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 Tele Jinzo-Returner TCG

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L3g3ndaryJinzo
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Age : 26
Location : Smithfield, NC USA
Registration date : 2009-02-03

PostSubject: Tele Jinzo-Returner TCG   Tue Feb 03, 2009 9:04 pm

First I'd like to mention how interesting it is to see what kind of decks are being played over there. Here's a look at what I'm running now.

Monsters-21
Jinzo x3
Jinzo-returner x3
Armageddon Knight x3
Krebons x3
Dark Grepher x2
Breaker the Magical Warrior x1
Neospacian Grand Mole x1
Ryko, the Lightsworn Wolf x1
Sangan x1
Cyber Dragon x1
Gorz, Emissary of Darkness x1

Spells-13
ROTA x2
Emergency Teleport x2
Pot of Avarice x1
Limiter Removal x1
Smashing Ground x1
Monster Reborn x1
MST x1
Heavy Storm x1
Future Fusion x1
Brain Control x1
Book of Moon x1
Allure of Darkness x1

Traps-5
Solemn Judgement x3
Pheonix Wing Wind Blast x1
Torrential Tribute x1

Extra Deck-9
Chimeratech Overdragon x1
Stardust Dragon x2
Goyo Guardian x2
Thoughtruler Archfiend x1
Red Dragon Archfiend x1
Black Rose Dragon x1
Psychic Lifetrancer x1

I think that's everything, I don't have the deck right beside me though so I'll have to double check in a few. Let me know what you guys think.
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L0KI
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PostSubject: Re: Tele Jinzo-Returner TCG   Tue Feb 03, 2009 10:18 pm

Remove Future Fusion LAH, PUT Overload Fusion Instead if u plan on using Chimera
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L3g3ndaryJinzo
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Number of posts : 16
Age : 26
Location : Smithfield, NC USA
Registration date : 2009-02-03

PostSubject: Re: Tele Jinzo-Returner TCG   Tue Feb 03, 2009 10:20 pm

I honestly have no intention of using chimera. The future fusion allows for large OTK moves since I can send cyber dragon, 3 jinzo, and 3 jinzo-returner to the grave, which actually pulls those 3 jinzo to the field with jinzo-returner's effect.
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jadow
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PostSubject: Re: Tele Jinzo-Returner TCG   Tue Feb 03, 2009 10:38 pm

im guessing u r also tcg.

dont pot of avarice. u need some jinzos to stay down there.

last time, i played this deck with 2x DAD.

Breaker the Magical Warrior is slow. side it if really necessary.

add transmigation prophercy. incase u draw cyber.add a few more allure of darkness?

ryko seems pretty random.

add vice dragon when its released.

i do know that ppl use the nobleman card in tcg, but i would still advise u to double cards like pheonix wing wind ,book of moon, allure.
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L3g3ndaryJinzo
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Registration date : 2009-02-03

PostSubject: Re: Tele Jinzo-Returner TCG   Tue Feb 03, 2009 10:47 pm

Pot of avarice is so that I can reuse Jinzo-returner, once all three are in the graveyard if the duel isn't over there aren't a lot of options for the deck. Ryko helps with field control and can possibly pull out a jinzo if a returner hits the graveyard. I could probably run D.D. warrior lady instead of Breaker, but they're both a bit situational.
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jadow
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PostSubject: Re: Tele Jinzo-Returner TCG   Tue Feb 03, 2009 10:57 pm

add dark eruption if u wan reuse. its much more immediate.

tried limit reverse? but actually i wouldnt but its possible.

i somehow managed to squeeze cosr along with junk synchron, tuning ware,limit reverse, quiltbolt and inferno reckless into a jinzo returner deck sometime ago.
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L3g3ndaryJinzo
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Number of posts : 16
Age : 26
Location : Smithfield, NC USA
Registration date : 2009-02-03

PostSubject: Re: Tele Jinzo-Returner TCG   Tue Feb 03, 2009 11:12 pm

I have Dark Eruption in the side, the thing is I can reuse all 3 returners with P.O.A. where Eruption could only give me one. It also gives me 2 cards to the hand. Eruption also pulls the card into the hand which isn't the best place for a returner to be in this deck since so many of the cards dump from the deck to the grave.
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DSummon
Millennium Earl
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Number of posts : 1337
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PostSubject: Re: Tele Jinzo-Returner TCG   Tue Feb 03, 2009 11:40 pm

As someone who has personally played this deck before, some of my opinions, you want to build into my build is fine, cause it works well, if not, suit yourself?

