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 gladiatorbeasts.

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frostystorms
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PostSubject: gladiatorbeasts.   Fri Feb 06, 2009 11:13 pm

total - 40 cards

monsters - 17 cards

1x elemental hero airman
2x gladiator beast laquari
2x elemental hero prisma
2x gladiator beast darius
2x gladiator beast equeste
3x gladiator beast bestiari
1x gladiator beast retiari
1x gladiator beast murmillo
3x test tiger

spells - 10 cards

1x reinforcement of the army
1x gladiator proving ground
1x heavy storm
2x cold wave
2x shrink
1x gladiator beast inner power
2x book of moon

traps - 13 cards

3x solemn judgment
2x gladiator beast chariot
2x bottomless trap hole
2x compulsory evacuation device
1x holy barrier - mirror force
3x dimensional prison

extra deck - 5 cards

fusions - 5 cards

2x gladiator beast heraklinos
3x gladiator beast gyzarus

side deck - 15 cards

monsters - 5 cards

2x d.d. crow
1x neo - spacian ground mole
2x gladiator beast andal

spells - 6 cards

1x smashing ground
1x hurricane
1x cyclone
1x cold wave
2x nobleman of crossout

traps - 4 cards

2x malevolent catastrophe
2x xing zhen hu

yup, this is my current gladiator beast build. would need suggestions to improve any part of the deck and side deck. a problem that i need help on for this deck is against plant control! it totally can't handle plants >.< thanks in advance!~


Last edited by frostystorms on Wed Feb 11, 2009 8:16 pm; edited 1 time in total
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Axehead
Judai Yuki
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PostSubject: Re: gladiatorbeasts.   Fri Feb 06, 2009 11:37 pm

Why 1 Andal only.

More ANDAL in side.

Look below.
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frostystorms
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PostSubject: Re: gladiatorbeasts.   Sat Feb 07, 2009 12:54 am

haha lols you andal freak!Razz
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sinstudent
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PostSubject: Re: gladiatorbeasts.   Sat Feb 07, 2009 7:40 am

stupid retiari



basket
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L0KI
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PostSubject: Re: gladiatorbeasts.   Sat Feb 07, 2009 9:40 am

I think its a fusion GB
but the problem is no prisma
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Axehead
Judai Yuki
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PostSubject: Re: gladiatorbeasts.   Sat Feb 07, 2009 11:34 am

L0KI wrote:
I think its a fusion GB
but the problem is no prisma

You sure? Look carefully.

Got reinforcements and Airman leh. How can don't have Prisma.
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sinstudent
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PostSubject: Re: gladiatorbeasts.   Sat Feb 07, 2009 1:11 pm

L0KI wrote:
I think its a fusion GB
but the problem is no prisma

actually, i have never seen a gb that doesnt fusion. mind enlightening me? since they way u say it seems like u have seen other forms of gb. even synchro gb needs fusion imo. i would really like to see alternative gb builds.
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Maelstrom
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PostSubject: Re: gladiatorbeasts.   Sat Feb 07, 2009 5:22 pm

A question: Why 2 Prisma 1 Airman over 3 Prisma? I don't really see the point of that. You'd waste a summon if you search for Prisma with Airman, unless you want to use Airman's second effect, but wouldn't Gyzarus/Bestiari do a better job of clearing M/T?
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Axehead
Judai Yuki
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PostSubject: Re: gladiatorbeasts.   Sat Feb 07, 2009 8:14 pm

Maelstrom wrote:
A question: Why 2 Prisma 1 Airman over 3 Prisma? I don't really see the point of that. You'd waste a summon if you search for Prisma with Airman, unless you want to use Airman's second effect, but wouldn't Gyzarus/Bestiari do a better job of clearing M/T?

