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 Hedgehog OTK

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pigeon90
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PostSubject: Hedgehog OTK   Sun Oct 19, 2008 6:37 pm

Monsters: 19
X3 Bolt Hedgehog
X3 Cannon Soldier
X3 Clevonce (or Krebons)
X3 Psycho Commander
X3 Mystic Tomato
X1 Spirit Reaper
X1 Mask of Darkness
X1 Sangan
X1 A Cat of Ill Omen

Spells: 14
X3 Messenger of Peace
X3 Mass Driver
X1 Level Limit Area-B
X1 Monster Reborn
X1 Mystical Space Typhoon
X1 Swords of Revealing Light
X2 Hand Destruction
X2 Card of Safe Return

Trap: 7
X3 Imperial Iron Wall
X3 Reckless Greed
X1 Gravity Bind

The main cards of this deck are : Bolt Hedgehog, Cannon Soldier/Mass Driver, a tuner (i prefer krebons) and imperial iron wall in the Zombie World Structure Deck.

Please comment!


Last edited by pigeon90 on Tue Oct 21, 2008 4:41 pm; edited 3 times in total
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Blueyx
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PostSubject: Re: Hedgehog OTK   Sun Oct 19, 2008 8:19 pm

For your side deck I would suggest:

-Compulsory Evacuation Device and Neo-Spacian Grand Mole against Synchros.

-Giant Trunade to recycle your stalling spells.

-Waboku/Threatening Roar against Lightsworns.

-Another Mask of Darkness?
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frostystorms
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PostSubject: Re: Hedgehog OTK   Sun Oct 19, 2008 10:11 pm

i rather u use toon cannon soldier. by putting in 3 toon table of contents, u can thin the deck by 4 cards once you draw one.
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bladeknight89
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PostSubject: Re: Hedgehog OTK   Sun Oct 19, 2008 10:47 pm

and hand severing would further speed it up =) just in case u get like 3 tuners in ur hand

Zombie carrier can also be brought back quickly =)
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pigeon90
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PostSubject: Re: Hedgehog OTK   Mon Oct 20, 2008 12:39 am

Thanks all for your suggestions
Blueyx - ill take your ideas, ill put up my side deck when i have the time, ty

frostystorms - if i run toons, ill have too many themes in the deck, i prefer cannon soldier to toon cannon soldier

bladeknight89 - Hand Severings good, ill add that in when i have the time. But i dont really like zombie carrier...

p.s. i think this deck will crash against Skill Drain Decks, what do you think i should add in to counter those decks?
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bladeknight89
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PostSubject: Re: Hedgehog OTK   Mon Oct 20, 2008 12:57 am

hmm maybe take out jar of greed and put in solemn ba and clear 3 more slots for dark bribe to prevent not only skill drain but also stuff like royal decree etc cos royal decree oso kills the deck ^^
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jadow
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PostSubject: Re: Hedgehog OTK   Mon Oct 20, 2008 1:14 am

hm... i think i will choose to remove some nightmare steelcage to get another cosr and mess of peace instead

i would rather remove physic commander and add some junk synchron instead since it drags another lvl 2 and below back to be blasted.

magical merchant would be good for this deck. jar of greed must go?

1 qns: y is tomato there?
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pigeon90
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PostSubject: Re: Hedgehog OTK   Mon Oct 20, 2008 10:30 am

bladeknight89 -
solemn and bribes are hard gets. i dont think i can get them. but if i do, ill surely put them in

jadow -
Tomatoes are here to get cannon soldier up on the field more quickly, and it can be used to stall i guess ...
Messengers of Peace, ill guess ill add that in.. CoSR is actually not needed in this deck because the OTK will be done very soon and i wont need its effect
Why Junk Synchron?
Why must Jar go? its speed to get the cards more quickly...
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Maelstrom
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PostSubject: Re: Hedgehog OTK   Mon Oct 20, 2008 2:39 pm

pigeon90 wrote:
bladeknight89 -
solemn and bribes are hard gets. i dont think i can get them. but if i do, ill surely put them in

jadow -
Tomatoes are here to get cannon soldier up on the field more quickly, and it can be used to stall i guess ...
Messengers of Peace, ill guess ill add that in.. CoSR is actually not needed in this deck because the OTK will be done very soon and i wont need its effect
Why Junk Synchron?
Why must Jar go? its speed to get the cards more quickly...

