Monsters (17):

3 Junk Synchron
3 Tuning Supporter
3 Stardust Dragon/Assault Mode
3 D-Hero Diamond Guy
3 D-Hero Plasma
2 Red Archfiend Dragon/Assault Mode

Spell (23):

3 De-Synchro
3 The Warrior Returning Alive
3 Assault Teleport
3 Dual Summon
2 Machine Duplication
2 Reckless Summoning Of Hell
2 Destiny Draw
2 Foolish Burial
2 Magical Stone Excavation
1 Card Destruction

Traps (3)

3 Assault Mode Activate

Combos:

As usual, use junk synchro sp summon Tuning Supporter, then synchro for a Brionac for clearing field first or just directly synchro to stardust... Keeps on drawing with tuning supporter (Drawing into Assault mode Activate), If suay suay draw any assault monster == Assault Teleport or use for Magical stone....

Scenario:

1) Foolish Burial Tuning Supporter
2) Normal summon Junk synchro, sp summon Tuning supporter
3) Machine duplication on Tuning supporter, summoning other 2 from deck.
4) Synchro for brionac to clear opp field if scare, or synchro directly to stardust, either way, draw 3 cards.
5) De-synchro the synchro monster summoned back to junk synchro/tuning supporter.
6) Synchro again and again (IF possible...else GG le...X_X) till assault mode activate is drawn. Set that trap facedown.
7) Activate Dual Summon and The Warrior Returning Alive, get back Junk sychron and normal summon it back again, bring tuning supporter back. Chain Reckless Summoning Of Hell to the sp summoning of tuning supporter to get back 3 of them to field.
Cool continue the front steps to summon another assault mode (???)

Seems kinda hard to play... But might be fun if it works...LOL
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asakura_y
Senior Duelist
Senior Duelist


Number of posts : 663
Age : 31
Location : Singapore
Registration date : 2007-12-17

PostSubject: Re: Starbuster JTD   Tue May 26, 2009 2:01 am

1. What if you f*draw 2x Plasma in opening hand with no Destiny Draw?
2. What if your Diamond Guy send all 3x Buster Mode to bottom of deck?
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pokekid88
Yugi Mutou
Yugi Mutou


Number of posts : 3820
Age : 28
Location : SG
Registration date : 2007-12-18

PostSubject: Re: Starbuster JTD   Tue May 26, 2009 12:50 pm

then die loh
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bishzor101
Senior Duelist
Senior Duelist


Number of posts : 680
Age : 23
Location : Singapore
Registration date : 2008-11-29

PostSubject: Re: Starbuster JTD   Tue May 26, 2009 7:19 pm

Buster Beast?
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Axehead
Judai Yuki
Judai Yuki


Number of posts : 2490
Age : 21
Location : Singapore
Registration date : 2008-07-18

PostSubject: Re: Starbuster JTD   Wed May 27, 2009 1:41 am

Lols, so much draw power, later you end up with all 5 of the /Buster in your hand without teleport.

Maybe you can consider Airman, cause you run like, 6 Destiny Heroes.

And btw, why Bloo-D? Quite difficult to use in this deck IMO. I mean, you can get 3 Tuning Supporter on field easily, but using them for Bloo-D a bit wasted cause you don't get to draw..
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bladeknight89
Privaron
Privaron


Number of posts : 568
Age : 27
Location : Tampines
Registration date : 2008-06-11

PostSubject: Re: Starbuster JTD   Wed May 27, 2009 4:23 am

take out 2 bloo-d and maybe put 1 D-hero Doom Guy or 1 Defend Guy,at least they can be made into tunning fodder for you to tune,otherwise Bloo-d level too high oso..and u are not running trade ins =)
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Axehead
Judai Yuki
Judai Yuki


Number of posts : 2490
Age : 21
Location : Singapore
Registration date : 2008-07-18

PostSubject: Re: Starbuster JTD   Wed May 27, 2009 10:07 pm

bladeknight89 wrote:
take out 2 bloo-d and maybe put 1 D-hero Doom Guy or 1 Defend Guy,at least they can be made into tunning fodder for you to tune,otherwise Bloo-d level too high oso..and u are not running trade ins =)

Lol, when writing decklist, put 3 of everything easier to write, so maybe that's why he run 3 Bloo-D even though it's almost completely useless in this deck.
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PostSubject: Re: Starbuster JTD   Today at 8:28 am

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