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Junior Duelist
Junior Duelist

Number of posts : 404
Age : 26
Location : Potong Pasir
Registration date : 2008-06-22

PostSubject: Deformers   Fri Nov 21, 2008 1:29 am

Monsters (21):

1 Breaker, the Magical Warrior
1 Sangan
3 Deformer Mobaphon
3 Deformer Pacchin
3 Deformer Boardn
3 Deformer Cameran
3 Deformer Radion
3 Deformer Radicassen
1 Emissary of Hades-Gorz

Spells (12):

3 Deformer Field
1 Heavy Storm
1 Limiter Removal
3 Deformer Speed Unit
2 Machine Duplication
1 Monster Reborn
1 Mystical Space Typhoon

Traps (7):

3 Zero Gravity
1 Mirror Force
1 Torrential Tribute
2 Limit Reverse

The Field Spell's attack increment may look insignificant, but it makes the Deformers even more OTKish, along with its replacement ability.

A timely Zero Gravity with the field spell can provide an OTK. But I'm not sure if it's worth running over Inferno Reckless Summon.
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Senior Duelist
Senior Duelist

Number of posts : 715
Age : 12
Location : -= s0MewAe =-
Registration date : 2007-12-23

PostSubject: Re: Deformers   Fri Nov 21, 2008 3:47 am

Boomboxen is nt bad to use also.. consider baout it ba. ^^" can wrack twice
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Millennium Earl
Millennium Earl

Number of posts : 1337
Age : 33
Location : Duelist Academy
Registration date : 2007-12-15

PostSubject: Re: Deformers   Fri Nov 21, 2008 5:50 am

Ah, the attack twice 1 is called radio cassette, which he already put in his deck alr....

Anywayz, some of my opinions on the deck

Monsters -
1. Sangan? Might as well play giant rats. You have 3 cameras also, though abit much in my opinion. Then you can play forced rotation, no?
2. And yes, 3 cameras is too much. 1/2 is sufficient
3. Pacchin??? Why, its not strong at all. And where is the gadget driver? Gadget driver will turn all your deformers to defense, thats much better. With Bodon on the field, that will make them all cannot be destroyed by battle.

Magic -
1. Since deformer field is good, why not terraforming? I play 2 in my version currently
2. Machine dup sounds good that you can call out 3 mobilephones, but seriously, 3 mobilephones on field just clogs up your field, so I will recommend you remove it...Now if clocken was 500atk it will be cool to play, but since no, carry on...
3. You might wanna consider enemy controller as another defense and offense method. AABBA has many combos in this deck, up to you to figure them out

Traps -
1. Zero gravity? Check out this card from 309, curse of anubis. Much battle stuff.
2. Torrential tribute kills off all your own monsters too, so.... But then again this deck is very prone to Tele DAD OTK so maybe torrential tribute? Up to you on this one.
3. Erm, limit rebirth? Same, only kenna by tele DAD. You might wanna consider running oppressions, LOL. Suprisingly, this deck will only kenna oppression by the deformer field, the rest are all immune to it. But if you play this, then might as well throw in the full works, God D, etc?

And thats all my various opinions on it. So the rest is up to you.
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Number of posts : 54
Age : 23
Location : JW-GameKard
Registration date : 2008-12-27

PostSubject: Re: Deformers   Tue Jan 13, 2009 8:32 pm

reduce some of the more useless deformer and add more staple things like grand mole?
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Senior Duelist
Senior Duelist

Number of posts : 882
Age : 26
Location : YuGiOh Singapore Community [ Senior Duelist ]
Registration date : 2009-02-22

PostSubject: Re: Deformers   Sun Feb 22, 2009 9:35 pm

HELLO... Deformer OTK combo.... I can see one le....
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