...... You might as well run Toon Table of Contents for speed. Jar of Greed's "speed" is negligible, you might as well run Reckless.
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pigeon90
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PostSubject: Re: Hedgehog OTK   Mon Oct 20, 2008 2:53 pm

Maelstrom wrote:


...... You might as well run Toon Table of Contents for speed. Jar of Greed's "speed" is negligible, you might as well run Reckless.

If you say this, then I will have to run Toon World to keep Toon Cannon Soldier on the field, and i really dont want to run toons. And i am already running Reckless Greeds...
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pokekid88
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PostSubject: Re: Hedgehog OTK   Mon Oct 20, 2008 3:59 pm

pigeon90 wrote:
Maelstrom wrote:


...... You might as well run Toon Table of Contents for speed. Jar of Greed's "speed" is negligible, you might as well run Reckless.

If you say this, then I will have to run Toon World to keep Toon Cannon Soldier on the field, and i really dont want to run toons. And i am already running Reckless Greeds...

You don't really need Toon world to keep Toon cannon soldier on field...>_<

This card cannot attack during the turn it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.

Anyway, the main thing is to get toon cannon soldier out fast and use its shooting effect...>_<
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jadow
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PostSubject: Re: Hedgehog OTK   Mon Oct 20, 2008 11:23 pm

ya. actually, i think u can add both toon cannon and the normal cannon if u really wish to, +3 toon search and +3 Mass Driver = almost impossible to NOT get a cannon card.(u wan i can calculate the probability for u.)

hm... FYI. jar of greed is actually +1-1 meaning u draw 1 to make up for using jar of greed. so u lose seem to lose no gound.But rmb u need to set and wait 1 turn for that card to activate that card, so i would rather add cosr. Since u have 1 already(it looks so lonely). junk synchro revive a lvl 2 and below from grave. + is synchro monster. so u can draw more with cosr around and increase the number of cannon fodder at the same time. better speed than jar when cosr around.
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pigeon90
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PostSubject: Re: Hedgehog OTK   Tue Oct 21, 2008 4:45 pm

jadow wrote:
ya. actually, i think u can add both toon cannon and the normal cannon if u really wish to, +3 toon search and +3 Mass Driver = almost impossible to NOT get a cannon card.(u wan i can calculate the probability for u.)

hm... FYI. jar of greed is actually +1-1 meaning u draw 1 to make up for using jar of greed. so u lose seem to lose no gound.But rmb u need to set and wait 1 turn for that card to activate that card, so i would rather add cosr. Since u have 1 already(it looks so lonely). junk synchro revive a lvl 2 and below from grave. + is synchro monster. so u can draw more with cosr around and increase the number of cannon fodder at the same time. better speed than jar when cosr around.

Thanks for the suggestions but I don't think i need that many "Cannon cards"
I added A Cat of Ill Omen, it will help to get Imperial Iron Wall to my hand more quickly.
I removed the Jars and added in 2 CoSR

P.S. can someone help me proxy the deck against Lightsworn,GB and Zombie decks etc., you know the top pier decks? Thanks Very Happy
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jadow
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PostSubject: Re: Hedgehog OTK   Wed Oct 22, 2008 1:02 am

limit is 2 cosr btw, read the list.

i think this will fare badly against gb. too many chances to destroy magic/trap like beasteri, test tiger and etc, stalls might never work, monsters too small to survive for long.

it may play abit better against zombie as i dont think there is a synchro that can destroy magic/trap as of yet except broynic, so yr stalls might work.

against Lightsworn is abit more trickier as facing lyla would be a problem and the moment judgement dragon is played, u lose.

meeting a DAD could be disaster.it will survive indefinitely, resulting in yr magic/traps coming into fire all the time.Denying u of any time to prepare.

above are only the analysis, i have not tried the deck out yet.
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lingbu
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PostSubject: Re: Hedgehog OTK   Wed Oct 22, 2008 2:31 am

skill drain???

try mass driver intead of cannon soldier.
=)

although u have both le..
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andrewgn12
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PostSubject: Re: Hedgehog OTK   Wed Oct 22, 2008 6:32 pm

lol hedgehog really gay. i think if they found out in tournament, they'll ban imperial wal or hedhog
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kKbz
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PostSubject: Re: Hedgehog OTK   Wed Oct 22, 2008 11:40 pm

Quote :
lol hedgehog really gay. i think if they found out in tournament, they'll ban imperial wal or hedhog

Its not going to happen for quite a while, at least at the moment ,and there is not a single deck you see in tourney plays hedgedog ^^"..

