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 Water Synchro

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MYultimate
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PostSubject: Water Synchro   Sat May 09, 2009 6:28 pm

Monster:23
3 deep sea dive
3 fishborg
2 gk spy
1 gk guard
3 volcanic shell
2 coelacanth
1 frog
3 oyster meister
2 froze monarch
1 gors
1 tragodia
1 cyber deck

Spell:11
1 Heavy Storm
1 Trunade
2 avarice
1 cosr
1 reborn
1 brain control
2 one for one
1 soul exchange
1 book of moon

Trap:8
3 bottomless
3 threatening roar
1 torrential tribute
1 mirror force

Total 42cards

There is basically a few ways of playing, using one for one to get the following monster out to the field/grave respectively
.fishborg
.volcanic shell
.frog
doesn matter which 1 is in grave or hand cos they are gonna be sec for either froze monarch or coelacanth. You may wonder why volcanic shell, reason cos it is a 1star and i can use it to add more volcanic shell to my hand after i send it to grave via discard and tribute from field when i used one for one. In that case I got more access to fishborg. No need to talk about oyster meister since you should know about the OTK tactic. froze monarch is good, i can get rid of cards like icarus att and reverse delta when playing against bf deck, and oppression when playing against anti meta, and also synchro with fishborg to get DDB. gk is to speed up summoning of coelacanth as well as use it as a synchro for deep sea dive which i can summon 2 7star monster on my turn. The rest of the spells and traps are quite standard so nothing much to say about it

Comment please, or anything to improve on that I miss out


Last edited by MYultimate on Sun May 10, 2009 2:23 am; edited 1 time in total
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lightlord
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PostSubject: Re: Water Synchro   Sat May 09, 2009 9:34 pm

put spiritual water art and aqua spirit or abyss soldier?
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asakura_y
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PostSubject: Re: Water Synchro   Sat May 09, 2009 11:03 pm

Although it's understood that you meant Deep Sea Diva, take note there's another card known as "Deep Sea Diver".
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MYultimate
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PostSubject: Re: Water Synchro   Sun May 10, 2009 2:20 am

lightlord wrote:
put spiritual water art and aqua spirit or abyss soldier?

spiritual water art is e trap that tribute water? not really focusing on pure water... synchro is key to winning...
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lightlord
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PostSubject: Re: Water Synchro   Sun May 10, 2009 12:33 pm

MYultimate wrote:
lightlord wrote:
put spiritual water art and aqua spirit or abyss soldier?

spiritual water art is e trap that tribute water? not really focusing on pure water... synchro is key to winning...
yup it is used as chain
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MYultimate
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PostSubject: Re: Water Synchro   Wed May 13, 2009 10:37 pm

lightlord wrote:
MYultimate wrote:
lightlord wrote:
put spiritual water art and aqua spirit or abyss soldier?

spiritual water art is e trap that tribute water? not really focusing on pure water... synchro is key to winning...
yup it is used as chain

its ok, not focing too much on chaining cards... more on killing on my turn n stop him from OTKing on his turn by using cards to stall like threatening roar n bottomless(against BF)
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L0KI
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PostSubject: Re: Water Synchro   Thu May 14, 2009 9:29 am

why GK is inside ya, and I dun thnk frost monarc is good ya I thnk more coeralacanth and try unshaven angler count as 2 tribute
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Dknightz
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PostSubject: Re: Water Synchro   Thu May 14, 2009 3:49 pm

Why not try playing it with the Yumi and the other old water monster combos like torando wall....
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asakura_y
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PostSubject: Re: Water Synchro   Fri May 15, 2009 12:53 am

Dknightz wrote:
Why not try playing it with the Yumi and the other old water monster combos like torando wall....

It's "Umi". I hope you're not joking. There exists an improved version of Umi field card aka. Atlantis. Threatening roar and waboku does a better job defending than a tornado wall+field card combo.
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MYultimate
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PostSubject: Re: Water Synchro   Fri May 15, 2009 10:13 pm

L0KI wrote:
why GK is inside ya, and I dun thnk frost monarc is good ya I thnk more coeralacanth and try unshaven angler count as 2 tribute

gk is to speed up summoning of coelacanth as well as use it as a synchro material for deep sea dive which i can summon 2 7star synchro monster on my turn... i tink froze monarch is useful against anti meta deck as well as being a exellent material to synchro wif fishborg
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L0KI
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PostSubject: Re: Water Synchro   Fri May 15, 2009 10:46 pm

deep sea lv 2 liao, cannot summon arcanite with GK.
remind me of using umi. last time tornado wall like gay one while I was playing daedalus. 3 wabokus and 3 tornado inside waiting till my daedalus wipe the whole field and the big one can also wipe out hands = top decked.but it was 2 years ago i think game play change very often.
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MYultimate
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PostSubject: Re: Water Synchro   Fri May 15, 2009 11:12 pm

L0KI wrote:
deep sea lv 2 liao, cannot summon arcanite with GK.
remind me of using umi. last time tornado wall like gay one while I was playing daedalus. 3 wabokus and 3 tornado inside waiting till my daedalus wipe the whole field and the big one can also wipe out hands = top decked.but it was 2 years ago i think game play change very often.

oh ya! 2star =/ 6star... haha i need test my deck using this format 1st...
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PostSubject: Re: Water Synchro   Today at 6:44 pm

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