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 Teleport Warrior Synchro

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YuraguKoto
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Registration date : 2008-08-25

PostSubject: Teleport Warrior Synchro   Sat Oct 18, 2008 10:03 pm

The Warrior Synchro decks that I've seen have too little hand advantage, so I came up with a theory of using your deck and graveyard more than your hand. Please R/F thnx.

Monsters (20):
3x Marauding Captain
3x Hero Kid
3x Bolt Hedgehog
2x Wulf, Lightlord Beast
2x Psycho Commander
3x Clevonce
3x Junk Synchron
1x Sangan

Spells(14):
3x Reinforcement of the Army
1x Pot of Avarice
2x Card of Safe Return
1x Giant Trunade
1x Mystical Space Typhoon
3x Emergency Teleport
1x Monster Reborn
2x Foolish Burial

Traps(6):
2x Bottomless Trap Hole
1x Torrential Tribute
3x Limit Reverse

Extra Deck:
2x Stardust Dragon
3x Colossal Fighter
1x Red Dragon Archfiend
3x Goyou Guardian
2x A.O.J Catastor
1x Black Rose Dragon

I think this deck's speed can match Zombie Synchro's Speed if there's luck, but can only do enough damage to kill, not spam.


Last edited by YuraguKoto on Sat Oct 18, 2008 11:56 pm; edited 1 time in total (Reason for editing : edit)
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jadow
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Registration date : 2008-08-16

PostSubject: Re: Teleport Warrior Synchro   Sat Oct 18, 2008 10:59 pm

hm... increase Marauding cap to 3? increase Clevonce or Psycho Commander.so that yr teleport is unlikely to go to waste.Also u may need Clevonce to stay in yr grave as there are only 8 targets for yr junk synchron,including 3 bolts.

if u going to trunade, increase the number of Graceful Revival and limit reverse, else its no point.

hero kid may be abit of a deaddraw sometimes.In the current situation, there are only 5 cards capable of special summoning it.to top that, some herokids will have to be in the deck for it to be of use.

i would suggest removing junk synchros unless u plan to use Catastor quite often.
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yewsoon
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PostSubject: Re: Teleport Warrior Synchro   Sat Oct 18, 2008 11:06 pm

add 1 more wulf n then add solar exchange for more draw power?lol...how abt that?
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Blueyx
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PostSubject: Re: Teleport Warrior Synchro   Sat Oct 18, 2008 11:08 pm

First of all, Foolish Burial was Semi-Limited. Please refer to the latest Forbidden and Limited List

Link: Forbidden and Limited List

Maybe Card Destruction or Hand Severing to get the cards you want in the graveyard in case they are in your hand.

I would suggest that you remove Graceful Revival for 1 more Limit Reverse.

Card Trooper is also a good choice for you since it mill cards.

3 Krebons and 2 Psychic Commander would be good since you run 3 Emergency Teleport.
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YuraguKoto
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PostSubject: Re: Teleport Warrior Synchro   Sat Oct 18, 2008 11:50 pm

oops i didn't know that. I think jain can be removed for 1 card gunner, 1 krebons and 1 psycho commander. And i'll take out 1 graceful and 1 foolish for 2 limits.

Hero kid is recycled by that avarice, so i think its okay to keep them.
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PostSubject: Re: Teleport Warrior Synchro   Today at 8:38 pm

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