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 Zombie Synchro

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sword_magic
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PostSubject: Zombie Synchro   Fri Nov 07, 2008 3:33 pm

Deck - 42 Cards

Monsters - 25

2x D.A.D
2x Zombie Carrier
2x Goblin Zombie
2x Pyramid Turtle
3x Mezuki
2x Krebons
1x Dark Grepher
2x Armageddon Knight
1x Gorz
1x Caius
1x Jinzo
2x Zombie Master
1x Malevolent Mech- Goku En
3x D-Hero Diabolic Guy

Spells- 14
3x Allure of darkness
1x heavy storm
2x repayment of life
1x M.S.T
1x monster reborn
1x swords of revealing light
1x lightning vortex
1x book of life
1x emergency teleport
2x Foolish Burial

Traps - 3

1x torrential tribute
1x Sakuretsu Armor
1x solemn judgment

extra deck - 13

1x Brionac Dragon of ice boundary
2x Goyo Guardian
2x Thought Ruler Archfiend
1x Stardust Dragon
2x Revived King Hades
1x Red Dragon Archfiend
1x Doomkaiser Dragon
2x Dark End Dragon
1x Iron Chain Dragon


Last edited by sword_magic on Tue Nov 25, 2008 11:48 pm; edited 2 times in total
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Maelstrom
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PostSubject: Re: Zombie Synchro   Sat Nov 08, 2008 3:32 pm

sword_magic wrote:
Deck - 43 Cards

Monsters - 25

2x D.A.D
2x Zombie Carrier
2x Goblin Zombie
2x Pyramid Turtle
3x Mezuki
2x Krebons
3x Dark Grepher
1x Armageddon Knight
1x Paladin of Cursed Dragon
1x Gorz
1x Caius
1x Red-Eyes Zombie Dragon
1x Jinzo
2x Zombie Master
1x Malevolent Mech- Goku En

Spells- 14
3x Allure of darkness
1x heavy storm
2x repayment of life
1x M.S.T
1x monster reborn
1x swords of revealing light
1x lightning vortex
1x book of life
2x zombie world
1x emergency teleport

Traps - 4

1x torrential tribute
1x Sakuretsu Armor
1x solemn judgment
1x bottomless trap hole

side deck - 13

1x Brionac Dragon of ice boundary
2x Goyo Guardian
2x Thought Ruler Archfiend
1x Stardust Dragon
2x Revived King Hades
1x Red Dragon Archfiend
1x Doomkaiser Dragon
2x Dark End Dragon
1x Iron Chain Dragon

Too many monsters. Too slow, need to make it more compact. Cards like Goku En, Paladin, Pyramid Turtle are really really slow. I've tried, trust me. Don't take a long time to learn how to speed up and play Zombie Synchro like me lol... Grepher is by far useless in Zombie, Arma knight owns it 10 times out of 10. If you REALLY wanna run it though, you can run 1. Arma knight at 2 is a must. OH FORGET IT, I'll give you a base and you build it from there.

3x Mezuki
2x Zombie Master
3x Goblin Zombie
3x Zombie Carrier
2x Arma Knight
2x Dark Armed Dragon

2x CoSR
2x Burial from a D.D.
1x Monster Reborn
1x Heavy Storm
1x Giant Trunade

2x Thunder Break
1x Torrential Tribute
1x CCV (optional)

Are the essential.

P.S. Solemn Judgment is kinda slow, if you must, run in 3s only. Sakuretsu Armor just... Really sucks.
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andrewgn12
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PostSubject: Re: Zombie Synchro   Sat Nov 08, 2008 5:31 pm

Thunder Break is Useless
Put torrential or heavy storm better, even mirror is better
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OkNow92
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PostSubject: Re: Zombie Synchro   Sat Nov 08, 2008 7:09 pm

lol i got alot of things wan 2 said put burial from dd and don put Sakuretsu Armor and solemn judgment zombie world now useless le
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kKbz
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PostSubject: Re: Zombie Synchro   Sat Nov 08, 2008 11:24 pm

Err..there are quite afew things to say but i think let Oknow92 say ba ..hahaz

I just say something " normal "