To be frank, its not that people didnt think of the card, its just that it dont have that much power compare to other competitive cards you will see.. ^^"

Simply means most people join tourney with less risk .. They wont risk by trying to use Mr.Molly in the deck against other deck with competitive cards.

Banlist - depends on the level of meta , inbalances and as wells frequent decks/cards played. It wont really meddles with stuffs that had done no threat on the current metagame ^^"
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Blueyx
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PostSubject: Re: Hedgehog OTK   Thu Oct 23, 2008 7:05 pm

The only thing about Hedgehog that is good is that you can bring out 3 Arm Aids in one turn with Imperial Iron Wall, Zombie Carrier and CoSR.
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yewsoon
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PostSubject: Re: Hedgehog OTK   Thu Oct 23, 2008 7:44 pm

Blueyx wrote:
The only thing about Hedgehog that is good is that you can bring out 3 Arm Aids in one turn with Imperial Iron Wall, Zombie Carrier and CoSR.

! mst/ dust tornado / twister ... handle liao...lol
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AceNeos
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PostSubject: Re: Hedgehog OTK   Fri Oct 24, 2008 12:05 am

Pigeon there is a spell in MRL called upstart goblin which lets u draw a card and your oppnent gain 1000 u might want to consider it. reason coz u inf combo so that extra 1000 easily take back.
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frostystorms
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PostSubject: Re: Hedgehog OTK   Fri Oct 24, 2008 12:27 am

eh jadow you know imperial iron wall on field dark armed can go cry liaos. can stall with gravity bind etc de...and for zombies when brionac on the field you can cry instead, just bounce everything and smack 3 goyou in your face lol.

wah today i try the zombie version of this deck and failed pathetically...only managed to finish the thing 1 time out of 4 times, so i suggest the deck be based on protecting the imperial iron wall...
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jadow
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PostSubject: Re: Hedgehog OTK   Fri Oct 24, 2008 1:55 am

woops. 4got about iron wall VS dad.brionac can work, but i suppose it would take some time to prepare taht set. unless u wish for some kind of flush hand.

protecting the imperial iron wall quite hard. 1 decree can = no more iron wall protection le.even with cats and mask, it may prove to be abit slow as it takes 2 turns to come into play.
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frostystorms
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PostSubject: Re: Hedgehog OTK   Fri Oct 24, 2008 1:58 am

lols brionac in zombie deck can come out within first 3 turns. and even if you destroy it, zombies will jus regen and make another one to kill you...
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pigeon90
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PostSubject: Re: Hedgehog OTK   Fri Oct 24, 2008 10:33 pm

so what are you guys suggesting?
put in cards to protect imperial iron wall?
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yewsoon
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PostSubject: Re: Hedgehog OTK   Fri Oct 24, 2008 11:17 pm

solemn judgment?divine wrath?
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andrewgn12
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PostSubject: Re: Hedgehog OTK   Sun Oct 26, 2008 7:04 pm

lol brionac cost lots of ur hand liao.
i didn't use it properly last time i go top decked in the end.
the best way is to discard treeborn, necro gradna or d hero malicious

in my opinion u cannot depends on ur imperial wall too much, use som synchro monster for back up

i got question if imperial wall is on the field can monsters like dad use its effect
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asakura_y
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PostSubject: Re: Hedgehog OTK   Sun Oct 26, 2008 8:18 pm

When imperial wall is on the field, you cannot out of play anything, so no DaD blast, necro guardna block, book of living revival, mezuki reborn etc.
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PostSubject: Re: Hedgehog OTK   Today at 8:13 am

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