1: Airman more ATK, and is +1. And it also adds consistency.
2: Not everyone is rich =(
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frostystorms
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PostSubject: Re: gladiatorbeasts.   Sat Feb 07, 2009 11:45 pm

lol haha retiari pwned you gabriel:P

>.< loki please look properly there's 2 prisma. and gladiator beasts without fusion? even the weirdest gladiator beast build i've seen (honest gladiator beast) has fusion. enlighten me too(:

yes maelstrom, axehead is right. on the 1st turn i'm quite sure you would want to have an airman on the field instead of a prisma, and even more so if you have a test tiger in your hand. because prisma is smaller than airman and after it gets run over next turn if you do not have a gladiator beast then your test tiger is nothing. at the same time, rather torrential away an airman than prisma right?
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Maelstrom
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PostSubject: Re: gladiatorbeasts.   Sun Feb 08, 2009 12:21 am

Not sure about the consistency part but I guess I agree with the rest of it. Anyway, imo -2 Cold Wave, +1 Prisma. Or -1/2 [Trap Card] (Compulsory Evacuation). Cold Wave and the large number of traps/protective spells really clash imo, Glad Beasts are more reliant on M/T than it seems, you should know =)

P.S. I suggest siding the 2 Cold Wave and taking out Nobleman from your side. It's quite unnecessary imo and if removed it will free up some space in your main deck.
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asakura_y
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PostSubject: Re: gladiatorbeasts.   Sun Feb 08, 2009 12:30 am

Hi. Mind giving afew examples of how this deck can't stand against plant control? So that I can have a beter understanding of the deck's weakness(es) and think of solutions for you?
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Axehead
Judai Yuki
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PostSubject: Re: gladiatorbeasts.   Sun Feb 08, 2009 11:48 am

asakura_y wrote:
Hi. Mind giving afew examples of how this deck can't stand against plant control? So that I can have a beter understanding of the deck's weakness(es) and think of solutions for you?

Cause Black Garden is a whore.

Anything that isn't Laquari or Darius summoned when Black Garden is active, would get it's attack halved so low, that it can't even attack over the token Black Garden creates.
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asakura_y
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PostSubject: Re: gladiatorbeasts.   Sun Feb 08, 2009 9:11 pm

I see. I thought that plant control don't run black garden, that's why I was unsure in the first place.
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Axehead
Judai Yuki
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PostSubject: Re: gladiatorbeasts.   Sun Feb 08, 2009 10:05 pm

asakura_y wrote:
I see. I thought that plant control don't run black garden, that's why I was unsure in the first place.

Well, Meta Plants don't. But CONTROL Plants do.
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asakura_y
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PostSubject: Re: gladiatorbeasts.   Mon Feb 09, 2009 12:22 am

How about duster tornado to destroy the garden upon activation, or magic drain/magic jammer to negate the activation?

Monsters wise, you could try legendary jujutsushi to "bounce" their normal summoned monster for defense, or hoplumus to guard with the set 2100 def?
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jadow
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PostSubject: Re: gladiatorbeasts.   Mon Feb 09, 2009 1:07 am

side WangHu? as far as i know, all the support plants r pretty small, exp for the venus flytrap (if any1 actually adds) and lord poison.The rest all below 1400.

ya, lonefire bolossom can bypass wangHu, but only princess and gigaplant (if controls have gigaplant) can survive.the old faithful shrink will still take care of them.

do u find the plant solemn a prob??
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frostystorms
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PostSubject: Re: gladiatorbeasts.   Wed Feb 11, 2009 8:14 pm

hmm maelstrom, cold wave is my finisher, i used to side it too, but now i find that maining it is so much better. at the same time its gives you a turn to get a heraklinos out and control your opponent.

yes asakura_y, black garden is a whore. and they play wanghu themselves so its very difficult to get through. at the same time, the 6 solemns they have (3x solemn 3x pollinosis) and 3 mirror force (1x mirror force 2x thorn wall) is damn bitch. camellia can stop gyzarus and lots more too. hoplomus is totally useless against it. yeah i might try dust tornado soon. thanks!

hmm i can't add wanghu myself, the deck is really reliant on test tiger. yup the pollinosis is the a big problem Sad

updated decklist, thinned to 40 cards.
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jadow
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PostSubject: Re: gladiatorbeasts.   Wed Feb 11, 2009 11:21 pm

hm? u cant declare pirority and jus sac yr testy? maybe i missed out something.

lol, i thought u having prob with the new thorns and dandy that spawn alot. so cammy is the main prob ah...

GB is gettting hunted.
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