Zombie Syncro = Bronic Deck

=>

More than 1 bronic =x ..^^" a MUST .. Razz
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andrewgn12
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PostSubject: Re: Zombie Synchro   Sun Nov 09, 2008 5:01 pm

lol budget budget
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OkNow92
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PostSubject: Re: Zombie Synchro   Sun Nov 09, 2008 5:28 pm

swords of revealing light and teleport don nid put
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Maelstrom
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PostSubject: Re: Zombie Synchro   Mon Nov 10, 2008 12:49 pm

andrewgn12 wrote:
Thunder Break is Useless
Put torrential or heavy storm better, even mirror is better


Lol Thunder Break is useless? Since when did Heavy Storm become a trap? Dude have you even played Zombie Synchro? Either you put Thunder Break and Torrential in a Zombie Synchro OR don't run traps at all. Mirror Force screams "DESTROY ME!! I'M JUST A SITTING DUCK!!".
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asakura_y
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PostSubject: Re: Zombie Synchro   Mon Nov 10, 2008 10:49 pm

Mirror Force also means "I'm bouncy like a ball, come and play with me" (pointing to Brionac's effect).
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kKbz
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PostSubject: Re: Zombie Synchro   Mon Nov 10, 2008 11:22 pm

zombue syncro cannot budget budget de..Its like risking ur lives =p

the deck itself is very vulnerable to all deck. ^^" bronic is almost the key to everything -.-"

budget budget deck? try undead teleport or destiny draw deck if you consider bronic is more expensive la =p

ehh...asakura_y n Maelstrom ..chillz abit la ^^" ..

Mirror force is a not bad card ^^" but compared to the options u all gave ..others are indeed have more usage la
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asakura_y
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PostSubject: Re: Zombie Synchro   Tue Nov 11, 2008 12:35 am

I only trying to add on to Maelstrom's humour la. Anyway, you're right. If Mirror Force was that bad, it wouldn't have been restricted for so long. It's just that now there's the "super-bouncy" Brionac running loose in most decks.
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Maelstrom
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PostSubject: Re: Zombie Synchro   Tue Nov 11, 2008 9:51 am

Nah... I just dislike people to say things that don't make sense when obviously they got no experience or haven't tried it... Saying Thunder Break useless in Zombie Synchro is really ridiculous especially when you try to pose Heavy Storm as a trap and you don't have a valid argument to support your claim. Shocked
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fieryflame
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PostSubject: Re: Zombie Synchro   Tue Nov 11, 2008 10:04 am

thunder break so lousy..
wa kao.. i no experience oso liao.. haizz..
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Maelstrom
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PostSubject: Re: Zombie Synchro   Tue Nov 11, 2008 10:09 am

-_- not funny... If you read my post properly you would have seen that I didn't say those who say Thunder Break sucks means no experience. I said that I don't like people who have no experience or do not show evidence to anyhow say Thunder Break (or whatever card) sucks, unless the card is Shapesnatch lol.

aw
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Ron
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PostSubject: Re: Zombie Synchro   Tue Nov 11, 2008 10:56 am

Whoever said thunder break was useless, should reconsider his options ^_^
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xxia0angelzx
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PostSubject: Re: Zombie Synchro   Tue Nov 11, 2008 11:53 am

hmm... bronic is not a must in every zombie syncro la... cuz it is too expensive.. nt many ppl can afford it... i am playing a zombie syncro too but without bronic and it also work.. although it is slower... but it can still manage a OTK when a card of safe return is on my hand..

agree with maelstrom here.. mirror force can be easily destroyed but thunder break is better as it can "chain" when it kana destroyed.. so thunder break is nt that useless like u think it is...

Conclusion: Thunder break is good!
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Ron
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PostSubject: Re: Zombie Synchro   Tue Nov 11, 2008 1:01 pm

Yes of course whatever that is chainable, most likely will be good ! XD
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andrewgn12
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PostSubject: Re: Zombie Synchro   Tue Nov 11, 2008 6:20 pm

lol u know what I beat zombie synchro deck total around 10 times now and most of them use thunder break .the point is if enemy got banisher, macro, etc the monster that is discarded will remove to play instead which is the problem to this deck. I know it will be good since zombie card are good in grave but for I would think that bottomless is better.
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asakura_y
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PostSubject: Re: Zombie Synchro   Tue Nov 11, 2008 11:41 pm

Well, comparing mirror force to bottomless trap hole, mirror force is almost like a sitting duck (Brionac effect). But for bottomless trap hole, you can activate it as soon as opponent performs a synchro summon, cos' even the lowest level 4 synchro monster has an attack of 1800.