Monsters:
-2 Armageddon knight
-1 Clevonse
+1 Psycho Commander
-1 Breaker
-1 Sangan
-1 Ground Mole
-1 Ryoko
+2 Zombie Carrier
+2 DAD

Way too much monsters, for the throwing to grave method, using 3 reinforcements is better. Understand your logic for ryoko and everything, but with current ban list, its too slow, so removed all the slow stuff and more otk element. Carrier is useful in this deck for throwing out too. Not to mention this deck is quite fully dark, and easy to control darks in grave, so DAD is good stuff. Commander is purely for dark dive bomber, or synchro with returner for 6 star anyway.

Magic:
+1 Teleport
-1 Avarice
-1 Smashing ground
+2 Allure
+2/3 Reinforcements
+1 Megamorph
MST (Optional)

ROTA = Card of safe return? Not very sure, but if yes, leave that. If no, please put in... Too many revival in this deck by using Jinzo baby. As I mentioned previously, I removed the slower stuff, add more otk element and draw. 3 allure + 3 reinforcements with grephers and FF makes very fast deck thinning.

Traps:
-1 Phoenix wing blast

Nothing much against your traps, just 1 phoenix wing blast? Not much point recently anyway, might as well remove and play more speedy magics.
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L3g3ndaryJinzo
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Number of posts : 16
Age : 26
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Registration date : 2009-02-03

PostSubject: Re: Tele Jinzo-Returner TCG   Wed Feb 04, 2009 12:06 am

ROTA is reinforcements of the army. I would like to run DAD but it's rather expensive in the TCG. DDB isn't out yet that I'm aware of. I hadn't really thought of Card of Safe Return, that's not a bad idea.
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L0KI
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PostSubject: Re: Tele Jinzo-Returner TCG   Wed Feb 04, 2009 4:16 pm

buy OCG DAD no difference same effect both useable
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L3g3ndaryJinzo
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Number of posts : 16
Age : 26
Location : Smithfield, NC USA
Registration date : 2009-02-03

PostSubject: Re: Tele Jinzo-Returner TCG   Wed Feb 04, 2009 9:58 pm

Legal Cards: Overview
Yu-Gi-Oh! TCG cards become tournament-legal around the world at the same time. When a set becomes legal in North America, it also becomes legal in Latin America, Europe, Australia, and other areas outside of Asia.

When using a card that is not in a local language, a local-language version of the card or an accurate card translation must be available outside of the Deck to show to any opponent. This will help ensure that both players understand exactly what the card does.

Japanese, Chinese, Korean, and “Asian-English” cards are not legal for tournaments. The English “Egyptian God” cards are not official Yu-Gi-Oh! TCG cards and are not legal for use in Decks. They have no effect on games and cannot be Summoned to the field.

Individual cards that are reprints of previous cards (whether or not the artwork or rarity is different) are legal for play as soon as they are released, even if the set in which they are included is not yet legal.

Sadly they simply won't make it that easy for me lol.
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jadow
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PostSubject: Re: Tele Jinzo-Returner TCG   Wed Feb 04, 2009 10:10 pm

jus hope there is a revamp of the policy soon. If the takeover is completed.
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L3g3ndaryJinzo
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PostSubject: Re: Tele Jinzo-Returner TCG   Wed Feb 04, 2009 10:17 pm

Hopefully, I'm definately not paying $200 for a DAD
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DSummon
Millennium Earl
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PostSubject: Re: Tele Jinzo-Returner TCG   Wed Feb 04, 2009 11:07 pm

Well, anywayz its up to you how you want to build this deck, though Im personally not seriously thinking of fine tuning the deck with the ban list coming out soon.

But... As someone who's played this deck before (And believe me when i say I've gone through EVERY single card in OCG/TCG on how to improve this deck) and considering current metagame.... Trust me, just go for the otk. This deck cannot play slow. As you said, once resources gone, you're dead. Unless you really put that 1 avarice and hope against hope you draw it... (With my luck, impossible to happen, and no, dont bother with prophecy as well)

Extra Note: Side decking dark world lightning against all the counter decks is good stuff, trust me. Jinzo returns if you throw out jinzo baby too with dark world lightning. And seeing how dark dive bomber comes out next set in TCG, might as well build for it, since you dont have a DAD yet. Just kinda prox the deck?
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Axehead
Judai Yuki
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PostSubject: Re: Tele Jinzo-Returner TCG   Wed Feb 04, 2009 11:08 pm

L3g3ndaryJinzo wrote:
Hopefully, I'm definately not paying $200 for a DAD

Just pray for it either to be wrecked in banlist, or just for it to be reprinted.
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asakura_y
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PostSubject: Re: Tele Jinzo-Returner TCG   Wed Feb 04, 2009 11:28 pm