Thus recently, most trap lineups seen were torrential tribute, crush card virus, dust shoot, mind crush, transmigration prophecy, raigeki break and last but not least bottomless trap hole. Main reason being most if not all of them are chainable to heavy storm, giant trunade, dust tornado etc.
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bahamut84
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PostSubject: Re: Zombie Synchro   Tue Nov 11, 2008 11:55 pm

Hello hello, pls keep it constructive and no personal attacks.

People are just trying to help. And not everyone's opinion match, so please dont go around saying

"omg i cant believe you say this card sux!what a noob!"

Yeah I know no one here said that, but you kinda get the feeling.

_________________

http://duelingdays.blogspot.com
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http://duelingdays.blogspot.com
kKbz
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PostSubject: Re: Zombie Synchro   Wed Nov 12, 2008 2:39 am

Its getting abit hot here and there.

Chillz.. ^^" .....

All cards are good , its just depending on the situations. =x

Aiyaa cut short la. Raigeiki/Thunder Break is good in zombie deck

Because

1) IT can CHain
2) IT can throw ur precious Combo or mezuki etc etc ...
3) IT can disturb opponent plan : example trying to syncro -> you target his tuner or whatsoever.
and many more...

Mirror Force is good , which is why it restrict to one? ( joking..haha)

Destroy all atk mode monster 'dun play play =p'

Its just that it less useful compared to thunder break in undead synchro ..tats allz ^^"..
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Maelstrom
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PostSubject: Re: Zombie Synchro   Wed Nov 12, 2008 9:31 am

kKbz wrote:
Its getting abit hot here and there.

Chillz.. ^^" .....

All cards are good , its just depending on the situations. =x

Aiyaa cut short la. Raigeiki/Thunder Break is good in zombie deck

Because

1) IT can CHain
2) IT can throw ur precious Combo or mezuki etc etc ...
3) IT can disturb opponent plan : example trying to syncro -> you target his tuner or whatsoever.
and many more...

Mirror Force is good , which is why it restrict to one? ( joking..haha)

Destroy all atk mode monster 'dun play play =p'

Its just that it less useful compared to thunder break in undead synchro ..tats allz ^^"..

Winner. I think if this post was made immediately after andrewgn's post then no more carrying on liao -_-
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frostystorms
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PostSubject: Re: Zombie Synchro   Wed Nov 12, 2008 9:40 am

lols want to disturb opponent's plan more use pwwb XD it's the most ka jiao card
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kKbz
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PostSubject: Re: Zombie Synchro   Wed Nov 12, 2008 3:21 pm

Maelstrom : never thought it will causes this much troubles ma...sorry. =x

frostystorm : = =" .. i sense war 2 coming up ...anyway

pwwb is not really advisable in an undead synchro

2 example :

1)Do you want to wing blast opponent heavy storm? ( what if you are afraid of being otk - feel like throwing the necro gardner?) scenario to imagine. Opp play heavy storm - that is the only card he has on the field. =p

2)sometimes after a long struggle , you might realise you are full slot in your monster pile. can pwwb save you ? scenario to imagine. i did once have three mezuki and 2 goblin zombie on the field. =p

I did said before pwwb and thunder break have their pros and cons but thats depends on personal preferences and individual frame of reference ^^"..

Hope the above examples will make you understands that pwwb is not like what you think that can splash into any decks - just like the mirror force we mentioned earlier =x



p.e.a.c.e ...
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sword_magic
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PostSubject: Re: Zombie Synchro   Sat Nov 15, 2008 5:54 pm

Not to mention it but, i edited it and i put some foolish burials. Raigeki Breaks are pretty much useful, but if I throw to much of my hand I would later be relying on the cards i drew and foolish burials and brionac have done the job for raigeki break "discard 1 card" and i have enough cards like Torrential and DAD to clean the field. THanks for the opinion btw
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sp1nn3r
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PostSubject: Re: Zombie Synchro   Sat Nov 15, 2008 11:40 pm

I don't play Thunder Break. I find it too slow as well. I like playing E Teleport and Krebons with Mystic Tomato. =)

Maybe I am getting rusty from being a recruit. =(
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kKbz
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PostSubject: Re: Zombie Synchro   Sun Nov 16, 2008 12:29 am

No la.. tele undead dont run raigeki break one reason : not much hand.. as teleport deck tends to use up hand fast when doing combos.


but

If you do have card of safe return..

It wont make any differences whether you play what card anotz - > you tend to have more hands than usual...
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frostystorms
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PostSubject: Re: Zombie Synchro   Sun Nov 16, 2008 12:48 am

haha okay la kkbz, i never thought of scenarios like that, only think about pwwb jam opponent diabolic or carrier etc i like to top deck ppl's cards. too addicted to top-decking last time from duel masters lol
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kKbz
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PostSubject: Re: Zombie Synchro   Sun Nov 16, 2008 1:33 am

Err.. dont really have to think.. just join some tourney gain exp from it. you will either see from it or know it somehow.

Top decked opp is good but if opp is average good .. theres no differences whether you top decked his/her cards.

^^"..
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xfalken
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PostSubject: Re: Zombie Synchro   Mon Nov 17, 2008 12:55 am

Yea, thunder break is good especially for undead synchro since they need their cards to be in the graveyard. Even though mirror force is increasingly vulnerable in today's meta, I still find that it should be in every deck's trap line-up. Personal preference, I guess.
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kKbz
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PostSubject: Re: Zombie Synchro   Tue Nov 18, 2008 12:47 am

Well, agree to you somehow. ^^"


Err something to share with you guys on the mirror force

>< Quote + True story ><
nowadays ppl will say ->

" After his 1 or 2 bronic got destroy and its a battle of choices

-> 1) stardust dragon ( shld i come out incase opp got dark arm dragon ? or what if later kana goyou ? 2) something bigger than stardust dragon so that can finish the opponent once and for all

Actually i did see this happens in some tourney.. few times only la.


* it happens on undead teleport or destiny teleport deck

-Its after a long battle after synchro away the bronic or something for some combos and otk-ing.. after several turns.. the mirror force totally turn the game ..zzZz

..hmm..nowadays no ppl play mirror force .. attack~ ..

GG - Mirror force....."
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Axehead
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PostSubject: Re: Zombie Synchro   Tue Nov 18, 2008 1:20 am

kKbz wrote:
Well, agree to you somehow. ^^"


Err something to share with you guys on the mirror force

>< Quote + True story ><
nowadays ppl will say ->

" After his 1 or 2 bronic got destroy and its a battle of choices

-> 1) stardust dragon ( shld i come out incase opp got dark arm dragon ? or what if later kana goyou ? 2) something bigger than stardust dragon so that can finish the opponent once and for all

Actually i did see this happens in some tourney.. few times only la.


* it happens on undead teleport or destiny teleport deck

-Its after a long battle after synchro away the bronic or something for some combos and otk-ing.. after several turns.. the mirror force totally turn the game ..zzZz

..hmm..nowadays no ppl play mirror force .. attack~ ..

GG - Mirror force....."

EPILOGUE:

And ever since this was said, everybody started running Mirror Force in Zombie Decks =P
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kKbz
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PostSubject: Re: Zombie Synchro   Wed Nov 19, 2008 2:54 pm

Every cards got potential de la..

Live Examples : That why you see Lingbu asking people to play Mr.Molly,Hand Severing,Pwwb and many more..

I not sure did i see any in tourney anot la.. Guess need more testing bahz.

Like that more unique-ness => more fun =)

Believe in the cards =x
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Ron
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PostSubject: Re: Zombie Synchro   Wed Nov 19, 2008 4:43 pm

Innovation is the key to success~~~
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asakura_y
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PostSubject: Re: Zombie Synchro   Wed Nov 19, 2008 6:09 pm

Er, what is Mr. Molly?
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andrewgn12
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PostSubject: Re: Zombie Synchro   Wed Nov 19, 2008 10:33 pm

I Think Mr.Molly is Neo Spacian Ground Mole??
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OkNow92
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PostSubject: Re: Zombie Synchro   Wed Nov 19, 2008 11:15 pm

mirror force now a day very hard 2 use cos all playing dark arm and ice dragon
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kKbz
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PostSubject: Re: Zombie Synchro   Thu Nov 20, 2008 12:37 am

Molly? Hedgedog =p.. = =" i know its hard to believe Mr Molly in undead synchro. But well..it seems to be this way in reality .

Well, in other way .Mr.Molly does work well with carrier + Mass Driver + Dimensional Wall.. (its totally a different deck thou)
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asakura_y
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PostSubject: Re: Zombie Synchro   Thu Nov 20, 2008 1:36 am

What's dimensional wall? You mean royal iron fortress?
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kKbz
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PostSubject: Re: Zombie Synchro   Fri Nov 21, 2008 12:18 am

yeah =x
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