I think that DaD will be reprinted in TCG Gold Series 2.
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L0KI
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PostSubject: Re: Tele Jinzo-Returner TCG   Wed Feb 04, 2009 11:57 pm

r u playing at USA XD
but in sg its legal though
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L3g3ndaryJinzo
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PostSubject: Re: Tele Jinzo-Returner TCG   Thu Feb 05, 2009 12:35 am

DSummon wrote:
This deck cannot play slow. As you said, once resources gone, you're dead. Unless you really put that 1 avarice and hope against hope you draw it... (With my luck, impossible to happen, and no, dont bother with prophecy as well)

Yeah, I know what you mean. Simply waiting for a swords of revealing light to wear off can be fatal. But with Pot of Avarice the deck does have a mid to late game option which is something Tele DAD doesn't really have. Besides it's nice to open up with a dead future fusion in hand thanks to cyber dragon and then manage to load the grave with 3 returners, an armageddon knight or dark grepher, and cyber then pot of avarice so you can play future fusion. I like the dark world lightning, I might try that or even dark world dealings for some extra draw power.
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asakura_y
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PostSubject: Re: Tele Jinzo-Returner TCG   Thu Feb 05, 2009 1:01 am

What do you think of adding Card Gunner to your deck? It could speed up your use of pot of avarice as well as net you a +1 if it gets destroyed. However, you could also end up using a precious once-per-turn normal summon with this card.
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L3g3ndaryJinzo
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PostSubject: Re: Tele Jinzo-Returner TCG   Thu Feb 05, 2009 6:02 am

I wouldn't get Jinzo-returner's effect if he's sent to the graveyard by card trooper since the sending 3 cards from the deck to the graveyard is a cost.
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L0KI
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PostSubject: Re: Tele Jinzo-Returner TCG   Thu Feb 05, 2009 7:34 pm

HMM Is ur dark grepher TCG,
TCG one is Secret rare lo

if u use OCG den can also use OCG DaD rght

Card Gunner not a goo idea
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DSummon
Millennium Earl
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PostSubject: Re: Tele Jinzo-Returner TCG   Thu Feb 05, 2009 8:17 pm

L3g3ndaryJinzo wrote:
Yeah, I know what you mean. Simply waiting for a swords of revealing light to wear off can be fatal. But with Pot of Avarice the deck does have a mid to late game option which is something Tele DAD doesn't really have. Besides it's nice to open up with a dead future fusion in hand thanks to cyber dragon and then manage to load the grave with 3 returners, an armageddon knight or dark grepher, and cyber then pot of avarice so you can play future fusion. I like the dark world lightning, I might try that or even dark world dealings for some extra draw power.

Well, the dead future fusion in hand is solved much faster by using zombie carriers. (From a guy who either draws neither in hand or draws both EVERYTIME, you can trust me on that) Because if your cyber is in hand, it will take very long for you to get to that 5 monsters in grave for the avarice too. Ive used that to put back returners to deck for my grephers/armageddon knights to use as well.

Well but i like to build decks which are even faster then metagame decks and prefer otks over heading into mid games, so... LOL Twisted Evil
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yewsoon
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PostSubject: Re: Tele Jinzo-Returner TCG   Thu Feb 05, 2009 9:02 pm

try jinzo lord with trade in....who know? it might be good...lol
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L3g3ndaryJinzo
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PostSubject: Re: Tele Jinzo-Returner TCG   Fri Feb 06, 2009 1:30 am

I think Jinzo lord is extremely slow, I ran the lord in the first version of the deck and it was horrible, I'd always draw him and never get the chance to use him. I'll probably be using 2 plague spreaders for UDE day. I like the idea of having returners in hand and putting one back ontop of the deck with plague, then summoning armageddon knight and dumping it for a jinzo.
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asakura_y
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PostSubject: Re: Tele Jinzo-Returner TCG   Fri Feb 06, 2009 10:56 am

L0KI,
FYI, dark grepher is also available in TCG as a super rare. I believe L3g3ndaryJinzo has already stated in his reply why card gunner is not good for his deck, so you don't need to repeat what he has said.

L3g3ndaryJinzo,
Have you thought of adding cards like morphing jar and card destruction to you deck to speed up the OTK process?
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Evalance
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PostSubject: Re: Tele Jinzo-Returner TCG   Sun Feb 15, 2009 9:33 am

magical stone excavtion can help to take back limiter removal or future fusion... Why not add 1 or 2 to ur deck?
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